Trophy Turn in System / Event Updates

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Mikel123
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Re: Trophy Turn in System / Event Updates

Post by Mikel123 »

The events that are free use and no looting is kind of annoying... but it bothers other people more than me.

My point is, this is not a custom RunUO shard that just tries to placate players (though if it was, it's actually doing a better job than most shards that have this as their prime goal). It's a shard with a specific goal in mind, which is to mimic 1999 gameplay. And as I've tried to explain a number of times, getting warped off to Trammel for these games is kind of against that spirit. And having these events give out rewards that carry into the game is utter insanity.

I think there's a place for tournaments in a structured environment. I don't blame people for playing them. It's cool to know who's the best (admittedly at some pretty narrowly-defined portions of the actual UO gameplay). I love seeing the statistics on the myUOSA website. But you can't have a T2A shard if you have random 2000's freeshard stuff like this interfering with the actual portion of the shard that's trying to replicate T2A.

I think drawing players out of Felucca and into Trammel is bad... but, you could argue they wouldn't be there at all if it weren't for the event. So, fine. But I think the reward stuff is sort of damaging to the goal.

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Re: Trophy Turn in System / Event Updates

Post by BobDobbs »

wgensel wrote:Ok, does disrupt the economy then.
Can you prove this?
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Re: Trophy Turn in System / Event Updates

Post by Mikel123 »

wgensel wrote:Fairness would be PvM trammel events. I don't want fairness, I want something closer to accuracy.
...and barding, and house decorating, and banksitting events. Etc. But yeah, I think I see what you're saying.

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Re: Trophy Turn in System / Event Updates

Post by Zong »

Furniture dye tubs are gay

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Re: Trophy Turn in System / Event Updates

Post by DrFaustus »

It does effect the rares economy.

Price ceiling.
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Re: Trophy Turn in System / Event Updates

Post by Sandro »

Sandro wrote:I personally would remove the spawning rares from the reward list, to keep the rares-market stable. Remove all the petty items, like fireworks wands, daemon bone armor (all items already obtainable in-game)
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Re: Trophy Turn in System / Event Updates

Post by Arsen »

i rlly dont understand why the same ppl over and over r talking about how there would be way more ppl on this server without events and silver, thats such a bullshit. we all know that it isnt era accurate but you CANT copy a osi server like it was 97-99 to 100% and this is NOT a osi server.
this server is running this event silver system since its born and thats how it is and will ever be...
since the staff reduced the events there r extreme many ppl gone and NOT only OMGLEETPVPERS
thats a dumb lie.
and NO, if the staff would take the silver/events away there wouldnt only LEETOMGPVPERS TOURNEY NERDS leave, every kind of player would.
there is no point in taking it away(=losing more player) idc if accurate or not, we need to add more events and change the whole system very quik, we all know how many ppl r quiting atm or already did because they r borred of how it is atm.
again if u want a 100% accurate OSI server join some RPG server without horses and any updates, you wont find a better server as UOSA thats a fact.
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Re: Trophy Turn in System / Event Updates

Post by wgensel »

I don't think the argument is that there would be more people without the events. Maybe someone said that earlier and I missed it, but I haven't seen that argument yet.

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Re: Trophy Turn in System / Event Updates

Post by Pirul »

Arsen, let's not forget that the "reduction" in events came almost at the same time as horse stamina changes, object delay changes, combat timer changes and the beggining of summer.

I know that for example PoV stop playing not because of the reduction of events, but as a result of a combination of the changes for accuracy.

Pinning a reduction is shard population on events would be too vague when there were too many important things at the same time.
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Re: Trophy Turn in System / Event Updates

Post by Zong »

I do not like the idea of the event/silver system. However, if it is going to stay, which i believe it will, there should be more frequent events. I would rather see a working beneficial system if we are going to have one.

More events will make players more active. Getting inactive players in game will make the server more fun over new players.
People log in for events, but the way it is now, events benefit people with the right schedule.

All events should, at a minimum, consume resources.
CTF would not work with looting, but the way which you can chug potions is kinda stupid.
Looting in any event would discourage involvement. It is trammel, but thats the way it is.
More CTF + More consumption = More craftable items being used.

Dueling # vs. # tournaments should be the least frequent with 1vs1 being the least of them all.
This prevents the same people from winning all the time. However, i would not be writing this if i was the one winning them.

More events would require what arsen originally said that the rewards would need a revamp.

Most importantly to find a balance, non-Era accurate rewards should be removed
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Brules
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Re: Trophy Turn in System / Event Updates

Post by Brules »

I honestly think the whole silver/turn in system is by far the most inaccurate part of this shard........it still amazes me that as dedicated to accuracy here, they have such a whacked out inaccurate system in place.

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Re: Trophy Turn in System / Event Updates

Post by Sandro »

Pirul wrote:Arsen, let's not forget that the "reduction" in events came almost at the same time as horse stamina changes, object delay changes, combat timer changes and the beggining of summer.

I know that for example PoV stop playing not because of the reduction of events, but as a result of a combination of the changes for accuracy.

Pinning a reduction is shard population on events would be too vague when there were too many important things at the same time.
We had 700-800 online when the events were in full throttle.
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
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Re: Trophy Turn in System / Event Updates

Post by Pirul »

Pirul wrote:Sandro, let's not forget that the "reduction" in events came almost at the same time as horse stamina changes, object delay changes, combat timer changes and the beggining of summer.

I know that for example PoV stop playing not because of the reduction of events, but as a result of a combination of the changes for accuracy.

Pinning a reduction is shard population on events would be too vague when there were too many important things at the same time.
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Brules
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Re: Trophy Turn in System / Event Updates

Post by Brules »

Sandro wrote:
Pirul wrote:Arsen, let's not forget that the "reduction" in events came almost at the same time as horse stamina changes, object delay changes, combat timer changes and the beggining of summer.

I know that for example PoV stop playing not because of the reduction of events, but as a result of a combination of the changes for accuracy.

Pinning a reduction is shard population on events would be too vague when there were too many important things at the same time.
We had 700-800 online when the events were in full throttle.
So you are saying people play here for the events or the silver? As I have said a million times: KILL THE SILVER SYSTEM and ramp up events all you want. 1v1 every day.....just ditch the fairy land silver rewards.

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Re: Trophy Turn in System / Event Updates

Post by voodoo »

Some changes that could be made to the system to integrate them better:
  • No/more limited free use during tournaments
  • Only crafted items allowed/magic items lootable (if you really want to bring them)
  • Remove spawning rares and petty items from reward list
  • More frequent, less individually rewarding tournaments (double frequency, half reward - even more?)
  • IRC notice on next event cut to <30 minutes, or town crier announcement only
I'm not sure how people feel about all of these, but these changes would make the events a positive rather than disruptive force on the economy, and would make the events much less easily farmed by a few individuals.

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