I am looking to possibly start a guild for all the new players, people unsure of the T2A era, and people who simply like to group up but really do not have anyone to do so with! The guild is simply an Idea at this point, and really it is a feel for post to see if there is a call for people who are interested. The benefits to joining this guild would include higher ranking off the start (for helping establish and build the guild) and the ability to work and build some really good friendships within the game.
Nothing is set in stone, so if there are enough members interested in joining, then we will take it to the next level. PM me with some information about yourself. Below is a short list of things I am looking for to determine a set ranking, and to see if it is something worth spending the time and money on.
NOTE: Everyone is welcome to join the guild, however some questions are asked to understand the type of involvement one can put into the building and success of the guild. For example, if you wish to have help building a character, but are not on enough to run a guild just state this, so I do not place you as an officer who is hardly online. Remember we will have a ranking or some type of system set up to allow players who are active and participate a lot to gain a greater role within the guild.
The Guild Questions: (PM me if possible)
- How often do you play UO (Hours, Days, or hours per day? Example: 2 hours a day or 2 or 3 days a week)
- How much knowledge do you have of the T2A era?
- What type of role do wish to have within the guild? (Officer, Scout/recruitment, member)
- What type of Play style do you enjoy, would you like to experience? (PvP, PK, PvM, Events, Merchant)
- What type of characters do you wish to involve in the guild? (My merchant, my 7x GM Mage, (char - List Skills), Thief)
- Are you willing to work with New, Or Noob Members to bring them up to speed? (Yes, No, Explain)
- Any other information regarding joining or starting this guild that might be important? (List, explain, Detail)
With the Quest to possibly bring a large group to this shard, I am interested in involving a lot of different people into the guild. Thief’s who can rob an enemy of pearl or root as the dexers and mages make the kills, can provide precession accuracy to defeating tough guilds. Reds in a PvM guild? SURE, PvM is fun, until pks show up
![Smile :-)](./images/smilies/icon_smile.gif)
Merchants!?! Always welcome, perhaps not to be added to the stone, if the guild decides to war other guilds or pick a faction, however crafters are always needed to provide equipment, repair goods and bring money into the guild other then events and raids. If enough people are interested in working with a fairly active guild, then we can be profitable and productive at the same time. Once again, a guild cut of the loot, or other decisions will be made, and set-up once an original panel is decided on.
Be Honest with the availability you have for the game, and the amount of effort you are willing to put into the guild, and I ensure you the best outcome and experience from a guild!
Happy Travels, and to those established guilds, looking for some action, Keep your eye open, we shall see you shortly!
MDK - Murder Death Kill - Original Member, OSI, Chesapeake Shard 1999 - 2001 (During the Good times, Not when Banned)
~Divinar