EVENTS GETTING CUT OUT

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BlackFoot
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Re: EVENTS GETTING CUT OUT

Post by BlackFoot »

Theres a fairly loud anti event group posting about removing events constantly right now. We have seen this before. The events and trophys were removed. All these people went back to their game. (If you look back at all the people arguing against events they arent around anymore except a couple like Matron!)

Soon after a very loud 'pro event' group started posting about adding events back in. Then the events and silver were slowly brought back. (If you look back at all the people arguing For events they arent around anymore except a couple!)

The ebb and flow of forum loudness is interesting to watch.
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Faust
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Re: EVENTS GETTING CUT OUT

Post by Faust »

Rinse and repeat. :wink:

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Braden
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Re: EVENTS GETTING CUT OUT

Post by Braden »

I figured it was cyclical.
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i``
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Re: EVENTS GETTING CUT OUT

Post by i`` »

I appreciate the staffs participation in this forum.
However, can you explain in detail about what is going to happen in regards to increasing the amount of events once again?

Thank you

BlackFoot
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Re: EVENTS GETTING CUT OUT

Post by BlackFoot »

The best thing you can do is just search the forums. If you jsut go page by page looking back and count how many remove events/add events threads there are you will see how cyclical they are. Go read some threads about pro events, then follow their arguement patterns
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punk
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Re: EVENTS GETTING CUT OUT

Post by punk »

I miss all the events.

I like playing in events, not hosting them. Ive never been to a player hosted 1v1 that didn't take an ungodly long time to complete, and wasn't somehow disorganized. You also cant really host CTFs or Bag Ball in any streamlined fair way..

Bag ball is really fun and takes ~5 minutes to do, so why cut it out of the event schedule, imo you should have added a half dozen bag ball events. Survival game is always fun, it gets intense when AWs spawn, its a fun little PvM event, and if you added enough for two games to run simultaneous, you can start to finish in less than half an hour.

1v1s are really fun, especially with such a big reward riding on the line, matches are intense and exciting. People watching the matches are taking bets with each other and cheering when something unexpected happens.

CTF is really fun and takes 20-30 minutes, no big deal. Even newbies can play and get a taste of PvP where they can actaully change the results of a game without putting their valuables at risk. When I was new here a few months ago, I played some CTFs and had some clutch flag returns / flag grabs which really fueled my desire to finish my char and play more often...
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Psilo
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Re: EVENTS GETTING CUT OUT

Post by Psilo »

1v1s are really fun, especially with such a big reward riding on the line, matches are intense and exciting. People watching the matches are taking bets with each other and cheering when something unexpected happens.
I think there's way more trash talk and negativity than cheering at tournaments. It's like IRC in there, and besides I can't stand trammel and the mentality of people that only log into trammel.

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Re: EVENTS GETTING CUT OUT

Post by punk »

Psilo wrote:I think there's way more trash talk and negativity than cheering at tournaments. It's like IRC in there, and besides I can't stand trammel and the mentality of people that only log into trammel.
Trash talk exists but its not always a bad thing. In other PvP MMOs u cant even talk to your enemies, UO is unique in that respect. It fuels longstanding grudges/rivalries, which imo makes the game more fun. As much as I see the appeal in having everyone be mature players who respect each other, its just not as fun sometimes. Back on OSI the most fun PvP was always between heated rivals, full of trash talk and all that good stuff! :)
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Re: EVENTS GETTING CUT OUT

Post by Guerrilla »

From my time here on UOSA I have come to terms with one thing. If there is something to complain about people will complain, .... i can't believe people are that upset about events. So, the events have been cut short, and in this time period, i have noticed no significant increase in IPs connected or anything to that effect. Therefore cutting the events was debunnked, through statistics... My take on the whole cut the tournaments down, is that a group of people that felt the same about the events issue complained and complained, and now they are getting their way (and according, to blackfoot's posts, as well as my memory in my brain, this has happened before)... I myself, have complained , as well as many others, that there are several pvp mechanics, that exist in-game as we speak, that should be worked out, not because of accuracy but because of the "fun" factor. I (as well as the others who agree with me on this issue) have been denied this because you can still spam attack last at will,automatically forcing a tabbed out opponent to swing, not to mention you have to stand still to recharge ur swing. And the same answer i get , when discussing, or asking for a change is, It's era-accurate. Okay, with that being said, then why cut the events short (for the non-event lovers fun factor)? Even though events aren't era accurate to begin with, why accommodate a fraction of UOSA's views, vs. the ones that have been here for years? I'm not understanding that....

