Poll: Multi Clienting

Topics related to Second Age

Should multi clienting be restricted?

No, 3 clients is fine.
36
38%
No, More clients please.
3
3%
Yes, a reduction to two clients connected at one time is preferred.
16
17%
Yes, I would like to see only one allowable client.
40
42%
 
Total votes: 95

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Corbin
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Re: Poll: Multi Clienting

Post by Corbin »

You know, I'm almost starting to hope that Derrick would implement this just in spite of Doc. :lol:
You need to take your own advice here, mate and simply stop posting and getting bent out of shape because people don't agree with you because you think you know better than everyone else.

In the case of 1 account per IP, the solution is simple: you pick which account you're keeping and the others are removed instead of grandfathered. Yes, it would be a hard hit to those who have multiple accounts, but it wouldn't be the end of the world. Hell, I have 2 accounts that I use while my wife uses the third and I wouldn't mind all that much losing my second account. 5 characters in the T2A era was more than enough. Most likely other accounts are either house hoarding, used as bots, or as alternate blue characters when someone goes red.

I'm also so cavalier about it because I would love to see a single account per person happen. This shard is loaded with too many people who exploit the ability to have multiple accounts in ways that aren't accurate and shouldn't be acceptable forms of gameplay. Disagree if you want, but there were no archerbots back in T2A nor were there many people ghost camming.
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Re: Poll: Multi Clienting

Post by DrFaustus »

I'm confused, and reaffirm how you're not making sense.

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Re: Poll: Multi Clienting

Post by Roser »

Make no mistake, the only defense Troll here is Faustus.

Faustus I don't know what your trying to accomplish here except to incite anger.

You simply do not grasp the concept that there are other ways to go about a transition into single-clienting. Less painful and damaging way's then whatever you are thinking. In fact, I'm sure that with enough time and patience a change like this could happen gradually over a year and hardly anyone would notice.

So please enter civil discussion and stop showing everyone how mad you are or, please do, find a different forum to Troll.

What Sandro said was short and right to the point. Take an example from him and chill out brother. If you get all hot and bothered about this stuff, no one is going to focus on your point's, but instead on your rage.

ANYWAY....

Ask yourself these two simple questions:

1) Are we striving for T2A era accuracy here?
2) Is multi-clienting 3 account's a departure from era accuracy?

If you answered Yes to both of those question's then yay, its time to enter discussion.

Note how I said "Discussion" and not "Trollcussion"
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Re: Poll: Multi Clienting

Post by BobDobbs »

Rose wrote:
1) Are we striving for T2A era accuracy here?
2) Is multi-clienting 3 account's a departure from era accuracy?

If you answered Yes to both of those question's then yay, its time to enter discussion.
What happens if you only say yes to one?
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Re: Poll: Multi Clienting

Post by Arkon »

Rose wrote: 1) Are we striving for T2A era accuracy here? YES
2) Is multi-clienting 3 account's a departure from era accuracy? YES
I had a long reply associated with this then just decided against it. Simply put, you could have more than one account back in 1998, though most people didn't. Having one account would help create a better T2A atmosphere in which people would need to rely on each other more. Also, as Rose has mentioned a few times, back in 1998 dying meant you lost something. Here, if you die, most people can simply tab over rez their own character and be fully restocked in less than 2 mins.

I have played here far less than I played on OSI yet I've been able to accomplish about 10x as much, and I think I can attribute a lot of that to multi-clienting.

On a side note; My girlfriend played during the UO:R and AOS era, never during T2A. She's started playing here with me is constantly asking me why there are ghost everywhere. She doesn't read these forums or know about the whole "ghosting" problem. It does frustrate her though, more so than myself. Anyways, multi-clienting has also opened up the door to this new style of carebear pk'ing that was almost not even an issue back in 1998.
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Re: Poll: Multi Clienting

Post by BobDobbs »

It seems that most of those who are in favor of removing multiclienting take the position that doing so will increase player interaction and a sense of community.

I don't think social engineering through coercion works well at all in the context of online video games, and instead breeds more resentment than anything else. Social engineering through coercion in online video games results in players discovering ways to circumvent the coercion.
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Re: Poll: Multi Clienting

Post by Arkon »

BobDobbs wrote:It seems that most of those who are in favor of removing multiclienting take the position that doing so will increase player interaction and a sense of community.

I don't think social engineering through coercion works well at all in the context of online video games, and instead breeds more resentment than anything else. Social engineering through coercion in online video games results in players discovering ways to circumvent the coercion.
Understand what you're trying to say, but it didn't hurt UO back in 1998 when most people actually played a single account... Albeit it wasn't "forced" and players had the option of paying for extra accounts if they had extra computers, it was just extremely rare.

Would it increase player interaction? Yes, I think so. Increased interaction would subsequently and inadvertently increase community also.

For me personally, the above isn't the only reason. I would like to feel that challenge again. Multi-clienting, in a way, takes away a lot of the challenge. A simple reply to this would be: "Take it upon yourself then and don't use multiple accounts", and if I had just started here I would agree. As it is, when I first started here a year ago the idea of multiple accounts was appealing so my chars were subsequently split amongst the 3 accounts. If I could just move my 5 favorites to a single account I would. Also the option of "starting over" is somewhat appealing to me now as well and is something I've considered doing lately.
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Re: Poll: Multi Clienting

Post by SighelmofWyrmgard »

I finally voted in this thread: while I support multiple accounts, I have come to appreciate that there are simply too many abuses available to those who multi-client; applying Occam's Razor, permitting only 1 logged-in account from any single IP will correct many era-inaccurate abuses, while requiring the least amount of fuss.

Unfortunately this will hurt individual players who share IPs.

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Re: Poll: Multi Clienting

Post by BobDobbs »

Arkon wrote:
Would it increase player interaction? Yes, I think so. Increased interaction would subsequently and inadvertently increase community also.

I don't think it would. I think the people who have an interest in player interaction already engage in it and those who don't would simply leave or stop engaging in the activities they did on the extra accounts.

I am extremely skeptical that it would be as neat and tidy as you describe.
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Re: Poll: Multi Clienting

Post by Arkon »

BobDobbs wrote:I am extremely skeptical that it would be as neat and tidy as you describe.
Did you play in 1998 on OSI? If so, there is your answer.
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Re: Poll: Multi Clienting

Post by BobDobbs »

This isn't 1998, it is 2010. And this is not OSI, it is UOSA.

I fail to see the relevance.
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Re: Poll: Multi Clienting

Post by Arkon »

BobDobbs wrote:This isn't 1998, it is 2010. And this is not OSI, it is UOSA.

I fail to see the relevance.
I can't help you there then.
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Re: Poll: Multi Clienting

Post by BobDobbs »

If you can't explain the relevance I will have to assume there is none.
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Re: Poll: Multi Clienting

Post by Arkon »

BobDobbs wrote:If you can't explain the relevance I will have to assume there is none.
Go ahead, assume all you want. I'm not gonna sit here and try to explain the relevance of 1998 T2A UO compared to UOSA to you. If that's not already clear as day to you then like I said before, I can't help you.
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Re: Poll: Multi Clienting

Post by BobDobbs »

I wasn't aware that UOSA promised you a replica of your OSI experiences, only the opportunity to re-create them yourself.

Clearly we view this shard very, very differently.
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