Is the healing discussion dead?

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Hoots
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Re: Is the healing discussion dead?

Post by Hoots »

Faust wrote:Poison is the downfall to dexers as disrupting casting is for a mage. This is how it is and that is how it should be. This was made to be era accurate and there is absolutely no sense in it being the opposite. Taking a healing system that was in place for a month and a half when t2a was officially declared dead after the removal of pre-casting over a system that was in place for 16 months during t2a also makes aboslutely no sense. This is a T2A shard after all. Why would anyone implement a system in place after t2a was officially dead? There were MANY decent features that existed even after UOR, however they will never be implemented because they are not era accurate. This case is no different.
Faust, i keep hearing the same thing from you... Era accurate. If this is your only defense to the argument than

1. Change the name of the shard to Pre-Precasting shard,
2. Removing every single feature added after precasting

Otherwise explain to me how actually being able to play something besides a tank hurts player base and shard progression.

Im not anti tank, spent most of my time on OSI as a very strong tank. I enjoy playing them... but if you cant see how lack of possible variety is a very bad thing for a shard like this then you should think about it..

This change wouldnt even open a can of worms because, technically it is... your favorite... ERA ACCURATE

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Faust
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Re: Is the healing discussion dead?

Post by Faust »

It is simply not true that you can only play a tank mage now and be successful. I have yet to see any change in templates since healing was made era accurate, or the strategy of a dexer. The definition of this shard is Pre:UOR but it is also "t2a". The era accurate healing system that we use now falls under both, and it hardly requires the name to be changed to "pre-casting" shard to suppliment this accurate fix. This is the most accurate t2a shard out right now and it will remain that.

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Derrick
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Re: Is the healing discussion dead?

Post by Derrick »

Just my thoughts on the Pre-UO:R thing.

Pre-UO:R to me means that there's going to be a mismash of features from T2A, UO Release, and even beta mixed in to the ruleset in whichever way that happens to suit the devs fancy. We are a however T2A shard and are trying to target as well as within reason a specific timeframe within that era, in the belief that a consistent ruleset within a particular time frame is the best way to ensure that there are at least no more severe imbalances of player classes that there were in era. I'm not so bold as to suppose that I can balance the game, so I have specifically decided not to. The ruleset we use for combat is specifically designed to be accurate, without specific judgement by me as to whether any one feature is a good idea or not.

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BloodyBandage
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Re: Is the healing discussion dead?

Post by BloodyBandage »

Thanks for replying to my comment Hoots,

I think you missed what I was trying to get across (damn text!) but my point is a dex based character that has the advantage of An Nox (magic cure) has a distinct advantage over other dex based characters and can even over power a mage if timed correctly. I don't always point to a mage to say this is how it does against it. That character can do well against a mule as well hehe.

Case study: Me Syntax and Robbo Hood just won the last 3 vs 3, not because me (Eggroll) and Syntax (Mirage) are elite but Robbo Hood's dex based template kept them off balanced. This game (UO) wasn't necessarily meant to be played on strictly one on one's. We kept Robbo cured so his bandage could heal versus curing. After that it became a slaughter. Dexxers are some of the funnest characters to make and add a huge dynamic to the game. The extra 4-5 seconds waiting for a heal can kill you. I have a vivid memory of this back in 99.

The way it was flashback: I had a macer dex based character. I couldn't survive the dumps or disrupt enough to survive the first dump. Solution was to pick up some magery for gheals and cures. The result was amazing. I was no longer an easy target and if a mage blew 60 mana and didn't kill me (which he wouldn't since I had gm resist and magery) then he was in for some troubles.

Conclusion: Any competent dexer is welcome to join our team on the 3 on 3 assuming our other guild mates aren't on. The combination of two mages and a powerful dexer is impressive. Short term the 5 sec longer to heal will be a bitch to deal with but once players adapt it will prove to balance the game even further.

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Re: Is the healing discussion dead?

Post by Hoots »

BloodyBandage wrote:Thanks for replying to my comment Hoots,

I think you missed what I was trying to get across (damn text!) but my point is a dex based character that has the advantage of An Nox (magic cure) has a distinct advantage over other dex based characters and can even over power a mage if timed correctly. I don't always point to a mage to say this is how it does against it. That character can do well against a mule as well hehe.

Case study: Me Syntax and Robbo Hood just won the last 3 vs 3, not because me (Eggroll) and Syntax (Mirage) are elite but Robbo Hood's dex based template kept them off balanced. This game (UO) wasn't necessarily meant to be played on strictly one on one's. We kept Robbo cured so his bandage could heal versus curing. After that it became a slaughter. Dexxers are some of the funnest characters to make and add a huge dynamic to the game. The extra 4-5 seconds waiting for a heal can kill you. I have a vivid memory of this back in 99.

The way it was flashback: I had a macer dex based character. I couldn't survive the dumps or disrupt enough to survive the first dump. Solution was to pick up some magery for gheals and cures. The result was amazing. I was no longer an easy target and if a mage blew 60 mana and didn't kill me (which he wouldn't since I had gm resist and magery) then he was in for some troubles.

Conclusion: Any competent dexer is welcome to join our team on the 3 on 3 assuming our other guild mates aren't on. The combination of two mages and a powerful dexer is impressive. Short term the 5 sec longer to heal will be a bitch to deal with but once players adapt it will prove to balance the game even further.
great post Bloody, thanks for the info.

thinking of it as a team game more than a solo does show some great statagies.

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kill drizitz
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Re: Is the healing discussion dead?

Post by kill drizitz »

Hoots wrote:
Faust wrote:This discussion really needs to die. Yes, dex based healing was in during pre:uor, but for only a month and a half. On top of that it was implimented in when pre-casting was removed... It makes absolutely no sense to apply this feature based on these reasons alone. Non-dex based healing was through out the entire era up until that month and a half before the UOR patch, which is exactly roughly around 16 months.
I respect your opinion i just disagree with it.

In reading through this board and the suggestions board the precasting cut off is used at times and others it isnt.

Have you played a charcater with healing and low magery? Have you tried to fight 2 or 3 scorps or giants serps at the same time? You cant possibly think that is how it should be?

You are investing 200 points into this???? Healing was broke for the 16months you mention and thats why OSI changed it.

Considering this is an issue that changed during t2a it is something that should be decided by the player base. (That seems to be what generally is done on issues like this is it not?)

this is not an opinion, its cold hard facts. healing should NOT be dex based because if it is, then we shouldnt even have precasting cuz they were not in the same era. t2a authentic shards shouldnt even consider this.

EDIT: 100th post bitches!
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