Standing ont eh roof of my keep along the south lip
placing a comm crystal on the ground on the west most tile it has the light radius around it
if you place on the second tile the light radius is gone
on the third tile the light radius is back
on the fourth tile the light radius is gone
I havnt done much more looking in to it as of yet, just thought it was odd that the light from the comm crystal only shows up somtimes
can anyone confirm this happening to them in their client?
Comm crystals - lighting
Comm crystals - lighting
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Comm crystals - lighting
yea same thing happens on my client. if you try the very front of the keep right above the doors, the light only shows on the 4th and 5th tiles from the west side. none of the other tiles make it light up.
Re: Comm crystals - lighting
Applies to tower roofs as well.
"I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter
Re: Comm crystals - lighting
found a few other odd balls with lighting, not comm crystal related
if oyu hold a lantern and run around the keep, the light goes out somtimes and then back on, if oyu put an object over top of a lantern and raise it up a whole bunch running back and fourth under it can cut the lighting out
whats causing this?
if oyu hold a lantern and run around the keep, the light goes out somtimes and then back on, if oyu put an object over top of a lantern and raise it up a whole bunch running back and fourth under it can cut the lighting out
whats causing this?
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Comm crystals - lighting
I can't say what causes it, but lighting is entirely client-side rendered, there's not much that can be done about it i'm afraid.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Comm crystals - lighting
Heres a pic of another problem ive been having lately with lighting.
running around fixes it, its kinda the same as when that bald guy runs by and his head trails thing was happening
running around fixes it, its kinda the same as when that bald guy runs by and his head trails thing was happening
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<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Comm crystals - lighting
That is wierd indeed.BlackFoot wrote:Heres a pic of another problem ive been having lately with lighting.
running around fixes it, its kinda the same as when that bald guy runs by and his head trails thing was happening
I think the bald head thing may have been related to a particular skin hue, I haven't heard of that problem for some time now
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."