Trophy Turn in System / Event Updates

Topics related to Second Age
DrFaustus
UOSA Donor!!
UOSA Donor!!
Posts: 3151
Joined: Tue Oct 21, 2008 3:07 pm

Re: Trophy Turn in System / Event Updates

Post by DrFaustus »

I've suggested a change with listed examples to the silver system....

With Derrick's response, which I think we all need to be aware of, perhaps we could brainstorm constructive ideas as to how to amend the system?
Derrick wrote::cry: :( :o :lol: :roll: :wink:
Image

User avatar
Guerrilla
Posts: 660
Joined: Tue Jan 27, 2009 3:04 am
Location: Dirty South USA

Re: Trophy Turn in System / Event Updates

Post by Guerrilla »

I think you all need to spend this time in game, thank you, and come again.
Image
Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit

User avatar
LifeForce
Posts: 439
Joined: Sat Nov 21, 2009 7:16 pm

Re: Trophy Turn in System / Event Updates

Post by LifeForce »

changing the prices for items screws people over. either the ones that already purchased the stuff or the ones that speculate on a closing of the gap between the costs of an item in-game and from the trophy turn in system (like neon dyes & black dye tubs). i can't think of any good reason why the prices should match anyway.

on another note: that the people that profited heavily from the old silver income source are the ones that now whine "give us moar events and silver... plz" is - in my book - a sign that the recent event changes were good. go make your money in game. you know, like the way it was.

just my 2 cents.

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Trophy Turn in System / Event Updates

Post by Faust »

Lord Cavewight of GL wrote:
Faust wrote:There is no way to 'accurately' replicate events or specially created items based on the production shards of the era.

Events really aren't whats in question, Yes events cant be exactly as they were in 1999 and technology allows for staff to make much nicer events and they really should stay.


But surely someone can enlighten me as to why Silver is actually era accurate :roll:
Would you please explain to me one event that took place on Great Lakes that took place on Baja or let alone any shard name for both places here?

Question answered.


There is no way to replicate the events 'accurately' without making it 'inaccurately' for all shards. We are not replicating <insert shard name here> but the era in itself. UO Second Age in a sense is like a separate entity or production shard springing up on the production list with it's own 'unique' events just like it would have been back in the day if it had happened.

Lord Cavewight of GL wrote: But lets be honest with ourselves Faust, The silver system is completely unique to UOSecondage and in no way shape or form ever existed on OSI.
Faust wrote:... or specially created items based on the production shards of the era.
So let me get this right. Your defending the existence of a unique system that generates items that never existed on OSI..... because we cant "create items based on the productions shards of the era"?

Lets break this down a bit more....

"create items based on the productions shards of the era".

What exactly did they create on productions shards for events?
Random items that were parts of the event.... not sure why we have to have an inaccurate silver system rather than just making unique and non unique items for quests like OSI did.....
http://uo.stratics.com/secrets/IA/Catsk ... ndex.shtml

Why would it matter how the items are generated in our own unique events?

If the event takes the purchase of silver, copper, platinum, or even horse dung to receive a reward it frankly does not matter.

DrFaustus
UOSA Donor!!
UOSA Donor!!
Posts: 3151
Joined: Tue Oct 21, 2008 3:07 pm

Re: Trophy Turn in System / Event Updates

Post by DrFaustus »

Nothing changes, people bitch.

Suggestions are made, people bitch.

Changes are made, people bitch.
Derrick wrote::cry: :( :o :lol: :roll: :wink:
Image

Sandro
Posts: 3906
Joined: Sat Jan 02, 2010 8:43 pm
Location: Korea

Re: Trophy Turn in System / Event Updates

Post by Sandro »

DrFaustus wrote:Nothing changes, people bitch.

Suggestions are made, people bitch.

Changes are made, people bitch.
great post
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w

User avatar
voodoo
Posts: 132
Joined: Tue Aug 31, 2010 2:01 pm

Re: Trophy Turn in System / Event Updates

Post by voodoo »

Lord Cavewight of GL wrote:But surely someone can enlighten me as to why Silver is actually era accurate :roll:
Yes. When we really like a feature, but are aware it's era inaccurate, we call it an "event" on this shard. It doesn't actually have to be an event, where a GM runs out and manually does something as a one-off thing, it's just an expression to denote an era inaccuracy we're accepting.

