Healing w/o anatomy
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- MatronDeWinter
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Re: Healing w/o anatomy
These numers are from 2004+, but I dont think anything has changed on the table besides the addition of 110 and 120 skill (which I removed, as we dont have it here). It will give you an idea of how heal/anatomy effect damage. You should also consider that the Healing skill, directly determines your success rate when healing. IE: Low healing = Fail healing more often
Definately better to have more healing than anatomy (if you have to trade off), but anatomy really is about a 10-20 pt difference.
I thought about making a tank, and working heal into the template somewhere, but the sacrafice in either wrestle/resist/mage/med was just not worth it. I decided that I would need about 80 healing to even get any use out of the skill (without anatomy), but I was only willing to drop to 90 mage, 80 med, 80 wrestle 90 resist. Even if I could get the extra 20 points, it would have only benefitted me in long drawn out duels.
Definately better to have more healing than anatomy (if you have to trade off), but anatomy really is about a 10-20 pt difference.
I thought about making a tank, and working heal into the template somewhere, but the sacrafice in either wrestle/resist/mage/med was just not worth it. I decided that I would need about 80 healing to even get any use out of the skill (without anatomy), but I was only willing to drop to 90 mage, 80 med, 80 wrestle 90 resist. Even if I could get the extra 20 points, it would have only benefitted me in long drawn out duels.

