EVENTS GETTING CUT OUT
Re: EVENTS GETTING CUT OUT
I am a new player and would like to experience more events. Also, I suggest creating another thread with a voting system to get a more accurate portrayal of what people want.
- nightshark
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Re: EVENTS GETTING CUT OUT
You are completely right. Players who don't participate in the actual Ultima world are completely expendable from the server, and are more or less the "trammel" players of OSI. Except events are even worse than trammel in the fact they are 100% grief proof.MatronDeWinter wrote:Someone said this (events) is just an aspect of the game that some people enjoy, and that not everyone enjoys farming, pk'ing, crafting, etc.
Well, the major difference is that those people farming, crafting, and pking are out there in the world where each profession can have a social effect on the other. Events are turning the game into instance based pvp, if I wanted that I would personally go play some other game.
There would probably be more players if UOSA just added a trammel facet, does that mean that one should be added here?
If you don't enjoy playing Ultima, then why are you here in the first place? I don't get it.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
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Re: EVENTS GETTING CUT OUT
I think some one mentioned it really good here already. They said that they dont hate the events, they just hate the value of silver...I personally dont know if I agree 100% but I do agree that something should be done to adjust, maybe not the value of silver, but the instances you would receive silver...
ie:
If the events are staying here solely because pvp is lacking in field...then leave them in, just dont reward any silver...cause from what they (the pvp'ers) are saying is that its not about the silver. so take it out. Dont reward the people who just log in to do events with an IN game reward as well cause all they are really asking for is a fun time while playing uo, having events gives that too them, no need to reward them with silver. Their reward is their 1v1, 2v2, 3v3 tourny ranking
ie:
If the events are staying here solely because pvp is lacking in field...then leave them in, just dont reward any silver...cause from what they (the pvp'ers) are saying is that its not about the silver. so take it out. Dont reward the people who just log in to do events with an IN game reward as well cause all they are really asking for is a fun time while playing uo, having events gives that too them, no need to reward them with silver. Their reward is their 1v1, 2v2, 3v3 tourny ranking
Re: EVENTS GETTING CUT OUT
What other suggestions do you have on mind? As of now, the more talented people get the silver participating in events by performing well, first place in a ctf for example. I don't like the fact I don't get the opportunity to participate in events as much as I use to or have as many chances at performing well at events due to the event cut.Kryptonical wrote:I think some one mentioned it really good here already. They said that they dont hate the events, they just hate the value of silver...I personally dont know if I agree 100% but I do agree that something should be done to adjust, maybe not the value of silver, but the instances you would receive silver...
Basically, the event schedule prior to the one now was better, I think, for newer people like myself and people who consistently do well really enjoyed the old event schedule. If you fall inbetween there somewhere, then I can see why you like the event cut.
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Re: EVENTS GETTING CUT OUT
i`` wrote:What other suggestions do you have on mind? As of now, the more talented people get the silver participating in events by performing well, first place in a ctf for example. I don't like the fact I don't get the opportunity to participate in events as much as I use to or have as many chances at performing well at events due to the event cut.Kryptonical wrote:I think some one mentioned it really good here already. They said that they dont hate the events, they just hate the value of silver...I personally dont know if I agree 100% but I do agree that something should be done to adjust, maybe not the value of silver, but the instances you would receive silver...
Basically, the event schedule prior to the one now was better, I think, for newer people like myself and people who consistently do well really enjoyed the old event schedule. If you fall inbetween there somewhere, then I can see why you like the event cut.
this is exactly what I'm saying AGAINST, the more talented people get the silver? For participating in a NON uo world event and get reward in silver IN world for doing so? that doesnt make sense... shoots, throw a 1000000 events a day (I personally think they should be random as well, dont post a schedule, I personally think thats just INVITING people to "wait to log in" for the event) but dont give them anything for participating, they should be participating because its "fun" for them, not because they are getting rewarded in game for it.
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Re: EVENTS GETTING CUT OUT
I agree. I don't know how profitable events are, but they should not be an ALTERNATIVE to actually playing the game (crafting, pvming, stealing, pking for gold). You shouldn't be able to only play events and make gold by selling the spoils.Kryptonical wrote:this is exactly what I'm saying AGAINST, the more talented people get the silver? For participating in a NON uo world event and get reward in silver IN world for doing so? that doesnt make sense... shoots, throw a 1000000 events a day (I personally think they should be random as well, dont post a schedule, I personally think thats just INVITING people to "wait to log in" for the event) but dont give them anything for participating, they should be participating because its "fun" for them, not because they are getting rewarded in game for it.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: EVENTS GETTING CUT OUT
Well, my arguement to that is it takes good awareness and decent execution to win silver in events that are related to procedures one would do outside of events and somewhere else in the game. I point at Spanky for this example, he wins a lot of tournaments and is a really talented player in tournaments and outside of tournaments, I think he should be rewarded for that. On top of that the silver coins can be valued differently depending on who you talk to. Some individuals may pay the full amount of gold per a silver coin. On the other hand, other individuals probably don't care at all about what the list of items are that silver could buy and can use the coins to trade to get items that are reasonable for themselves.Kryptonical wrote:this is exactly what I'm saying AGAINST, the more talented people get the silver? For participating in a NON uo world event and get reward in silver IN world for doing so? that doesnt make sense... shoots, throw a 1000000 events a day (I personally think they should be random as well, dont post a schedule, I personally think thats just INVITING people to "wait to log in" for the event) but dont give them anything for participating, they should be participating because its "fun" for them, not because they are getting rewarded in game for it.
