Faust, in all of this you dont mention the number of players in the dungeons anywhere...Faust wrote:
This comment I find a bit amusing. It was okay to have "undocumented" and "incorrect" spawns before, but now that it has been fixed based on well proven facts you have a problem with it? The new spawns are based off of the '99 stratics site, screenshots, patches, and memory. Just about 99% of the spawns before were based off of memory that was mostly UOR spawns. I will state this again.
What I find funny is the majority of the people complaining about "slimes, rodents, and snakes". Why don't you take a look at the last picture and TELL ME what you see in it besides a player's character, haha?
Thanks,
T2A saw hunreds if not thousands of people in the dungeon at any given time (over the whole shard)
Low levels had newbis gaining skill and coin, and the deep levels had big game hunters and war parties. THe flow of people through the dungeons is what kept it in check... YOU DONT HAVE THAT HERE. Im guessing at most times there is less than 20-50 people in dungeons across the shard???
Honestly this doesnt sound well thoughout at all. Ill just agree to disagree with you but if you need a group of 5 with mages/warriors and bards just to get past level one slimes, serps than the dungeons will be graveyards. It simply isnt fun (no reward for the effort).
The pic with all the slimes/rats and G serps... I do remember something very similar to this at a time... COuple of things. It certainly wasnt for the entire t2a era, and secondly it was very rare to see a spawn like that.
How much of a no-brainers is it to see these spawns were for servers with thousands of players on them? Isnt tsa lucky to have 100 non afk players at this point?
Just my 2 cents.