It doesn't make pvp slower, it only makes certain people slower. AKA the hally spammers.nightshark wrote:yea it makes harm spamming a bit more difficult and pvp generally slower. if you whiff there's pretty much no chance to disturbDomnu wrote:I've read most of the posts here, but I still don't understand why this object delay patch is such a huge deal. As far as I can tell the PvP here has always been bizarre, and this patch seems like moving the deck chairs around on the Titanic than something massive and game changing.
What's so different now? Equipping/unequipping your halberd is a little bit more clunky?
If people would learn how to go more offensive, use explo/FS/lightning instead of just gheal/ebolt/harm/hally then there is no problem.
I love the new pvp, this object delay works in both ways. If you cast bigger spells on someone who has their hally up then it creates a delay for them to gheal. At the same time you can't try to unequip too fast or your spell will fizzle. There's other ways to interupt people and kill them before you even NEED to interupt them. UO was never about harm spamming, that's divinity and IPY....
You just need to learn how to adjust, I have no problem killing people since the patch. As a matter of fact I think it's easier to kill people to spam heal now, cause they get penalized for equipping their hally at a silly time(or too much like a dexer). Good for them, I win.
Btw, I am talking about field pvp. Tournaments are another story altogether and we should NEVER balance pvp around a tournament setting. There's a reason why tourneys have sudden death, it's because tourney pvp is so restricted that people have a harder time killing each other in any other way besides mana war/hally spam/luck.
