taking away something players enjoyed?

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Izual
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Re: taking away something players enjoyed?

Post by Izual »

BlackFoot wrote:The argument that players only log on to play events and they would be playing in the real world instead if there weren't events is just untrue. It continues to be untrue and will always be. Events draw people Into the world, not out of it.

I want real examples of players who only log onto events, only play events and would otherwise be playing in the real world if events didn't exist.

The truth is there is not a single person.

I know you don't know me very well or what I spend my time in game doing, but Im a huge fan of group pvp, on the field. If there are no server events this is in no way going to some how alter what I enjoy doing when Im online or change the way I play. I would expect the same from just about every player who ever logged into UO.

Removing events is in no way going to force people to do anything or change the way people play. More events = more players logging on to spend time in the real game.
I am not disagreeing with what your saying.. I'm not saying Events hurt the server. I'm not saying people only, purely log in for Events (although knowing when an event occurs I sometimes only log in for that event, and log out after it's over, a lot of people do this)

I like the Events..

However whether you want to believe it or not, Events don't help natural game-play 'field PvP'.

Here me out..

If the average player wants to participate in PvP, and they know there is an event every hour on the hour, they will not seek out PvP amongst the 'Risk Environment' where they may lose their items, they will simply wait for a 'Risk Free' opportunity to avail to partake.

If the average player is unable to get on and join a PvP Event at anytime throughout the day, they will still have that desire for player vs. player interaction (because like you said, it won't change how one wants to spend ones time)

Where do you think they will be forced to find this consentual Player vs Player action.. On the field.. Thus increasing the random PvP occurrences. (Which has actually happened since the Events have been cut down. There is more random PvP going on around Brittania right now, believe it or not.)

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Re: taking away something players enjoyed?

Post by BlackFoot »

I dont think anyone is advocating a constant slew of events happening.
But predictable regular events historically here have shown to increase the in game action around those times.

Its magnified further if you are a player like myself when your main online time is about 9-12 am est on weekdays.
Ive all but given up l33t field pvping because it just doesnt happen at these times unless - scheduled pvp event -

Also, the entire automated events dont need to be focused on pvpers. PvPers are a significant minority on this shard.
If people are worried about it negatively affecting pvpers and pvpers game play, replace the pvp events being removed with events for non pvp oriented players.
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Izual
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Re: taking away something players enjoyed?

Post by Izual »

BlackFoot wrote:Its magnified further if you are a player like myself when your main online time is about 9-12 am est on weekdays.
Ive all but given up l33t field pvping because it just doesnt happen at these times unless - scheduled pvp event -
True, but when you were on OSI, you had to sometimes log on in the evening to get some good field action. There were no daily, catered Events.. You may have to do the same here.
BlackFoot wrote:Also, the entire automated events dont need to be focused on pvpers. PvPers are a significant minority on this shard.
Also true, but 99.9% of the Events are PvP oriented.
BlackFoot wrote:If people are worried about it negatively affecting pvpers and pvpers game play, replace the pvp events being removed with events for non pvp oriented players.
That's an idea

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Re: taking away something players enjoyed?

Post by BlackFoot »

On osi i could pick and chose to log on to a shard with a time zone that peaked when I played. We dont have that option here.
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Re: taking away something players enjoyed?

Post by Psilo »

Wise wrote:
MatronDeWinter wrote:
MatronDeWinter wrote:The only difference here (in my opinion) is that the "museum" is on the forums, and the silver comes from instance based events.
I agree with this, never thought of it in that way, while I dont think our 'reward' system is very trammy, the rare items are gaming spawning items and stuff like hair dye was available via CUB and the Rare vendor (which I think should make a re-appearance)

It will be hard to eliminate all silver producing events unless you offer an imediate turn in for all silver as well because your otherwise creating a market for 15k silver or higher once it stops spawning regularly :P
The best solution to this issue would be to allow all the era-accurate items to be purchased by gold. And if we want to go further, allow everything in the silver system to be able to be purchased by gold. So what? It would always be cheaper to get daemon bone from a player anyway.

Gold is the currency of Ultima Online The Second Age. Silver is for factions in Renaissance!

If we allowed another system like the turn-in that would be cool. Do either another one of the clean-ups or do gold since it's a nice gold sink. Who cares if it's inaccurate, Derrick can make the decision as an owner because right now look at the forums there's more posts regarding the controversial "era accuracy??????" than ever because peopel are voicing opinions on the inaccuracy of silver, instances, trammel, restricted rules and what have you. We need to remedy this situation by making this whole system "less inaccurate".

