1. Parrying
While succesfully parrying an attack from a giant serpent, terathen avenger, scorpion ect., you still will become poisoned. Succesfully parrying an attack was just that, and never used to poison. Also, however i'm not quite sure of this one myself, but getting hit with macing weapons while succesfully parrying them still takes your stamina away. (not 100% sure if that happened in the Origin shards, but im assuming not)
2. Swing Speed
Swing speeds of katanas/lryss's are a bit too slow. The current swing speed of a kryss on this server is the swing speed one would have with 89 dex on the Origin servers. Once one hit 90 dex, their swing speed would increase (the same swing speed at 100dex). The current swing speed at 100 dex with a kryss or katana on this shard is what it was on Origin shards with 89 dex. So the swing speed should be increased slightly with atleast these weapons (not sure of swing speed of other weapons cause i only used these on the origin shards)
3. Attack Accuracy
I was fighting a ratman yesterday with 100 fencing and tactics, and missed 6 times in a row. I've noticed CONSIDERABLE missing on low level monsters, and many high ones that I never remember happening. I have even been missing on scorpions, earth eles, ect. The "wiffing" rate with weapons at gm skill seems much higher than it used to be on the Origin shards ~ it's like warriors barely stand a chance in PVM like they used to. Also, tossing the attack accuracy in with the swing speeds at gm dex makes it near impossible to pvp with a warrior against a mage here. This era WAS the tank mage era, however warriors held their own.
4. Stealing
I have been shocked by the amount of thiefs and how succesful they've been on this shard. Thiefs are essential to this game, I believe, however something is amiss. When a thief steals with a high enough skill and you don't notice it, this is normal -- but you were still able to call guards on them as I remember when I thiefed. All the high skill did is hide the "you notice joe sixpack stealing bloodmoss from you!". Once you stole, no matter your skill, if you were in guard zone you were always vulnerable to a guard whack for that 10 seconds or so ish. I've been so confused at the thiefs who clean people out at brit bank and if they get attacked are so powerful they will kill you.
5. Spawns/Loot
The fix to Dungeon shame was close to accuracte, however there are wya too many scorpions on the first level. It used to be only a couple scorpions and you have the earth ele count about right. Terathens as well, there was a matriarch spawn and avenger spawn just a little higher than what is there now (upstairs keep). the warriors and drones are about right. The loot, however at terathens is still not accurate. When T2A first came out tera keep was a hot spot because the warriors always dropped a magic wep. I've killed about 60 of em today to see and best weapon was of force. Warriors had a drop rate with weapons at vanquishing level, not common but also not industry rare ~ this is what made tera keep such a hotspot.
7. Weapons
War forks by the UO playguide ignored armor in this era, was a perk of fencing. Does this apply to this shard as well?
6. This is just a personal preferance, but in your pvp tournaments you dont allow us to use poisoned weapons (gimping some such as myself, who have the poisoning skill) but mages (already somewhat elite in this era) can cast poison as much as they want with spells. Maybe let warriors with the skill use poisoned weapons or disable poisoning alltogether in tournaments?
These are just some things I wanted to point out... Still have much to explore as I haven't been here THAT long yet. Feel free to agree, disagree and comment... I'd love everyones feedback as well as the devs. As I said, I will work to find ways to prove some of what I posted, More in the weeks to come as I play more.
Ciao
