Here's the packet seqence, from a razor packet log:
Code: Select all
17:23:56.903: Server -> Client PacketID:0x6C
CancelTarget / TargetReq
17:23:57.287: Client -> Server PacketID:0x6C
TargetResponse type:1 targetID:937057 flags:1 serial:0x00000000 location:(1318, 981, 3) graphic:489
17:23:57.375: Server -> Client PacketID:0x1C
AsciiMessage ItemID:0xFFFFFFFF model:-1 type:0 txtcolor:946 font:3 name:System message:Target cannot be seen.
Code: Select all
17:23:59.831: Client -> Server PacketID:0x6C
TargetResponse type:1 targetID:937128 flags:1 serial:0x00000000 location:(1318, 981, 3) graphic:489
17:23:59.934: Server -> Client PacketID:0x1C
AsciiMessage ItemID:0xFFFFFFFF model:-1 type:0 txtcolor:946 font:3 name:System message:Target cannot be seen.
17:24:00.679: Server -> Client PacketID:0xA2
MobileMana / MobileManaN
17:24:00.979: Razor -> Client PacketID:0x1C
AsciiMessage ItemID:0xFFFFFFFF model:-1 type:0 txtcolor:946 font:3 name:System message:Target cannot be seen.
It's believed that the lifebar was hovering over the location of this corner, and that the client essentially treated the lifebar as it is was not there.
Maybe a little more delay over the lifebar will over come this issue. It's also possible that the "Run mouse in a separate thread" option may fix or cause this problem.
This is definitely a client error in this case though, the client is telling the server that you targeted the building. This is an example of a mistarget in which mana would be lost if the item had been in line of sight.