Blessed Items should break from damage [reposted]

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MatronDeWinter
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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

So the ninja items were removed? (for compensation, at staff's descresion)

Then the answer is obvious, make the clothing blessed items breakable retroactively.

Now all that is left is determining a suitable "compensation", if one is even warranted.

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

There is more instance of grandfathering than compensation.
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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

BlackFoot wrote:There is more instance of grandfathering than compensation.
Okay,
Not grandfathering and not compensating have far more instances than both. So let's go that route. Let's make blessed items breakable retroactively, and not compensate anyone.

That is the T2A way.

I'm glad you now agree with me.

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

What?
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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

blackfoot wrote:There is more instance of grandfathering than compensation.
So we have established that majority is the deciding factor.

I then presented that there are significantly more accounts of non-grandfathering, and non-compensation when changed occur.

So now we have determined that no-grandfathering, without compensation is the norm, majority.

Therefor, by your logic, it must be the correct solution.

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

These custom turn in system items that get changed, grandfathering is the norm.
Items are removed from the list and also altered. People who turned in for these prizes before the alterations are not subject to the changes.

Not compensating/Not grandfathering is unheard of.
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Re: Blessed Items should break from damage [reposted]

Post by Joueur Moyen »

BlackFoot wrote:These custom turn in system items that get changed, grandfathering is the norm.
Items are removed from the list and also altered. People who turned in for these prizes before the alterations are not subject to the changes.

Not compensating/Not grandfathering is unheard of.
If they are grandfathered (non-breakable blessed), would there be a way to tell them apart from breakable blessed items?

That would be interesting from a rares perspective.

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Re: Blessed Items should break from damage [reposted]

Post by caveman »

Not going to read the whole thread but blessed clothes definately wore out and got destroyed in t2a.

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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

BlackFoot wrote: Not compensating/Not grandfathering is unheard of.
Players made thieves only to find snooping severely nerfed?
People purchased the fastest weapon in the game (katana) and they were changed?
High-poisons are almost always curable, ruining the poisoner template?
Tamers lost the ability to "all kill"
Silver-purchased limited-black dye tubs were rendered worthless one easter?
Pre-patch enticers cannot entice monsters into gates?
Pre-patch house deeds are not stealable? (Yes I have tested this)
Tinker traps took a momumental hit, but pre-patch boxes were not grandfathered?
Tmaps are universally ambiguious in level, regardless of when they were obtained?
Old Magic Reflect items do not work in the same manner as they used to?
Pre-patch protection items cannot be stacked?
Old potion kegs do not function in the same manner (as far as identification)
Pre-patch wands do not output the same damage they used to?
Old explosion potions do not set off other explosion potions?
Pre-patch runebooks are not stealable, and pre-patch thieves cannot steal them.
Pre-patch white wyrms did NOT retain their old fast-speed?
Mage(s) made well before the patch, are subject to the same spell delays as a current mage?
Scrolls made during that brief time when you could move while casting from a scroll no longer work in this manner?
Old Chain tunics that allowed arm-AR to be stacked with other arm-covering pieces no longer function in that manner?
Pre-patch horses do not have the same running ability as they once had?


Off the top of my head..

Changes without compensation/grandfathering, are actually the popular thing to do.

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Re: Blessed Items should break from damage [reposted]

Post by Fwerp »

Good list Matron, but it completely and utterly disregards the essential qualifier Blackfoot had:
These custom turn in system items that get changed, grandfathering is the norm.
Items are removed from the list and also altered. People who turned in for these prizes before the alterations are not subject to the changes.

Not compensating/Not grandfathering is unheard of.
None of the items or abilities you listed were dispensed to players through the custom turn in system...

Either you did not read Blackfoot's comment in full, or you deliberately took his quote out of context.

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Re: Blessed Items should break from damage [reposted]

Post by Hicha »

marmalade wrote:making CBDs/blessed items accurate without making the way they are obtained accurate (making them a dime a dozen) will just mean nobody will invest in them.

again, nobody is going to pay 300 silver to bless something that will break, and if they do, they'll never wear the item making it a waste of money.. which means they'll never pay for them...

see where this is going?
Yes, that the silver price of CBDs should dramatically be decreased.

This thread is great; so many posts against the changes to CBD by people who, in the past, have petitioned and complained about other inaccuracies. Sounds like "I'm against this change because it affects me."
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Re: Blessed Items should break from damage [reposted]

Post by Pristiq »

Fwerp wrote:Good list Matron, but it completely and utterly disregards the essential qualifier Blackfoot had:
These custom turn in system items that get changed, grandfathering is the norm.
Items are removed from the list and also altered. People who turned in for these prizes before the alterations are not subject to the changes.

Not compensating/Not grandfathering is unheard of.
None of the items or abilities you listed were dispensed to players through the custom turn in system...

Either you did not read Blackfoot's comment in full, or you deliberately took his quote out of context.
So...what?

People pay for things whether or not they come from the trophy prize list. Take a look around - the only people arguing for grandfathering are people whose sole game experience depend on being recognized on sight - using these blessed items. :roll:
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.


viewtopic.php?f=33&t=40810 - HOLY HELL AN AWESOME VENDOR?!

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Re: Blessed Items should break from damage [reposted]

Post by Pristiq »

marmalade wrote:making CBDs/blessed items accurate without making the way they are obtained accurate (making them a dime a dozen) will just mean nobody will invest in them.

again, nobody is going to pay 300 silver to bless something that will break, and if they do, they'll never wear the item making it a waste of money.. which means they'll never pay for them...

see where this is going?
OH NOES!!!

How many people actually buy the following from the silver system?

Fletcher's Tools
Tinkers Toolbox
Choice of one Ranger Armor piece
Hue any trophy to Valorite
Your choice of one Daemon Bone armor piece


I can see where this is going - CBDs will become worth less (two words here) and will drop in silver price.
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.


viewtopic.php?f=33&t=40810 - HOLY HELL AN AWESOME VENDOR?!

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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

Fwerp wrote: None of the items or abilities you listed were dispensed to players through the custom turn in system...
I'm sure black dye tubs are up there

Let us not forget tinker toolboxes as well

Well, there's two examples.

Just because the ratio of items coming from the turn-in system to items originating from other means is low, does not mean these items are excluded.

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

What exactly are the custom only available through silver turn in system tinker tool boxes and old black dye tubs evidence of?

The prepatch black dye tubs are purely evidence of silver system item's properties being grandfathered.
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