Trophy Turn in System / Event Updates
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Re: Trophy Turn in System / Event Updates
So basically rather than inventing controversies we should just be patient because the staff is aware of a desire for PvE oriented events and is working on it.

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Re: Trophy Turn in System / Event Updates
Zong wrote:Kinda funny how pvpers get a trammel environment but the pvers dont.

Well, we each play what we like. Some of us like both the PvM and the PvP aspect. For those of us strange creatures, I have found that PvE events in the real world provide excellent opportinities to do both. The Orc/Troll invasion of Vesper was a clear example of this. There was a TON of PvM, and there was a fair deal or PvP, where you had people chasing around thieves that wanted to steal the trophies. That particular event was very fun for me and my guild, not only was it held in our own back yard, it was highly attended by a very diverse playerbase.BobDobbs wrote:I am not against PvE events, I am against the idea that there is some sort of inherent division between the two groups of people or that either group is treated better than the other by the staff. Both of which have been implied in this thread.
Are these the same events you've been talking about having almost ready for the past 6-7 months? Do we have an ETA now?Faust wrote:The solution is easy and has been mentioned in the past ladies and gents... non-instance based events.
A very good new one is in the works and moving along quite nicely.
Hopefully, when it's quite successful the final push to get the rest of them into the actual world will finally move forward.

<ian> 2 chicks making out are not gay
Re: Trophy Turn in System / Event Updates
Heck yeah, more NPC invasions!Pirul wrote:Zong wrote:Kinda funny how pvpers get a trammel environment but the pvers dont.![]()
Well, we each play what we like. Some of us like both the PvM and the PvP aspect. For those of us strange creatures, I have found that PvE events in the real world provide excellent opportinities to do both. The Orc/Troll invasion of Vesper was a clear example of this. There was a TON of PvM, and there was a fair deal or PvP, where you had people chasing around thieves that wanted to steal the trophies. That particular event was very fun for me and my guild, not only was it held in our own back yard, it was highly attended by a very diverse playerbase.BobDobbs wrote:I am not against PvE events, I am against the idea that there is some sort of inherent division between the two groups of people or that either group is treated better than the other by the staff. Both of which have been implied in this thread.