Otherwise, I can somewhat agree with you on getting rid of a schedule, or at least a weekly schedule. It gives the more active players a better chance at going further in tournaments, but that is about the only perquisite I can think of, but then we have to think about the other ramifications involved of simply getting rid of a schedule.
However I still stick to my first post. In order to get a more accurate portrayal, this thread or another should have a voting option to change or unchange the amount of events.
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Re: EVENTS GETTING CUT OUT
That is completely irrelevant.i`` wrote:Well, my arguement to that is it takes good awareness and decent execution to win silver in events that are related to procedures one would do outside of events and somewhere else in the game. I point at Spanky for this example, he wins a lot of tournaments and is a really talented player in tournaments and outside of tournaments, I think he should be rewarded for that. On top of that the silver coins can be valued differently depending on who you talk to. Some individuals may pay the full amount of gold per a silver coin. On the other hand, other individuals probably don't care at all about what the list of items are that silver could buy and can use the coins to trade to get items that are reasonable for themselves.
Spanky should be rewarded for being a good player??? Surely he'd be rewarded at player hosted events and just being "good at the game" in general, if he were not participating in events.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: EVENTS GETTING CUT OUT
I think he was suggesting this.. (plz correct me if I'm wrong) for alt..
"no need to reward them with silver. Their reward is their 1v1, 2v2, 3v3 tourny ranking"
"no need to reward them with silver. Their reward is their 1v1, 2v2, 3v3 tourny ranking"

[21:27] <@Derrick> UOSA is a tribute to the feasibility of anarchy
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Re: EVENTS GETTING CUT OUT
Also why should spanky (insert l33t pvp'er here) be rewarded outside of the realm of UO world with in game items because he is good at pvp?i`` wrote: Well, my arguement to that is it takes good awareness and decent execution to win silver in events that are related to procedures one would do outside of events and somewhere else in the game. I point at Spanky for this example, he wins a lot of tournaments and is a really talented player in tournaments and outside of tournaments, I think he should be rewarded for that. On top of that the silver coins can be valued differently depending on who you talk to. Some individuals may pay the full amount of gold per a silver coin. On the other hand, other individuals probably don't care at all about what the list of items are that silver could buy and can use the coins to trade to get items that are reasonable for themselves.
I'm good at making razor macros, can I get silver too?

What your saying seems completely irrational, if spanky (insert l33t pvp'er here) is good at uo, more specifically pvp, then have him get in game and pvp the crap outa some ppl in game and then loot the crap outa them and then sell their stuff and thus be rewarded for PLAYING UO...

Chaos wrote:I think he was suggesting this.. (plz correct me if I'm wrong) for alt..
"no need to reward them with silver. Their reward is their 1v1, 2v2, 3v3 tourny ranking"
exactly
Re: EVENTS GETTING CUT OUT
Agreed

[21:27] <@Derrick> UOSA is a tribute to the feasibility of anarchy
Re: EVENTS GETTING CUT OUT
I am really missing where the irrelevence is in which you state I am speaking of.nightshark wrote:That is completely irrelevant.i`` wrote:Well, my arguement to that is it takes good awareness and decent execution to win silver in events that are related to procedures one would do outside of events and somewhere else in the game. I point at Spanky for this example, he wins a lot of tournaments and is a really talented player in tournaments and outside of tournaments, I think he should be rewarded for that. On top of that the silver coins can be valued differently depending on who you talk to. Some individuals may pay the full amount of gold per a silver coin. On the other hand, other individuals probably don't care at all about what the list of items are that silver could buy and can use the coins to trade to get items that are reasonable for themselves.
Spanky should be rewarded for being a good player??? Surely he'd be rewarded at player hosted events and just being "good at the game" in general, if he were not participating in events.
That may be rewarding for them, but silver has value, they are good at something they should get something for it.Chaos wrote:I think he was suggesting this.. (plz correct me if I'm wrong) for alt..
"no need to reward them with silver. Their reward is their 1v1, 2v2, 3v3 tourny ranking"
Maybe we were speaking of 2 different things. I was thinking that in game was the game normally being played logged on. On the other hand, outside the UO world, in which you have been calling it, I thought you were pertaining to the time in which players are participating in events.Kryptonical wrote:Also why should spanky (insert l33t pvp'er here) be rewarded outside of the realm of UO world with in game items because he is good at pvp?
