Your hands must be free to cast spells or meditate.

Topics related to Second Age
Post Reply
Mikel123
UOSA Subscriber!
UOSA Subscriber!
Posts: 4607
Joined: Wed Jun 24, 2009 7:44 pm

Your hands must be free to cast spells or meditate.

Post by Mikel123 »

"Your hands must be free to cast spells or meditate."

I get this message when I am armed with a halberd and I hit the Mini-Heal/Cure Self hotkey, or the Heal/Cure Self hotkey. The weapon unequips, but I have to hit the key again to cast.

However, if I have set a spell like Greater Heal to a specific hotkey and I press that, the halberd unequips and I begin casting right away. Anyone know what is going on?

Dagon
Posts: 949
Joined: Tue Jun 16, 2009 11:09 am

Re: Your hands must be free to cast spells or meditate.

Post by Dagon »

happens to me also........ it's got to be a razor problem. they probably forgot to add in a wait for disarm like the normal spells.

SighelmofWyrmgard
Posts: 881
Joined: Thu May 20, 2010 5:34 pm

Re: Your hands must be free to cast spells or meditate.

Post by SighelmofWyrmgard »

Funny: I only get this if I have items in both hands before trying to cast a spell (sword & shield on my "paladin"); if I only have one item equipped, left or right hand, I auto-disarm normally and cast the spell, whether it's a cast-waitfortarget-targetself-type of compound command, or just a cast-only macro ...

Fully-equipped, my Halberd-mage simply launches either type of macro, and auto-disarms normally without error; my "paladin" has to first ditch his shield, then the casting macro will auto-disarm the remaining weapon to enable the cast.

I am only using the basic Razor settings (not any script-macro), "disarm to cast spells" (or whatever it's precisely called) general option; I do seem to generate an error similar to the one you describe when I try to use potions, though ...

I'm hoping that something I've written will help point you to the problem ...

SS
SighelmofWyrmgard wrote:
uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
FTFY.

SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.

User avatar
nightshark
UOSA Subscriber!
UOSA Subscriber!
Posts: 4550
Joined: Mon Apr 20, 2009 10:47 pm

Re: Your hands must be free to cast spells or meditate.

Post by nightshark »

Only thing I can think:

If your current action timer is in use (ie; less than 1 second since your last action), and you have object queue turned ON in Razor, it would probably do this:

Auto Disarm weapon -> Can't, because current action timer is in use, so add this to queue
Cast spell -> sends this directly to the game, giving you the "Hands must be free" message
Queue complete, weapon disarms.

I play with 0ms action delay and auto deequip, and have never encountered this problem
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

Mikel123
UOSA Subscriber!
UOSA Subscriber!
Posts: 4607
Joined: Wed Jun 24, 2009 7:44 pm

Re: Your hands must be free to cast spells or meditate.

Post by Mikel123 »

Ahhhh yes!

That makes perfect sense, thanks for the great explanation.

Interesting that you use 0 action delay... I feel like that would require extra keystrokes in some instances, wouldn't it?

User avatar
nightshark
UOSA Subscriber!
UOSA Subscriber!
Posts: 4550
Joined: Mon Apr 20, 2009 10:47 pm

Re: Your hands must be free to cast spells or meditate.

Post by nightshark »

Mikel123 wrote:Ahhhh yes!

That makes perfect sense, thanks for the great explanation.

Interesting that you use 0 action delay... I feel like that would require extra keystrokes in some instances, wouldn't it?
I personally had more trouble using any kind of action delay than when I set it to 0. Stuff like my hally spamming disarm/toggle, or potion spamming, uses up your action queue when you might need it for something else. I find it much better to just have anything applied instantaneously or fail. It comes down to just doing everything manually rather than relying on razor to do anything for you. There's nothing that can go wrong when it's all done manually.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

Mikel123
UOSA Subscriber!
UOSA Subscriber!
Posts: 4607
Joined: Wed Jun 24, 2009 7:44 pm

Re: Your hands must be free to cast spells or meditate.

Post by Mikel123 »

Ahhh, maybe I'm confused.

Sounds like you're taking about the checkbox for "Auto-Queue Object Delay actions"

I, too, have that unchecked.

I keep the Object Delay at 1000 for things like Restock Agent, Dress Agent, etc. And my hunch was that for things like auto-disarm-for-potions-then-rearm, you'd want that set to 1000 as well. Though I had so many issues with that function, I actually just made macros for all of my potion types.

User avatar
nightshark
UOSA Subscriber!
UOSA Subscriber!
Posts: 4550
Joined: Mon Apr 20, 2009 10:47 pm

Re: Your hands must be free to cast spells or meditate.

Post by nightshark »

That's the strange thing, even when it's unchecked it still applies to actions made through razor. Even with the box unchecked it caused too many issues. It was driving me bonkers until I realised I could just set the value to 0.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

User avatar
Psilo
Posts: 1411
Joined: Wed Nov 04, 2009 12:41 pm

Re: Your hands must be free to cast spells or meditate.

Post by Psilo »

I use 0 ms and no object delays/que too.

It's era accurate and after you get used to it probably better.

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Your hands must be free to cast spells or meditate.

Post by Faust »

Psilo wrote:I use 0 ms and no object delays/que too.

It's era accurate and after you get used to it probably better.
Definitely a lot better this way in my opinion.

User avatar
HI IM MIKE
Posts: 825
Joined: Tue Apr 21, 2009 11:30 pm

Re: Your hands must be free to cast spells or meditate.

Post by HI IM MIKE »

there's no reason to use that shitty macro. just make a heal/gheal key and a cure key. why let a program decide what to cast for you?
nightshark wrote:I can't comment on going out looking for fights for the sake of fights in the field because it's never been something I've been interested in.

User avatar
Psilo
Posts: 1411
Joined: Wed Nov 04, 2009 12:41 pm

Re: Your hands must be free to cast spells or meditate.

Post by Psilo »

I've never understood how people can use ANY macros in pvp, especially cure-self cure-pot and cycling hally timer/equip.

Post Reply