Re: Trophy Turn in System / Event Updates
Yes, the event mentioned above in my response is the large scale PvE event that has been in development for quite some time now. However, just in the last couple weeks a huge portion of it was completed finally(been busting my arse trying to get this finished before college starts back up). The foundation of the project is pretty much completed and the rest of the work is simply tedius carbon copy coding from one dungeon to next with the slight tweaks for the areas that require unique attention for each dungeon.Pirul wrote: Are these the same events you've been talking about having almost ready for the past 6-7 months? Do we have an ETA now?
I'm highly confident that it's going to serve as a platform of example to begin launching the current events(some may need heavy modification) into the actual world itself. There is also a very large 'Quest of the Avatar' quest based on the Eight Virtues that sits on my to-do list too. The particular event being discussed above is more of a large scale event divided into sub events based on each of the dungeons.
Derrick is pretty excited about getting this project out there though.
Last edited by Faust on Wed Oct 06, 2010 12:33 pm, edited 2 times in total.
Re: Trophy Turn in System / Event Updates
I would also like to see more invasions events. I was like 2 days old during the last invasion in Vesper so needless to say i killed a few things and then got my arse handed to me.
Maybe it would be possible to setup a monthly or bi-monthly invasion event on a random city. Something for the masses to look forward to.
Maybe it would be possible to setup a monthly or bi-monthly invasion event on a random city. Something for the masses to look forward to.
Re: Trophy Turn in System / Event Updates
Lets add factions so we all have something to do and another source of silver. I am sure we can convince ourselves its era accurate if we try hard enough.
We also dropped to #20 on the top 200 list. So vote.
We also dropped to #20 on the top 200 list. So vote.
Re: Trophy Turn in System / Event Updates
First off, this is not about voting. Start a new thread for that.Zong wrote:Lets add factions so we all have something to do and another source of silver. I am sure we can convince ourselves its era accurate if we try hard enough.
We also dropped to #20 on the top 200 list. So vote.
Secondly, we just spent several pages establishing that the current Silver system IS NOT era accurate, but IS acceptable because it's an event, and that the staff IS probably aware of this. Since the current Silver system is acceptable, it stands to reason we should expand it to include non-PvP playstyles, and everything suggested so far, from random mob hunts to town invasions must certainly stand up to accuracy muster if the current events do (which, again, I believe is fine, so long as we're consistent about it).
Re: Trophy Turn in System / Event Updates
Quite obvious you're not serious, but going to pretend like you was and respond anyway...
Factions was a part of the game 24-7 and was not an event(social occurrence that gathers players towards a specific goal in the game).
Derrick could run an event designed around the same exact concept but that would be unethical based on the server's goal in my opinion. The same holds true for instance based events that are active on UO Second Age right now. The structure or nature of the event matters a whole lot to many players when it comes to the philosophy of the era itself. Using an event that provides a risk free environment consuming little to none resources isn't a valid format for the t2a era in my opinion.
Also, voodoo.. silver may not have existed on any production shard during era but UO Second Age isn't replicating one singular production shard. The server is based on the era itself as if it's a new entity or server going up on the list. We can create whatever item we see fit just like what happened on production shards and that doesn't necessarily mean it's inaccurate since we ONLY replicate the game mechanics of the era. There was nothing stopping OSI/EA from creating silver on a production shard in the same manner. There is a clear difference when making a policy decision for creating special items that were unique for each server compared to game mechanics that were universally used and accepted on each production shard.
Believe it's quite clear to anyone that you cannot replicate the entire era as a whole due to the fact that production shards ALL had a unique structure. Baja had an Ironoak Reaper like tree event that happened in the Britian Graveyard where other shard's had their own unique events too. The only way you could replicate this setup in a legitimate fashion would be to call this server UO Second Age : <Enter Shard Name Here>. There is no legitimate way to replicate every single event due to the fact that one event did not happen on the other server since it would be inaccurate choosing one and nother other or even the entire thing lumped into one(this would still be inaccurate).
That is why this server is based around on being it's own 'entity' or 'shard' as if it was a new one with it's OWN unique events and items just like what would happen if it was a part of the production shards. Creating silver as a special or unique item would not be era inaccurate. However, if you think it's against the structure or nature of the era philosophy itself.. that is without a doubt a legitimate claim to question.
Factions was a part of the game 24-7 and was not an event(social occurrence that gathers players towards a specific goal in the game).
Derrick could run an event designed around the same exact concept but that would be unethical based on the server's goal in my opinion. The same holds true for instance based events that are active on UO Second Age right now. The structure or nature of the event matters a whole lot to many players when it comes to the philosophy of the era itself. Using an event that provides a risk free environment consuming little to none resources isn't a valid format for the t2a era in my opinion.
Also, voodoo.. silver may not have existed on any production shard during era but UO Second Age isn't replicating one singular production shard. The server is based on the era itself as if it's a new entity or server going up on the list. We can create whatever item we see fit just like what happened on production shards and that doesn't necessarily mean it's inaccurate since we ONLY replicate the game mechanics of the era. There was nothing stopping OSI/EA from creating silver on a production shard in the same manner. There is a clear difference when making a policy decision for creating special items that were unique for each server compared to game mechanics that were universally used and accepted on each production shard.
Believe it's quite clear to anyone that you cannot replicate the entire era as a whole due to the fact that production shards ALL had a unique structure. Baja had an Ironoak Reaper like tree event that happened in the Britian Graveyard where other shard's had their own unique events too. The only way you could replicate this setup in a legitimate fashion would be to call this server UO Second Age : <Enter Shard Name Here>. There is no legitimate way to replicate every single event due to the fact that one event did not happen on the other server since it would be inaccurate choosing one and nother other or even the entire thing lumped into one(this would still be inaccurate).
That is why this server is based around on being it's own 'entity' or 'shard' as if it was a new one with it's OWN unique events and items just like what would happen if it was a part of the production shards. Creating silver as a special or unique item would not be era inaccurate. However, if you think it's against the structure or nature of the era philosophy itself.. that is without a doubt a legitimate claim to question.
Re: Trophy Turn in System / Event Updates
Sorry I was not clear, I meant monthly as in it would run the whole month then switch. I see your point as its not an event though. Maybe make it into an event where lord british had something stolen and locked in a chest in X dungeonvoodoo wrote:First: Why once a month? It seems like it could run parallel to the PvP event system with the same frequency fairly well. The total silver supply could be done such that the Silver is drawn from a 'total pool' so that it's impossible to draw more Silver into the game than is healthy.Freeza wrote:What about leaving the event system the way it is with a silver reward, but doing a monthly thing that includes silver in it? Like for one month, give a % chance for lock pickers to find a silver in a chest. Maybe the next make it a % chance for a tamer to get a piece of silver upon successfully taming a dragon.
The % would have to be low to keep the supply in check but this would also promote more PvE elements.
I prefer more events because I love CTF. I would play it whether or not there was a silver prize for the winning team. The events are just fun to participate in.
Secondly, that's not really an event, more of a random chance to get loot - and loot is not the main point here. There would have to be an event beginning and an event ending, but since we already have an IRC bot for that, it seems like it could be done with relatively little work.
Or make a special dragon that needs to be tamed cause its wreaking havoc on the town and no one can stop it - its not kill-able and once tamed it relaxes and flies away. These are just ideas I had off the top of my head heh.
Markmosthandsome wrote:lol wtf I'm in the guild and Idk what's going on....Finesse wrote:-f- disbanded no comment.
<Pristiq> Shut up prodigy you anti-intellectual simian.
Re: Trophy Turn in System / Event Updates
FAUST MAKE IT HAPPENFaust wrote:Yes, the event mentioned above in my response is the large scale PvE event that has been in development for quite some time now. However, just in the last couple weeks a huge portion of it was completed finally(been busting my arse trying to get this finished before college starts back up). The foundation of the project is pretty much completed and the rest of the work is simply tedius carbon copy coding from one dungeon to next with the slight tweaks for the areas that require unique attention for each dungeon.
I'm highly confident that it's going to serve as a platform of example to begin launching the current events(some may need heavy modification) into the actual world itself. There is also a very large 'Quest of the Avatar' quest based on the Eight Virtues that sits on my to-do list too. The particular event being discussed above is more of a large scale event divided into sub events based on each of the dungeons.
Derrick is pretty excited about getting this project out there though.
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
Re: Trophy Turn in System / Event Updates
Depends on how long the wife will stay content with me sitting there coding for several hours.. don't marry a non-gamer unless you plan to never do it people. Would hate having to take another leave of absenece on this project that is long over due already.
Re: Trophy Turn in System / Event Updates
I would vote for a monthly town invasion at a random time during the month, also, I think it would be cool if the invasions were not even announced,they could be at 2:30 in the morning or whatever, you'll have to look for them, and if you find one itll even better, and you know there isn't going to be the same bunch of people group ganking the entire event because they wont be able to be organized and ready 24/7. And, make it rly, rly hard to farm for silver ie. tons of monsters and balron and poison ele invasions and such.Kelektra wrote:I would also like to see more invasions events. I was like 2 days old during the last invasion in Vesper so needless to say i killed a few things and then got my arse handed to me.
Maybe it would be possible to setup a monthly or bi-monthly invasion event on a random city. Something for the masses to look forward to.
"F**k that Morpheus, I'm takin' em both!" -KabalDerrick wrote: . . .get real please.
*pm me with questions about lasers*
Re: Trophy Turn in System / Event Updates
Ah, I get you now, and yeah, that's exactly the kind of thing I'm suggesting too. Code-wise, it should be possible to use the current Silver/Trophy system (and I should note to Faust that I didn't mean to imply that Silver the item is inaccurateFreeza wrote:Sorry I was not clear, I meant monthly as in it would run the whole month then switch. I see your point as its not an event though. Maybe make it into an event where lord british had something stolen and locked in a chest in X dungeon
Or make a special dragon that needs to be tamed cause its wreaking havoc on the town and no one can stop it - its not kill-able and once tamed it relaxes and flies away. These are just ideas I had off the top of my head heh.