Surely there is somebody else, besides myself that enjoyed these events, not to mention the players that loved events, and will never see this thread, because they don't do forums or irc....

If ur going to bend the rules for one crowd, bend them for everybody, that is basically what it all boils down to.
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Re: EVENTS GETTING CUT OUT

Post by Guerrilla »

Not to mention "the events issue" that i speak of in the above thread, was unknown to me/and/or anybody that had no problems with them(events) as they were. The events issue, I had no idea of, until well ..... THEY GOT CHOPPED :( didnt even know what i had until it was gone ...

Now, to me the events are an issue

Events make UOSA come alive / they are what separate it from the other servers

Make sense to you? Ah. Okay!
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Re: EVENTS GETTING CUT OUT

Post by Dr. Octagonecologyst »

Braden wrote:
nightshark wrote: You are completely right. Players who don't participate in the actual Ultima world are completely expendable from the server, and are more or less the "trammel" players of OSI. Except events are even worse than trammel in the fact they are 100% grief proof.

If you don't enjoy playing Ultima, then why are you here in the first place? I don't get it.
Why is "Ultima Online" exclusively non-automated events? In my opinion, if you use the UO client and connect to a server acting as a shard through RunUO you are playing Ultima Online regardless of if you do it to play in automated events. Calling event players "trammies" (paraquote) simply because they enjoy organization is a misrepresentation of their viewpoints just to get others to agree with your viewpoint.

At least be forthright and transparent in your statements.
People enjoy UO because it is chaotic. You can do whatever you want whenever you want and there are consequences when you die. Regardless if people are "Trammies" or not for wanting automated events, it never was part of T2A and should be removed completely. As far as I know this shard is for era accuracy not for players having fun. It is not fun for me to set a macro to cut 3k bandages but I do it for the sake of era accuracy.

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Re: EVENTS GETTING CUT OUT

Post by BlackFoot »

Guerilla weve seen it before. After a few weeks of no events the forum will start filling up with people argueing the other way 24/7. As of now people who enjoy the events arent taking the time to come onto forums because they have no reason to. Wait for it :P The cycle continues
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Re: EVENTS GETTING CUT OUT

Post by Guerrilla »

:D
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Re: EVENTS GETTING CUT OUT

Post by Faust »

Dr. Octomom,
Faust wrote:When will any of you realize that this server ONLY replicates game mechanics?

The events on production shards were not universal from one shard to the next making it impossible to replicate in the first place. Game mechanics and the code(what we are replicating) that made them were universal from one shard to the next.

You can only replicate a UNIVERSAL system that took place on ALL the different servers. You can replicate every event that happened on each production shard but it still wouldn't be a replica in reality since one event didn't happen on the other shard. There is no possible way to replicate the events that happened on production shards, it's that simple.

If you want to go back to the same time period to have the same experiences socially, physically, and mentally on whatever shard you played than I would highly suggest that you build a time machine.

Until that day happens you must understand that replicating events is impossible one way or the other making this subject ridiculous to argue to begin with.

- If you replicate the events on each OSI production shard it's not accurate.
- If you make up your own events on this shard it's not accurate.
- If you don't replicate any events.. guess what... it's still not accurate.

No matter what way you look at this ITS STILL NOT ACCURATE. The only way it would be accurate in regard to events is if you made this UO Second Age : <insert OSI production shard name here> and this is a fact.

The events are a policy decision, not era accuracy.

Get it straight.

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Chaos
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Re: EVENTS GETTING CUT OUT

Post by Chaos »

How about this for an idea .. for 2 weeks get rid of all silver rewards and see if the same number of people are coming to events for the "FUN" of the event, or if once the "REWARDS" are gone the people are to.
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