Archery first shot

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Mikel123
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Archery first shot

Post by Mikel123 »

REPORTED ISSUE: According to Faust, http://forum.uosecondage.com/viewtopic. ... ot#p198595
Faust wrote:Archery delay is readjusted to the beginning of the 'plant and shoot' phase everytime you move or elapse the timer past the bows delay. This delay is exactly 4 ticks and than you will see the animation/sound for the next phase that is also 4 ticks long. Finally, the damage will be applied roughly 1.25s after the animation/sound phase. There is a total of 2.25s until the hit/miss portion of the shot takes place anytime you enter combat after the delay elapses past the weapon's delay or run during any of the sequence.
translation wrote:When you double-click on someone in war mode, with a heavy xbow equipped that you've had equipped for a long long time, the target should be feeling the pain 2.25 seconds later.
In actuality, it is much longer... 6.5 to 7 seconds, as far as I can tell.

ISSUE DETAILS: I go into war mode. I double-click on my enemy. 5.5 to 6.0 seconds later, my arrow is fired. 1.0 (or maybe 1.25, hard to tell) seconds later, the damage is applied.

ENVIRONMENT DETAILS: In my house, attempting to smite my enemy.

STEPS TO RECREATE: War mode with a heavy xbow armed. Wait a long time, go into war mode, and double-click. Same bug occurs when you select them as Last Target and then Attack Last Target, if that matters.

EXPECTED RESULTS: My enemy should be smited 2.25 seconds after I double-click their noob @ss.

DATE REPORTED: 9/23

STATUS: Fixing

DATE STATUS CHANGED:

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Derrick
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Re: Archery first shot

Post by Derrick »

I think I found the problem. Updating Test center.

I may have broken this in patch 135.
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Derrick
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Re: Archery first shot

Post by Derrick »

This may have been fixed this morning. Some brief testing was done on test center last night, and a change was published this morning. I'm nervous about making any major changes as I'll be out of town this weekend. Please provide feedback on this if you get a chance to test.
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