Calling all miners!

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Sadistica
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Calling all miners!

Post by Sadistica »

With the Oct 30th patch I've been having troubles. I have been saving for a house and am about halfway there... My primary method of income was mountainside mining. Did the patch gimp mountainside mining for anyone else? The way the new resource gathering works... the fact that I'm mining on a grid that is half mountain half grass really puts a big dent in my ingot/hour gather rate.

How are the other miners coping with this? What is the most efficient way to mine now? Does anyone forsee the price of ingots going up?

Pirul
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Re: Calling all miners!

Post by Pirul »

I don't mine much, I'm just pissed I lost a verite and a valorite vein that I used to have a couple of steps from my front door :evil: .

As to your point, I think it is still possible to mine mountainside rather efficiently, I have noticed some veins that appear to yield more ore that they previously did (maybe I get that impression since other veins were nerfed). In general, I didn't notice too much of a change mining mountainside.
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Alex the Artist
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Re: Calling all miners!

Post by Alex the Artist »

Where the lower mining yields intentional? I know the lone spots in the woods were to be nerfed, but mountain side too? Just curious if this is permanent, or an unintentional side affect of the other patching. Is there an existing discussion regarding mining yields and how they needed to be lowered? I couldn't find one.

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Sadistica
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Re: Calling all miners!

Post by Sadistica »

Where the lower mining yields intentional? I know the lone spots in the woods were to be nerfed, but mountain side too? Just curious if this is permanent, or an unintentional side affect of the other patching. Is there an existing discussion regarding mining yields and how they needed to be lowered? I couldn't find one.
Good question. I'm curious to know if this will increase the price of ingots. Unless there is another popular method for mining which I don't know about that remains fully intact.

Just a rough estimate... I went from 1800 ingots an hour to 1300 (iron only).

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Chaos
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Re: Calling all miners!

Post by Chaos »

Mine inside the caves of mountains (on the reg ground).
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Sissypants
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Re: Calling all miners!

Post by Sissypants »

My curiosity has been piqued. I haven't mined in a while, so I think I'm going to log in and test out the change. Too bad for the changes though.. I had two verite and a valorite vein right next to my house....


-editing in after doing a quick mining run-

Other than my usual colored veins no longer being present, this hasn't had an adverse effect on how quickly I gather ingots. I will add in though that where I mine, I usually have mountains on both sides of me, and a mining cave. Only about 1/3 of my "circuit" is half mountain half grass.

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Derrick
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Re: Calling all miners!

Post by Derrick »

Alex the Artist wrote:Where the lower mining yields intentional? I know the lone spots in the woods were to be nerfed, but mountain side too? Just curious if this is permanent, or an unintentional side affect of the other patching. Is there an existing discussion regarding mining yields and how they needed to be lowered? I couldn't find one.
The amount of ore available is based on how much mountain is within each 8x8 grid. Inside a mountain (cave) the vein is fully staturated, but alongside a mountain, it comes down to where those grid lines lie.
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Alex the Artist
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Re: Calling all miners!

Post by Alex the Artist »

I gathered that from other threads. Was it changed for accuracy? If so, is there a thread where people talked about patches, etc? Is there a link to an OSI patch note regarding this? Is it based on the Demo? I suck at researching, so I could neither prove, nor disprove this is how mining is supposed to be. I'm just curious where the change came from.

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Sadistica
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Re: Calling all miners!

Post by Sadistica »

Do you think this will change the price of ingots at all?

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Theograd
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Re: Calling all miners!

Post by Theograd »

I've played with it a little bit. Caves work best, as you get the full 16 ore per vein. I've also been playing with mountainsides. There are still veins that give you 16 ore, but you have to find them via trial and error.

It remains to be seen if it'll effect market prices, but the only way I see that happening is if the change pushes miners who were only looking to sell their ore find a better ROI on another income source. If that happens, less supply in the market, and I could potentially see it settling in the 7-8 gold each. Any higher than that, and supply will start to flood the market again.

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Kander
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Re: Calling all miners!

Post by Kander »

mine by ship YAR!!!!!!
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Thalomos
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Re: Calling all miners!

Post by Thalomos »

The main issue for me (and i've only mined Minoc as I'm new) is the spawn time. While it does suck most spots against a mountain is about 2 shovels full, the main issue was the respawn times.

I'm not sure if it's gotten better lately, as i've all but given up. :( Which really sucks because I was looking forward to having a GM smith for fun.

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Theograd
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Re: Calling all miners!

Post by Theograd »

Well, the spawn timer is less of an issue once you expand where you mine. If it's guardzone access you're looking for, there's the mountain range west of Britain and all of Delucia. I do find Delucia annoying due to their being just one forge. Cove is also an option. If you don't care about guardzone, there's plenty of mountain out there.

Play around with different areas, and you'll find a route that works for you so that you have minimal downtime.

Let me know if I can be any help.
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GleepGlop
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Re: Calling all miners!

Post by GleepGlop »

You can mine in Wind as well, but not on the walls

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Re: Calling all miners!

Post by Eastwood »

I didn't mine UOSA before this patch, I mind on OSI a lot when I played 97-2000.

I think the mining here feels pretty accurate.

The lumberjacking I'm not so sure of... the speed at which my hatchets break (if they broke at all with a newbie hatchet) is pissing me off.
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