Trammel and instances has got to go, if we have automated tournaments then people need to be able to attack the duelers just like a real tournament on a tower or at a real duel pit like Wrong Roof or Deceit level 2 no-spawn room.

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Re: taking away something players enjoyed?

Post by BlackFoot »

Psilo wrote:
Gold is the currency of Ultima Online The Second Age. Silver is for factions in Renaissance!
I think your confusing the two different systems because they chose the same graphic.
Psilo wrote:
right now look at the forums there's more posts regarding the controversial "era accuracy??????" than ever because peopel are voicing opinions on the inaccuracy of silver, instances, trammel, restricted rules and what have you.
Theres isnt more posts than ever, its the same as its always been. 4-5 people posting repeatedly for either side of the coin dont make a new movement either way :P
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Re: taking away something players enjoyed?

Post by Faust »

Psilo wrote: Gold is the currency of Ultima Online The Second Age. Silver is for factions in Renaissance!
We are not using faction silver. Again, special items used in events are policy not era accuracy decisions.

Psilo wrote: right now look at the forums there's more posts regarding the controversial "era accuracy??????" than ever because peopel are voicing opinions on the inaccuracy of silver, instances, trammel, restricted rules and what have you.
Are we really relapsing back to the era accuracy argument for these issues? :?

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Re: taking away something players enjoyed?

Post by marmalade »

there has been more action in the field/in dungeons since they limited events. the other night there was at least 20 people fighting at the gy for 2-3 hours minimum. the 2 nights since then have been similar. there is no lack of action, if anything there's an influx of it.

to hell with anybody who's gonna quit/play less if there are no events. they're the people who wouldn't be missed anyway, since they're probably never in the world playing.
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Re: taking away something players enjoyed?

Post by Populus »

marmalade wrote:there has been more action in the field/in dungeons since they limited events. the other night there was at least 20 people fighting at the gy for 2-3 hours minimum. the 2 nights since then have been similar. there is no lack of action, if anything there's an influx of it.

to hell with anybody who's gonna quit/play less if there are no events. they're the people who wouldn't be missed anyway, since they're probably never in the world playing.
Well said!
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Re: taking away something players enjoyed?

Post by Psilo »

Yea there was 20+ people in Destard on wednesday. People kept coming in there was fights all over the dungeon from various guilds and "Crews".
Last edited by Psilo on Fri Jun 11, 2010 2:36 pm, edited 2 times in total.

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Re: taking away something players enjoyed?

Post by Populus »

Psilo wrote:Yea there was 20+ people in Destard on wednesday. People kept coming in there was fights all over the dungeon from various guilds and "Crews".
The only downside with this was that were too many +3 groups.

EDIT : For us smaller groups.
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Psilo
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Re: taking away something players enjoyed?

Post by Psilo »

Populus wrote:
Psilo wrote:Yea there was 20+ people in Destard on wednesday. People kept coming in there was fights all over the dungeon from various guilds and "Crews".
The only downside with this was that were too many +3 groups.

EDIT : For us smaller groups.
Haha yea I was with a friend from LS named Bababooey who I was just teaching PVP. We even fought 2 of the guys from X in a 2v2 and they ran to regroup with their 8+ squad!

Here's some good footage of the Wednesday war in Destard, guild X had like 9-10 people counting their blue healer. At the end of the video I got desynced and well.... you'll see what happens then :lol:

Must Watch!
http://uomovies.com/download.pl?id=3348

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Re: taking away something players enjoyed?

Post by Iced Earth »

I have been able to find constant people who want to fight ever since they took out the automated pvp events at primetime.

As predicted, REAL pvp is making a comeback.

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Re: taking away something players enjoyed?

Post by Faust »

Hopefully it lasts this time around... was only a 2 week fling the last time the events were removed from the shard.

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Re: taking away something players enjoyed?

Post by marmalade »

i've said this before in a different thread.

this shard already has the strongest community of player run event holders i've ever seen on any free shard, and that's with automated events. removing/limiting automated events will do nothing but increase the number of people that attend player run events, which in turn is a motivating factor for the people hosting them.

with automated events at the levels they were at (and still are at in my opinion) there is no point in joining a player run event/tournament for some people. they often have entry fees (to contribute to a prize) which automated events don't have, and they're completely griefable. to most players who don't consider themselves good enough to have a chance at winning, when presented with the alternative of a null risk, free automated event, you would never pay 5k to play in a player run event.

from a new players perspective, a healthy community of player event hosters is something that makes this shard stand out from the rest of the crap out there, and its already 100x healthier than any of the other big shards. why not suck it up and see what happens if you give people the motivation to be a little bit more creative with their time, instead of caring about the handful of people who are gonna quit.
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