It seems to be a community culture. It bugged me initially as well (since obviously the silver trophy system is wildly inaccurate and not an "event" in any era accurate definition of the term), but it's just something you get used to when you understand that people aren't really claiming it's "era accurate."

The shard is still really fun, and I think the silver system is for the better, even if it's not fully accurate.

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Trophy Turn in System / Event Updates

Post by Faust »

How is having an event and distributing a special item based on that event era inaccurate?

There is by no means a way to make something 'era accurate' that wasn't universal among all production shards unless you were replicating <insert shard name here>.

SoundofGod
Posts: 286
Joined: Mon Mar 15, 2010 6:47 pm

Re: Trophy Turn in System / Event Updates

Post by SoundofGod »

Very quick point that I'm surprised hasn't been discussed more:
I watch Sandro et. al. win practically all the tournements i witness. He and a couple others control the silver distribution anyways.

While i was heavy into PvP in my younger years, I'm more of a boom-box maker, PvM, Treasure Hunter, and all around explorer... that's how i enjoy UO and I really don't care about being OMGLEETPVP.

I guess what I'm saying is that for a guy like me who has 0.0 chance of winning a tourney on my laptop, i would have to buy Silver at an overly inflated price to even think about getting any cool CBD or Hues.

I don't think the items need to be changed, but the way you can obtain silver isn't in my grasp (or anyone like me) at the moment. I just hope i can get millions of GP so i can basically pay Sandro for winning tournements. Follow?

More events? Sure. But maybe another way of getting silver...

Thanks for reading.

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Trophy Turn in System / Event Updates

Post by Faust »

The solution to that problem is simple by introducing the events into the real world and diversify the type of events into a more PvE structure. This has been mentioned many times in the past and Derrick has even hinted into pushing for this process. However, the time it takes to recode something like this isn't easy and takes up a huge amount of time.

User avatar
Zong
Posts: 252
Joined: Tue Nov 18, 2008 11:04 pm

Re: Trophy Turn in System / Event Updates

Post by Zong »

Maybe we should just make silver obtainable how it was on osi during t2a era

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Trophy Turn in System / Event Updates

Post by Faust »

Zong wrote:Maybe we should just make silver obtainable how it was on osi during t2a era
We already are.

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: Trophy Turn in System / Event Updates

Post by BlackFoot »

Right now when theres events etc like dungeon crawls, player ran events, town invasions etc, there is opportunity for people to collect silver in the real game environment. I think this is what you will be seeing more and more of in terms of availability of silvers to non pvpers. Also moves people out of the trammels.

So this is already being phased in is what i mean
Last edited by BlackFoot on Tue Oct 05, 2010 12:52 pm, edited 1 time in total.
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

User avatar
Zong
Posts: 252
Joined: Tue Nov 18, 2008 11:04 pm

Re: Trophy Turn in System / Event Updates

Post by Zong »

Faust wrote:
Zong wrote:Maybe we should just make silver obtainable how it was on osi during t2a era
We already are.

You have a SS or patch notes?

User avatar
voodoo
Posts: 132
Joined: Tue Aug 31, 2010 2:01 pm

Re: Trophy Turn in System / Event Updates

Post by voodoo »

Faust wrote:How is having an event and distributing a special item based on that event era inaccurate?

There is by no means a way to make something 'era accurate' that wasn't universal among all production shards unless you were replicating <insert shard name here>.
I suppose it's a matter of whether you see the automated Silver system as a game system the world uses to creates "2v2 Events" based on rules, the same way it creates "a hind" in areas where the rules call for it (Silver system is highly inaccurate), or if you see it as a sequence of unrelated "2v2 Events" individually hosted by the staff with the aid of the server (Silver system is accurate).

However, since staff usually does not initiate events (and the times they do, it's usually been at the request of frequent attendees in IRC), the latter position does not seem tenable. More importantly, almost anything could be interpreted as an event under the second view, which is why I concluded that it must be a built in loophole.

Post Reply