Is there any way to tell a razor target by type what container to target from? Specifically id only like to target things in my pack.
Ill explain
I have set up some scribing macros and stealing macros both for skill gain.
Since scrolls weigh 1 stone each the restock agent is a perfect tool. The problem is..
Lets say i put 500 scrolls in a container in my house. My macro then grabs a blank scroll from the container (restock), scribes it, and then move the finished scroll to a container (organize). This is great since you dont get over loaded with scrolls.
The issue is in the 2nd step of my macro... the scribing part. When i do a target by type (blank scrolls) sometimes it targets the scroll in my pack while others it targets the blanks in the container im restocking from which kills the macro...
It seems if you move around a couple tiles away from the container you can find a spot that works better but still gets some mistargets...
I noticed the same thing on a stealing macro that targets bags by type.
Any way to specify the resource location when using target by type?
Thanks
-Hoots.
Razor- Target by type.
Re: Razor- Target by type.
I think it is just your character emulating your true persona.. DUMB ASSHoots wrote:Is there any way to tell a razor target by type what container to target from? Specifically id only like to target things in my pack.
Ill explain
I have set up some scribing macros and stealing macros both for skill gain.
Since scrolls weigh 1 stone each the restock agent is a perfect tool. The problem is..
Lets say i put 500 scrolls in a container in my house. My macro then grabs a blank scroll from the container (restock), scribes it, and then move the finished scroll to a container (organize). This is great since you dont get over loaded with scrolls.
The issue is in the 2nd step of my macro... the scribing part. When i do a target by type (blank scrolls) sometimes it targets the scroll in my pack while others it targets the blanks in the container im restocking from which kills the macro...
It seems if you move around a couple tiles away from the container you can find a spot that works better but still gets some mistargets...
I noticed the same thing on a stealing macro that targets bags by type.
Any way to specify the resource location when using target by type?
Thanks
-Hoots.
Khar
Re: Razor- Target by type.
Whenever I've built a scribing macro in razor, I always used an absolute target for the pile of blanks to get around this problem, whenever I got new scrolls, I'd just reset that target.
Re: Razor- Target by type.
Actually he started with a macro I gave him. Occasionally (I mean like 1 in 100) attempts it pauses trying to find the blank scrolls to use when using target by type. I solved this by changing the menu timeouts to 10 seconds so it recycles back to the beginning of the macro quickly. Sometimes though I can go forever without it erroring out. It does seem flaky.. sometimes even using target by type if you select retarget and target one blank scroll in your pack it starts working again without issues.
Khar
Khar
Re: Razor- Target by type.
Hmm, i wonder if absolute target would work if you dont let yourself run out of scrolls/inggots/wood.
Just have to do the restock before you run out.
Just have to do the restock before you run out.
Re: Razor- Target by type.
The problem is that you can't scribe off a target set in the box Hoots.. you'll get a message that you don't have the components in your pack. And once you move that single scroll into your pack it "changes" that absolute target (think a guid identifier for the pile and a new guid for the single scroll in your pack). It is honestly why that macro is setup the way it is.. just tweak down your menu wait delay so it recycles the macro loop quickier.
Khar
Khar
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Re: Razor- Target by type.
If you set the restock to two blank scrolls, the pile will not change and you can use absolute target with no problem.Kharza wrote:The problem is that you can't scribe off a target set in the box Hoots.. you'll get a message that you don't have the components in your pack. And once you move that single scroll into your pack it "changes" that absolute target (think a guid identifier for the pile and a new guid for the single scroll in your pack). It is honestly why that macro is setup the way it is.. just tweak down your menu wait delay so it recycles the macro loop quickier.
Khar