Make Remove Trap useful.

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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SoundofGod
Posts: 286
Joined: Mon Mar 15, 2010 6:47 pm

Re: Make Remove Trap useful.

Post by SoundofGod »

I like the idea that if someone doesn't pop the chest for a couple hours, it will gain loot up to 3x the original amount like it states in the above link until it does (of course with 3x the traps). That would make an interesting dynamic for dungeon crawling and "off hours" treasure hunting.

also,

Has any other LP'r seen the correlation between the ancient wrym spawn and the chest that accompanies it? It seems they are not mutually exclusive...

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