I think it would be good to have a few types of town invasions, such that some could happen more frequently than others. Personally, I know I'd like to be able to play defense at least once a week or more, to tell you the truth - that sounds really really fun, and would be especially popular with Silver rewards for killing the most monsters or healing the most town NPCs or what have you. Tons of ways to go with it that easily holds up to the current Silver system's standard that would really diversify the event system.
Re: Trophy Turn in System / Event Updates
The Vesper one was a blast, and AFAIK it was unanounced. I logged in to find 4 orcs and a Troll inside our public GH, standing right next to me. Talk about instantant action!!! Also, trophies were hard to get since only Siege Captains had them. They were as tough as nails to kill, and once they went down, there were some serious ninja looting of the trophies, which pissed people off, which provoked PvP, which created total chaos as waves and waves of orcs and trolls kept rolling in.Kabal wrote:I would vote for a monthly town invasion at a random time during the month, also, I think it would be cool if the invasions were not even announced,they could be at 2:30 in the morning or whatever, you'll have to look for them, and if you find one itll even better, and you know there isn't going to be the same bunch of people group ganking the entire event because they wont be able to be organized and ready 24/7. And, make it rly, rly hard to farm for silver ie. tons of monsters and balron and poison ele invasions and such.Kelektra wrote:I would also like to see more invasions events. I was like 2 days old during the last invasion in Vesper so needless to say i killed a few things and then got my arse handed to me.
Maybe it would be possible to setup a monthly or bi-monthly invasion event on a random city. Something for the masses to look forward to.
Good times.

<ian> 2 chicks making out are not gay
Re: Trophy Turn in System / Event Updates
Haha he said "do it"Faust wrote:Depends on how long the wife will stay content with me sitting there coding for several hours.. don't marry a non-gamer unless you plan to never do it people. Would hate having to take another leave of absenece on this project that is long over due already.
Derrick wrote:![]()
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