PvM Discussion

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SighelmofWyrmgard
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Re: PvM Discussion

Post by SighelmofWyrmgard »

I agree that Wrestling is very important: all along I have been suggesting that these ambitions are trying to cram too much into a single template.

Balancing Resist v. Wrestling, my opinion is based on utility: the character will get more mileage out of Resist, than Wrestling: bear in mind that we have not been discussing the traditional Bard "hotroom" template, but a template more-focused to MiBs and Treasure Maps. Digging up a chest, one wants to crack it open, loot it quickly, and scram: Resist is more useful than Wrestling in this regard. Mind you, the template I've suggested boasts a paltry 60 Resist: maybe GM Magery + 50 Wrestling is indeed better.

I will also concede that my pro-Resist argument is "more true back then on OSI" than here & now at UOSA: spell-casting chest Guardians don't instacast here, as they did on OSI, which makes rather a big difference; Wrestling would also help one avoid getting bottled-up by nuisance spawns (rats and slimes constantly interrupting attempts to Recall away from PKers ...); but considering we're after a Fisher-MiB-Treasure Hunter, mostly out on the open seas and only sometimes coming ashore for treasure chests, I still think Resist will be more useful. It's a toss-up, though.

This direction of discussion does, certainly, reinforce the "too many hats" argument.

SS

EDIT: for Sadistica's most-recent questions:

1. Yes, but no Resist is simply going to be a nuisance both in the dungeon, as well as on the water; you also have a Lockpicker that can not do Treasure Maps (so, if you do want to Treasure Hunt, you'd have to make a whole new character anyway, and either GM LP all over again, or find a way to bring your Fisher-LPer along overland: it would be much easier to have Fisher-without-LP bring along a "proper" Treasure Hunter hidden on the boat.)
2. You can make good money doing this; it will be entirely up to you whether or not you will be happy.
3. I answered this above. It's not a complete waste.
4. It is exactly as I explained it. It seems you did not apprehend the point: if you aren't using directed damage spells, GM Magery is a waste of skill points, time, and hella money to buy the reagents; 90 Magery will "guarantee" 8th Circle; 75Magery is enough if Magery is only used for utility. In a similar context, a Bard who only uses Magery to drop EVs to kill off the provoked spawn has no need either for GM Meditation: 50-75 is way more than ample (at 75ish Med, you will be regenerating around 1pt/second passively, and almost 2 pts/second actively, and you'll still succeed to actively Meditate almost all of the time, even when your mana is down below 15-20). Wrestling is similar: you are considering GMing a skill which will *maybe* save you no more than 50% of the time, once per month (at most) ...

I am trying to be helpful, and I certainly do not mean to be rude, but I feel compelled to point out that you seem to be struggling with 2 obstacles:
  • An insistence in cramming too much expectation into a single template (you can make 15 characters here), and
  • GM-or-bust tunnel-visionitis.
I will iterate again, I think you're much better making 2 characters, on separate accounts: 1 Fisher-Bard-Mage, and 1 TreasureHunter-whatever; Treasure Hunter jumps on the boat, Fisher-Bard throws Invis on him, and both go sailing off after MiBs ...

Anyway, lots of people have given good advice here.

SS
SighelmofWyrmgard wrote:
uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
FTFY.

SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.

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Sadistica
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Re: PvM Discussion

Post by Sadistica »

Yea, I think I will go with that Sighelm... I will go fisher/bard, and later on maybe make a second character as a thunter. Will give me some time to experience some higher end PvM situations to see what I want in a character.

And, exactly how slow is respawn on dungeon chests? How sought after are they by the other lockpickers?

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fox_phyre
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Re: PvM Discussion

Post by fox_phyre »

Pretty slow respawn, expect to spend 18hrs + just I'm dungeons to GM it from 95. Doing higher level tmap chests helps raise it, but you will need 60 detect ( for level 5s) to do them before you GM it. And I have found that a stealth bard like mine has an easier time in dungeons because pks almost never find me and stealth is great to get away from lvl 5 chest spawns once you dig up the chest
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Eltron Tor
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Re: PvM Discussion

Post by Eltron Tor »

If you didn't want to do tmaps, would a dungeon goer with LP, stealth, and provo work? I'm thinking

GM
Lockpick
Music
Provo
Hide
Stealth
Magery
Wrestling

?

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fox_phyre
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Re: PvM Discussion

Post by fox_phyre »

Eltron Tor wrote:If you didn't want to do tmaps, would a dungeon goer with LP, stealth, and provo work? I'm thinking

GM
Lockpick
Music
Provo
Hide
Stealth
Magery
Wrestling

?
That should work well, I don't know what my 7th would be without carto but wrestling would be a solid choice, or meditation
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nightshark
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Re: PvM Discussion

Post by nightshark »

Eltron Tor wrote:If you didn't want to do tmaps, would a dungeon goer with LP, stealth, and provo work? I'm thinking

GM
Lockpick
Music
Provo
Hide
Stealth
Magery
Wrestling

?
No meditation.. your mana regen will be very slow. God forbid an mob mana drains you with 0 resist and 0 meditation
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

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