Joined a week ago but considering leaving...

Topics related to Second Age
User avatar
SJane3384
UOSA Donor!!
UOSA Donor!!
Posts: 1190
Joined: Mon Apr 27, 2009 5:51 pm
Location: Trinsic
Contact:

Re: Joined a week ago but considering leaving...

Post by SJane3384 »

BobDobbs wrote: I see no reason to make my life more difficult by taking such an extreme view of reds and blues. Essentially you're asking me to treat every red as a demon and every blue as a saint, which might sound good on the forums but will get you griefed, killed and drylooted in game. Probably by blues.
Agreed. I'm pretty sure OSI never intended it to be completely black and white. Even with Feluccia, the world would never have worked if all players were evil and out to get each other.
Dolphins are NOT era accurate, and MUST be banned!
Sign my PETITION!

User avatar
Mad Max
UOSA Donor!!
UOSA Donor!!
Posts: 377
Joined: Wed Jun 09, 2010 12:01 am

Re: Joined a week ago but considering leaving...

Post by Mad Max »

checkmate wrote:I just joined last week. It was an amazing experience to relive 1998 UO.

But lately I've noticed a group of PKs who are named after comedians aka. the Terror Guard [TG] Guild (their blue alts). I was wondering how they always knew when specific people were in a dungeon/space, and I realized that they have a ghost or an idle player constantly hiding in dungeons probably running on a secondary screen (due to the 3 account per person).

It made me wonder a few things. How many players actually play here? The stats say its around 450 per night, but is it really tons of multis? Does anyone know the real statistic?

I don't want to leave, and I probably won't for a while so it IS fun, but I just wanted to say its really lame when someone is constantly idling just waiting for a blue to come in, then they swoop in a gang of 4-5 reds and just leave right away since they already know whats up. More reds probably do this, not just these guys, but I was using them as an example.

TLDR; You should limit 1 account per IP.
Actually what they do is pretty smart and they only use one account for finding the blues. And they don't ghost for blues.

Pirul
Posts: 5754
Joined: Wed Jan 27, 2010 8:19 pm
Location: New Windmere

Re: Joined a week ago but considering leaving...

Post by Pirul »

Welcome to UOSA.

My best piece of advice, hang out with a group of guys.

I've died many times to T-G. But lately, our guild has made T-G run (or die) a couple of times. Yes, we will out number them, but just fighting back, and having superior numbers will make them reconsider and leave you alone. Now we can farm Thera Keep at will, even if we know Panpipe is there, because T-G knows we got a large group in there and we'll fight back.

And to all you new guys, check out NEW to start out.
Image
<ian> 2 chicks making out are not gay

Myg

Re: Joined a week ago but considering leaving...

Post by Myg »

Concerning red and blue.

If it wasnt meant to be so, the two wouldnt of existed and such huge bounties as they originally had back on the official servers wouldnt of existed.

User avatar
BobDobbs
UOSA Donor!!
UOSA Donor!!
Posts: 1466
Joined: Thu Jun 03, 2010 4:37 pm
Location: Isle of the Avatar
Contact:

Re: Joined a week ago but considering leaving...

Post by BobDobbs »

Myg wrote:Concerning red and blue.

If it wasnt meant to be so, the two wouldnt of existed and such huge bounties as they originally had back on the official servers wouldnt of existed.
You overlook the ability for blues to turn grey from a criminal act, one which does not immediately turn a player red. If fact, a blue player can commit endless criminal acts without turning red.
Image
"Every normal man must be tempted, at times, to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken
UOSA Last.fm group!

User avatar
Lucien
Posts: 92
Joined: Sun Mar 21, 2010 4:09 pm

Re: Joined a week ago but considering leaving...

Post by Lucien »

I think the idea of blue/red is simply punishing players that kill too many other players by not giving them a protected place. This balance the player killing rates. Of course it creates two different groups that has different ideals, but it is just part of it. I think this group task should be accomplished by Order/Chaos not Blue/Red. Order/Chaos were clearly designed for this purpose.

Kelektra
UOSA Donor!!
UOSA Donor!!
Posts: 870
Joined: Wed Jun 23, 2010 11:34 am

Re: Joined a week ago but considering leaving...

Post by Kelektra »

Lucien wrote:I think the idea of blue/red is simply punishing players that kill too many other players by not giving them a protected place. This balance the player killing rates. Of course it creates two different groups that has different ideals, but it is just part of it. I think this group task should be accomplished by Order/Chaos not Blue/Red. Order/Chaos were clearly designed for this purpose.
People make a decision to be either red or blue (most times). You know if you have too many counts and that next one will put you over to red. You have to make that decision at that time, does this person piss me off enough to toss me over to Red? Yes... okay then commence the attack.

