Melee weapons skill gains
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
- MatronDeWinter
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Re: Melee weapons skill gains
I know you can/could do it here, I thought that was fixed 2 times a patch or two ago though.
Re: Melee weapons skill gains
they fixed all all guard me, attack, all stop, all follow me method of setting up a melee macro.
Now you can just have invis cast on you and they stop attacking. Sometimes they'll still attack, but a couple invis and you'll be good to go.
Now you can just have invis cast on you and they stop attacking. Sometimes they'll still attack, but a couple invis and you'll be good to go.
- nightshark
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Re: Melee weapons skill gains
just target the invis immediately after you swing. if you punch/hit out of the invis too fast, they continue to attack. you can also make them tab out by moving to the edge of the screen, there is a sweet spot that causes the npc to tab out, but your character doesn't.Grom wrote:they fixed all all guard me, attack, all stop, all follow me method of setting up a melee macro.
Now you can just have invis cast on you and they stop attacking. Sometimes they'll still attack, but a couple invis and you'll be good to go.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Melee weapons skill gains
its not that complicated.
attack npc, move one tile back, invis, walk back towards npc.
attack npc, move one tile back, invis, walk back towards npc.