Vendor Guide for "House of Hi" Welcome Houses

A place for advertising your Player Run vendor, or offers of participation in vendor malls.

Moderator: Trade Moderators

Post Reply
User avatar
niqeo
Posts: 201
Joined: Thu Sep 04, 2008 2:24 am
Contact:

Vendor Guide for "House of Hi" Welcome Houses

Post by niqeo »

Retrieved from "http://wiki.uosecondage.com/index.php?t ... "ViewsPage Discussion Edit History Personal toolsLog in / create account Navigation
Main Page
Community portal
Current events
Recent changes
Random page
Help
Donations
Search
Toolbox
What links here
Related changes
Upload file
Special pages
Printable version
Permanent link

Thank you for supplying all the information for me to supply the new players with this list.

This is a list of everything on the vendors you will find at the "House of Hi" (which has been split into two houses now, of which you can find in the picture below). Keep in mind, if you find any of the pricing on here drastically high, pls feel free to comment so I can fix this.


This is the Basic Combat Bag I have contsructed to help the new player on his ways. Lets get some feedback on what everyone prefers as a quick pack and if I need make changes this can be arranged.

Basic Combat Bag: 1 bag - 6 gold
1 pouch - 6 gold
2 fruit - 6 gold
10 fishsteaks - 20 gold
25 bandages - 25 gold
25 Pearl - 125 gold
25 Bloodmoss - 125 gold
25 Root - 100 gold
25 Nightshade - 75 gold
25 Garlic - 75 gold
25 Ginseng - 75 gold
25 Silk - 75 gold
25 Ash - 75 gold
2 GHeal Pots - 100 gold
2 GCure Pots - 100 gold
2 GRef Pots - 100 gold
------------------------------------------TOTAL:1350 COST:1088 PROFIT: *262 gold-----------

4th - 8th Circle Scrolls: 4th - 45 gold
5th - 60 gold
6th - 75 gold
7th - 100 gold
8th - 150 gold
-------------------------------------------------------------------------------------------
Guide: This is your guide to magical items I sell at the House of Hi (Split into 2 houses now on the island of moonglow) to help the new players on here.

Basically, whatever is on the item, you add up together and thats how I determine what the cost should be. Example: a substancial studded tunic of hardening.
Armor Enchantments + (Body/Shields)
10g + 500g = 510 gold

[edit] Armor Enchantments

Prefix Effect
Durable +5 to item HP - 5 gold
Substantial +10 to item HP - 10 gold
Massive +15 to item HP - 15 gold
Fortified +20 to item HP - 20 gold
Indestructible +25 to item HP - 25 gold

Suffix Effect
Key: / +(Neck/Hands),
Defense +5 / +0.4, AR - 20 gold
Guarding +10 / +0.7, AR - 25 gold
Hardening +15 / +1.1, AR - 75 gold
Fortification +20 / +1.4, AR - 200 gold
Invulnerability +25 / +1.8, AR - 500 gold

+(Arms/Head/Legs/Feet),
Defense +5 / +0.7, AR - 25 gold
Guarding +10 / +1.4, AR - 40 gold
Hardening +15 / +2.1, AR - 200 gold
Fortification +20 / +2.8, AR - 600 gold
Invulnerability +25 / +3.5, AR - 2500gold

+(Body/Shields).
Defense +5 / +2.2 AR - 100 gold
Guarding +10 / +4.4 AR - 175 gold
Hardening +15 / +6.6 AR - 500 gold
Fortification +20 / +8.8 AR - 1500gold
Invulnerability +25 / +11.0AR - 3500gold

[edit] Weapon Enchantments
Prefix Effect
Accurate +5.0 to Tactics or +4.6 to Archery* - 25 gold
Accurate, Surpassingly +10.0 to Tactics or +9.3 to Archery* - 75 gold
Accurate, Eminently +15.0 to Tactics or +14.0 to Archery* - 125 gold
Accurate, Exceedingly +20.0 to Tactics or +18.7 to Archery* - 250 gold
Accurate, Supremely +25.0 to Tactics or +23.3 to Archery* - 500 gold

Durable +10 to item HP - 10 gold
Substantial +20 to item HP - 20 gold
Massive +30 to item HP - 30 gold
Fortified +40 to item HP - 40 gold
Indestructible +50 to item HP - 50 gold

Suffix Effect
Ruin +1 damage - 150 gold
Might +3 damage - 250 gold
Force +5 damage - 750 gold
Power +7 damage - 2500gold
Vanquishing +9 damage - 7500gold

The bonus is applied to the Archery Skill level (not to Tactics) if the enchanted weapon is a bow or crossbow.

[edit] Enchantment to Spell Conversions
Only spell-like enchantments who's effects are not immediately obvious by their name are listed. Spell-like enchantments may be present on a variety of items and consume energy from a limited # of charges. Most items just require a double-click in order to activate the effect (wands and staves must be held). Weapons, however, produce any offensive effect upon a successful strike against an opponent, while armor, clothing and jewelry are activated as a result of being worn (every time the article is put on 1 charge is expended)-- they are also limited by charges.

Prefix Effect
Silver Double Damage vs. Undead (no charges) -(amount of gold item adds up to)X2
Suffix Spell Effect
Burning Magic Arrow - nothing
Daemon's Breath Fireball - 50/charge
Dragon's Breath Fireball - 50/charge
Evil Curse - 20/charge
Ghoul's Touch Paralyze -100/charge
Mage's Bane Mana Drain - nothing
Spell Reflection Magic Reflection (Will use up charges fast while being worn)-250/ch
Thunder Lightning -100/charge
Wounding Harm - 25/charge

Cursed Magic Items: Some equipable magical items that seem to be enchanted with a spell that would normally increase your own stats or decrease an opponents' will confer a negative effect upon its wearer. For example, a weapon of Feeblemindedness may cause the effects of the Feeblemind spell to take place upon its owner while worn, instead of casting the spell at a targeted enemy. Another example would be a gorget of Strength that would, instead of raising its wearer's strength, lower their dexterity.


-------------------------------------------------------------------------------------------

WANDS:

HARM - 25/charge
FIREBALL - 50/charge
LIGHTNING -100/charge
HEAL - 50/charge
GREATER HEAL -150/charge
IDENTIFY - 25/charge

JEWELRY:

STRENGTH
AGILITY - 10/charge
CUNNING - 10/charge
REACTION - 10/charge
PROTECTION - 10/charge
MAGIC REFLECT -100/charge
TELEPORT -100/charge
INVIS -100/charge

-------------------------------------------------------------------------------------------
Retrieved from "http://wiki.uosecondage.com/index.php?t ... "ViewsPage Discussion Edit History Personal toolsLog in / create account Navigation
Main Page
Community portal
Current events
Recent changes
Random page
Help
Donations
Search
Toolbox
What links here
Related changes
Upload file
Special pages
Printable version
Permanent link

Thank you for supplying all the information for me to supply the new players with this list.

-Niqeo (Vijona Vantto/bardjona)
Attachments
New Player Chest. The barrels have FREE cure/heal/resfresh pots. The book is to MANY reg vendor locarions. Magical Items here.
New Player Chest. The barrels have FREE cure/heal/resfresh pots. The book is to MANY reg vendor locarions. Magical Items here.
Crates hold many items for starting players. Vendors have scrolls and packs.
Crates hold many items for starting players. Vendors have scrolls and packs.
Mr.Brown wrote:peace out bro hopefully you can play again..you taught me t2a pvp!
Nevermore wrote:Besides just by playing the shard, vets will have plenty of things that most people who haven't been around as long don't.

Post Reply