If i am not mistaken, Order and Chaos were added much later. Also you have the choice to be either Order or Chaos or not join at all. This would mean if you werent in either then people would not be able to attack you and in turn make it one big Trammel... None of us want that.

One of the biggest elements that made UO what it was is the fact that you basically have to watch your back everytime you step out of town... Anyone can attack you, red, blue, or grey.

Sure i such at pvp, i havent won a fight yet but i would not give it up.
Shards Only T-Map Validation System viewtopic.php?f=33&t=24446

Image

User avatar
Sissypants
Posts: 85
Joined: Mon Aug 23, 2010 9:21 pm
Location: On the Seas, dropping EV's on your Fisherman

Re: Joined a week ago but considering leaving...

Post by Sissypants »

I have had ONE encounter with a red since I started playing here. It was totally benign. The only thing we exchanged was some words. Friendly words at that.

I wager any future encounters I have will be when I start placing myself in situations where the possibility for interaction will be high. They may not be as pleasant. So be it.

I would think on a server with a population such as this, not being PKe'd is probably as easy as not going to the freakin Balron room.

User avatar
nightshark
UOSA Subscriber!
UOSA Subscriber!
Posts: 4550
Joined: Mon Apr 20, 2009 10:47 pm

Re: Joined a week ago but considering leaving...

Post by nightshark »

Sissypants wrote:I would think on a server with a population such as this, not being PKe'd is probably as easy as not going to the freakin Balron room.
lol
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

Annoyed Gamer
Posts: 3
Joined: Sat Sep 18, 2010 2:27 pm

Re: Joined a week ago but considering leaving...

Post by Annoyed Gamer »

I can sympathize with this quite a bit. I joined a few weeks ago and had some fun leveling my characters, but as much as this server is trying, the experience is nothing like back in OSI. I can't see myself playing on this server much longer unless things get better, which I don't expect whatsoever.

UOSA is a PVP only server
It's the sheer number of PKs that make it unbearable. As was pointed out earlier, in OSI days the blues greatly outnumbered the reds. If a red showed up in a dungeon he was another target for the many gold farmers. Feluccia dungeons were basically off-limits to reds. Because of the comparatively low population on this server (I played on Atlantic on OSI) the reds are able to pick off the lowly blue newbies trying to farm dungeons. PvE is practically non-existent on this server. The only foreseeable means of PvE is to go in large numbers in case 5 or 12 reds are running gank squads. PvE is a huge part of UO, especially back in OSI and it is completely impossible in UOSA.

PKs on this server are griefers, not PvPers
The only thing that has kept me playing at all is that SOMETIMES after I am PKed a blue PVPer will show up and (try to at least) hunt down the red(s) which is reminiscent of the good old days. In OSI the best PVPers were blues. They were organized in either Factions or Chaos/Order (or both!) and would have no interest in PKing random newbies. They were looking for a challenge. The "PvP guys" on this server seem to be nothing but large groups of cowards griefing solitary PvE guys like myself. I don't see the fun in shooting fish in a barrel, but this is UO, where begging is a skill, so to each his own.

OSI had the right idea
First of all let me state that I know that factions don't fit the era, and they will not be implemented. But let's look at why they were important to UO. OSI found a way to solve the problem of all the pent up nerd rage that gamers have. Factions served as a way for players to compete against each other to rule the cities. If you and your group of buddies wanted to go beat up on someone, just hit up the other factions guild houses who were protecting sigils and there was always a brawl. You can still outnumber your enemy and fight with an unfair advantage, but you are actually getting a fight here instead of just griefing other players.

The answer to all life's problems...
Okay, so I don't fucking know. It seems that the overall problem is that the only people who are diehard members of UOSA society are the PKs. This is going to be the aspect that ultimately destroys this community. Sure there's big numbers now but let's be real. The ONLY people playing this are a dying breed. No 16 year old is asking for UO for Christmas.

If you want this server to both thrive and be like UO really was, you need to find a way to get the PKs fighting each other. Right now, it seems my only options are:
A) just be a blacksmith or miner or something equally boring.
B) Get PKed every time I step into a dungeon, preventing me from playing the game the way it was meant to be played, and the way it was played in OSI days.
C) Become a PK myself. (it's still 1 v 5 if I'm lucky)
D) Stop playing this out-dated, unfriendly game on a server over-populated with people looking to ruin your experience.


