My opinion on custom things on the shard (player towns Etc.)
Re: My opinion on custom things on the shard (player towns E
you can actually see a counselor under the tree in that screenshot
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
- MatronDeWinter
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Re: My opinion on custom things on the shard (player towns E
"No real difference between player towns on OSI and UOSA"? Are you kidding me? OSI almost exclusively granted addons to heavy RP guilds/groups.
(and don't try to claim your "pirate" guild-fad is RP)
(and don't try to claim your "pirate" guild-fad is RP)
Re: My opinion on custom things on the shard (player towns E
It wasn't just RP'ers though......TGB on Baja was a bar, they just were tight knit, very active, and held LOTS of events. No specific RP'ing like thee's and thou's or weird shit.
Mage Tower as well......unless they were RP'ing W1zards!
Mage Tower as well......unless they were RP'ing W1zards!
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Re: My opinion on custom things on the shard (player towns E
Custom buildings were definitely not strictly for roleplayers. They were for anyone who was active, brought something positive to their respective shards and were willing to hound staff about it.
I'm afraid I don't agree with that Matron.
I'm afraid I don't agree with that Matron.

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Re: My opinion on custom things on the shard (player towns E
Negative. Leighs Rune Library on Atlantic. I don't think anyone ever even met "Leigh", there are other examples, but this whole argument/discussion has been exhausted.MatronDeWinter wrote:"No real difference between player towns on OSI and UOSA"? Are you kidding me? OSI almost exclusively granted addons to heavy RP guilds/groups.
(and don't try to claim your "pirate" guild-fad is RP)

Syntax of the Wolfpack (TW) - PVP Since 97'
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Re: My opinion on custom things on the shard (player towns E
underlined the important partMatron wrote:"No real difference between player towns on OSI and UOSA"? Are you kidding me? OSI almost exclusively granted addons to heavy RP guilds/groups.
Have Derrick re-post that chat with Designer Dragon et al. where they specifically state that RP is almost a pre-req to get "blessings". I don't know where he found that, lack the time to search for it.
On UOSA, we have what?
$$$, RP? Nay
-F-/mYm, RP? Nay
UOH, RP? Nay
T^B, RP? Nay
K^A, RP? Nay
T2A, RP? Nay
etc.
Obviously it is at the GM/Seers discression, but people like to use that as an excuse to say that we should have something here far too often.
Re: My opinion on custom things on the shard (player towns E
Mirage wrote:Negative. Leighs Rune Library on Atlantic. I don't think anyone ever even met "Leigh", there are other examples, but this whole argument/discussion has been exhausted.MatronDeWinter wrote:"No real difference between player towns on OSI and UOSA"? Are you kidding me? OSI almost exclusively granted addons to heavy RP guilds/groups.
(and don't try to claim your "pirate" guild-fad is RP)
i met leigh and she was a tailor/macer lol
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Re: My opinion on custom things on the shard (player towns E
who cares, the town add ons make the shard more fun. they're era accurate they were just given to different types of people and less often. it actually cost OSI money to make player towns, as they had to pay GMs or whoever, to manually create the towns. across 20 shards.
y'all comparing apples to oranges
y'all comparing apples to oranges
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: My opinion on custom things on the shard (player towns E
Well, presumably if it makes this shard more fun, it made their shards more fun. And their shards netted $10/month/player, so I'd absolutely believe having a GM spend an hour placing some random walls was worth the $12 they were paying him for that hour.nightshark wrote:who cares, the town add ons make the shard more fun. they're era accurate they were just given to different types of people and less often. it actually cost OSI money to make player towns, as they had to pay GMs or whoever, to manually create the towns. across 20 shards.
y'all comparing apples to oranges
I agree with Matron though - my memories of the customs on Chesapeake and Catskills was that they were for RPing groups. Even a player-made tavern, in some sense, is RPing. "Thee" and "thou" is not a requirement for roleplaying, it's a flavor of it.
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Re: My opinion on custom things on the shard (player towns E
I like the set up that the Urk's have on this Shard.
I've not been to every player town on the map yet, but I like the atmosphere they create. I'm aware that there have been other debates on this, seen it in my hours of forum reading. Only thing I have to ask/reask is what damage are these establishments doing to the game play on the shard?
Honest question from someone who's only been here for a couple of weeks....
I've not been to every player town on the map yet, but I like the atmosphere they create. I'm aware that there have been other debates on this, seen it in my hours of forum reading. Only thing I have to ask/reask is what damage are these establishments doing to the game play on the shard?
Honest question from someone who's only been here for a couple of weeks....
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Re: My opinion on custom things on the shard (player towns E
If player X has something, player Y is entitled to it as well. Which, as you can imagine, creates alot of dispute among players. Personally, I don't really care what addons are granted, as long as the guild is providing something, and not just "leet duel events". I think the town should at LEAST have reputable vendors, gathering places etc. As it stands, none really fit my personal opinion. Most are ghost towns or PvP guilds who want leet duels.Sissypants wrote:I like the set up that the Urk's have on this Shard.
I've not been to every player town on the map yet, but I like the atmosphere they create. I'm aware that there have been other debates on this, seen it in my hours of forum reading. Only thing I have to ask/reask is what damage are these establishments doing to the game play on the shard?
Honest question from someone who's only been here for a couple of weeks....
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Re: My opinion on custom things on the shard (player towns E
Ah. I figured as much. Thanks.
Re: My opinion on custom things on the shard (player towns E
Bear in mind that we need to actually decay some/most of the player town addons as they have not paid upkeep (resources/gold) and have not been active in some time.
Having said that, we are very behind in our demolishing of such structures. I would say if we caught up where we are behind there would probably be 80% est. less addons in the world.
Again, we are very busy and this is not a terribly high priority.
Having said that, we are very behind in our demolishing of such structures. I would say if we caught up where we are behind there would probably be 80% est. less addons in the world.
Again, we are very busy and this is not a terribly high priority.
<Layt> note to self (and others)
<Layt> do not magic arrow braden
<Zebulone> He has inf reflect
<Layt> more like reflect and amplify
<Layt> it was a death sequence unlike any other i had ever seen
<Layt> do not magic arrow braden
<Zebulone> He has inf reflect
<Layt> more like reflect and amplify
<Layt> it was a death sequence unlike any other i had ever seen
Re: My opinion on custom things on the shard (player towns E
MatronDeWinter wrote: -F-/mYm, RP? Nay
we roleplay pvpers, Mike is a long time crafter, marm is a thief, I'm a bard and Kinarah is a banker

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Re: My opinion on custom things on the shard (player towns E
Can I be the village idiot?Pro wrote:we roleplay pvpers, Mike is a long time crafter, marm is a thief, I'm a bard and Kinarah is a banker