Barded monsters not taking damage when you leave.

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Omnicron
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Barded monsters not taking damage when you leave.

Post by Omnicron »

Ok so I've noticed lately when I provoke monsters on one another, leave them to bard others, then come back and they have taken no damage from each other. Is this a bug?

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Re: Barded monsters not taking damage when you leave.

Post by Reena Dae »

Omnicron wrote:Ok so I've noticed lately when I provoke monsters on one another, leave them to bard others, then come back and they have taken no damage from each other. Is this a bug?
If 2 creatures are fighting and have damaged each other, when you leave and come back a while later, they are fully healed up. No, it's not supposed to be this way, but it's probably coded that way on purpose.
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Faust
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Re: Barded monsters not taking damage when you leave.

Post by Faust »

This was fixed along time ago... probably was broken during the recent AI changes.

Perception
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Re: Barded monsters not taking damage when you leave.

Post by Perception »

lol

On this shard, when you leave the range of two provoked creatures, they stop fighting.

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Re: Barded monsters not taking damage when you leave.

Post by Sandro »

Perception wrote:lol

On this shard, when you leave the range of two provoked creatures, they stop fighting.
If that's true then I believe this feature is broken.
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Re: Barded monsters not taking damage when you leave.

Post by MatronDeWinter »

There are meny instance where things like this can occur. I can only imagine it is part of the RUNUO code to optomize memory usage or whatever. When people are not around, monsters do not move or anything as they did on OSI.

Consider that you live on an island with no access other than the recall spell. If no players are logged out on the island in your home, nobody else lives there, boats cannot get near it, and a mongbat spawns on your recall spot.

You have 0 chance of ever getting home. It will not move, the server will not bother with the actions of things where players cannot witness. It's like the old "If a tree falls in the woods" saying.

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Faust
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Re: Barded monsters not taking damage when you leave.

Post by Faust »

MatronDeWinter wrote:There are meny instance where things like this can occur. I can only imagine it is part of the RUNUO code to optomize memory usage or whatever. When people are not around, monsters do not move or anything as they did on OSI.
Actually, the original OSI code functioned the same way based on Batlin's findings.

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Re: Barded monsters not taking damage when you leave.

Post by nightshark »

ye i thought it was based on sub-servers though. if there was noone on my sub-server where my tower was owned, and there was a mob standing on my recall spot, i had to run home.
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Faust
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Re: Barded monsters not taking damage when you leave.

Post by Faust »

The way it worked from my understanding was that a mobile wouldn't move unless a player was with in a certain amount of distance from it.

There is probably a thread about this over at JoinUO.com in the demo section of the forum.

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Re: Barded monsters not taking damage when you leave.

Post by Perception »

Just realised I was completely wrong, not sure what I was thinking, my last post meant the opposite.

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Re: Barded monsters not taking damage when you leave.

Post by MatronDeWinter »

The radius to players seems off then, or, I suppose it could just be that OSI had 500x the people that play here, so it was more likely that someone was in the area.

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Re: Barded monsters not taking damage when you leave.

Post by chumbucket »

MatronDeWinter wrote:It's like the old "If a tree falls in the woods" saying.
If Lazaraith gets scammed out of a frying pan, and Downs isn't there to witness it, does he still get scammed?

If a LEETPVPER wins a duel on the Test Center, does he still PWN?

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