In all honesty, I will probably just look for a server with fewer people. I am fine with getting PKed sporadically or thieved from time to time. That made UO fun for me back in the good old days. You need rivals and enemies in a game like this. But when you're trying to start out as a new character in such a hostile environment and there's no FUN way to raise skills and gain wealth, why bother?

User avatar
Sissypants
Posts: 85
Joined: Mon Aug 23, 2010 9:21 pm
Location: On the Seas, dropping EV's on your Fisherman

Re: Joined a week ago but considering leaving...

Post by Sissypants »

Annoyed Gamer wrote: Your post
Looks like we have an angler in the room.

Pirul
Posts: 5754
Joined: Wed Jan 27, 2010 8:19 pm
Location: New Windmere

Re: Joined a week ago but considering leaving...

Post by Pirul »

Annoyed Gamer wrote:If you want this server to both thrive and be like UO really was, you need to find a way to get the PKs fighting each other. Right now, it seems my only options are:
A) just be a blacksmith or miner or something equally boring.
B) Get PKed every time I step into a dungeon, preventing me from playing the game the way it was meant to be played, and the way it was played in OSI days.
C) Become a PK myself. (it's still 1 v 5 if I'm lucky)
D) Stop playing this out-dated, unfriendly game on a server over-populated with people looking to ruin your experience.
E) Join a guild, and enjoy the game as it should be, interacting with other people
Fixed!!
Image
<ian> 2 chicks making out are not gay

iamantitype
Posts: 256
Joined: Wed Feb 17, 2010 9:58 pm

Re: Joined a week ago but considering leaving...

Post by iamantitype »

There are so many ways to avoid being pk'd.
I'm not going to sit here and list them because they have already been listed in this thread and in others, but I'll tell you right now, you can get away from reds, and often.

Pking is not griefing. Pking is hunting any and all players and killing them for the thrill of the chase and/or for their loot.
Griefing happens after the fact, when you res kill, kill a mount when it's not to slow them down from coming back and continuing to fight, or kill afk macroers in houses.

As a pk on this shard that runs solo 90% of the time, I know that there are ways to make things difficult for people like me.
Figure them out and put them into action.

Multi clienting is an issue, and I'd be just fine with keeping it as is or putting any kind of limit in place. I do keep a blue mage on hand in case things go sour in a dungeon, namely against reds like TG that are very difficult to fight solo, let alone on a stat loss pk that has way more to lose. Until any limits are put in place I say blues should learn to make use of multi clienting to level the playing field. After all, until it is changed, anyone doing it now is going to continue doing it regardless of what any of us say on the forums.

As far as reds vs blues...
I think we all need to face the fact that most established players here have 5-10 different playstyles depending on what character they are logged into. Red vs blue was never black and white on OSI, and is even less black and white here on UOSA. You're best bud blue that loans you that last 50k to put you over the top for that first large house might just be one of the top pks on the shard.
It is a misconception that ALL reds here do not care about the future of UOSA and keeping new players coming in and STAYING.

After all, without new players there is no new prey.

Ripplinger
Posts: 127
Joined: Sun Aug 15, 2010 7:38 am

Re: Joined a week ago but considering leaving...

Post by Ripplinger »

Annoyed Gamer hit the nail on the head for me also. I've only been playing about 3 weeks and have enjoyed it at times, but the PKers here are simply griefers, and far too many of them. Go to a dungeon, get killed even before I get to the spot. Ok, get restocked and head to Lost Lands... oh look, there's the same player who just killed me 30 minutes ago, he pops out of hiding as I'm trying to cross to Lost Lands and tries to do it again. This time I manage to get through the tunnels and recall quick enough before he paralyzes me.

That's a typical day lately. I can't seem to go to anywhere without getting jumped. Quite often I do make it out recalling with a hotkey, just as often not though. I never minded PKers in the game, and I wouldn't here under normal circumstances, but when it starts happening every 30 minutes no matter where you go, and everytime you're in a dungeon, it's just not fun anymore.

So yeah, I'm either going to seriously stop playing or look around for another server.

Roser
UOSA Subscriber!
UOSA Subscriber!
Posts: 3367
Joined: Sat Jan 30, 2010 12:01 am
Location: In your tree house with binoculars
Contact:

Re: Joined a week ago but considering leaving...

Post by Roser »

This server requires you to be creative when faced with adversity.
Image

Locked