In the case where you guys were thinking I was relating Spanky's ability to pvp well on UO was relevent to scenarios outside the game, meaning off the computer, then you guys are mistaken. I don't imagine Spanky would put that on his resume anywhere. Hah, just the thought of this misunderstanding is pretty funny.
If we are not on the same page now, then I don't know where the irrelevence is.
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Re: EVENTS GETTING CUT OUT
... uummm ... where to start? ...
Ok when people on here are referring to in the uo world vs out of the uo world:
Both scenarios are happening after some one hits "log in" to play uo, however OUT OF THE UO WORLD, pertains to events/locations that are not accessible via regular game play (events are not considered regular game play).
I'm not saying spanky should get a new car in real life because he is good at pvp. I'm saying that he shouldn't get a valuable item IN THE UO WORLD by playing OUTSIDE OF THE UO WORLD...
again to make sure this is clear to you:
both scenarios are played after you log into a character
scenario 1) IN the uo world, is inside of Cove farming elder gazers, that player is IN uo world.
scenario 2) OUTSIDE the uo world, is when l33t pvp'er is dueling inside of a designated dueling arena (basically trammel) built somewhere in green acres, that player is OUTSIDE the uo world.
In scenario 2, the player should not get rewarded with items IN world. shit if they are really after a reward, make them fight on neon pink ethereal beetles with various neon hued skin tones...IN THE event, but none of which should be carried over into the UO world.
Ok when people on here are referring to in the uo world vs out of the uo world:
Both scenarios are happening after some one hits "log in" to play uo, however OUT OF THE UO WORLD, pertains to events/locations that are not accessible via regular game play (events are not considered regular game play).
I'm not saying spanky should get a new car in real life because he is good at pvp. I'm saying that he shouldn't get a valuable item IN THE UO WORLD by playing OUTSIDE OF THE UO WORLD...
again to make sure this is clear to you:
both scenarios are played after you log into a character
scenario 1) IN the uo world, is inside of Cove farming elder gazers, that player is IN uo world.
scenario 2) OUTSIDE the uo world, is when l33t pvp'er is dueling inside of a designated dueling arena (basically trammel) built somewhere in green acres, that player is OUTSIDE the uo world.
In scenario 2, the player should not get rewarded with items IN world. shit if they are really after a reward, make them fight on neon pink ethereal beetles with various neon hued skin tones...IN THE event, but none of which should be carried over into the UO world.
Re: EVENTS GETTING CUT OUT
Glad that is cleared up thank you.Kryptonical wrote:... uummm ... where to start? ...
Ok when people on here are referring to in the uo world vs out of the uo world:
Both scenarios are happening after some one hits "log in" to play uo, however OUT OF THE UO WORLD, pertains to events/locations that are not accessible via regular game play (events are not considered regular game play).
I'm not saying spanky should get a new car in real life because he is good at pvp. I'm saying that he shouldn't get a valuable item IN THE UO WORLD by playing OUTSIDE OF THE UO WORLD...
again to make sure this is clear to you:
both scenarios are played after you log into a character
scenario 1) IN the uo world, is inside of Cove farming elder gazers, that player is IN uo world.
scenario 2) OUTSIDE the uo world, is when l33t pvp'er is dueling inside of a designated dueling arena (basically trammel) built somewhere in green acres, that player is OUTSIDE the uo world.
In scenario 2, the player should not get rewarded with items IN world. shit if they are really after a reward, make them fight on neon pink ethereal beetles with various neon hued skin tones...IN THE event, but none of which should be carried over into the UO world.
Also, to give you a warning before you read what I am about to type, our views are really conflicting. Just keep an open mind. I have been as well.
I will use a tournament as an example.
Players have an opportunity to decide whether or not they want to participate in a tournament. Win or lose they get to keep their items, except the regs they use. Which share equal value on both sides of the UO world in which we are pertaining to. Which I am sure we can both agree on. Follow me through this, the winner and runner up usually use a handful of regents which could have been used alternatively to EV gazers, and pvp to earn other in game valuable items. In the extreme situation in which we take silver away from the winners of tournaments and just let them stand on their ranking as value reduces even more incentive of these talented pvpers to continue playing. Also brings up another argument by making tournaments reg use free, lack of a better word.
Another thing I would like to point out is the way tournament winners get their prize on this shard resemblence to other shards. It takes a lot of silver to buy the items listed. Usually, the more frequent winners buy the clothing bless deed, hue a pair of sandals, and come to a nice trophy piece screaming "I am the man." Which brings me to other shards, usually when people win tournaments, they get a piece of clothing or a trophy. Which trade for high amounts of gold on both this shard and other shards. I think the adminstrators put this silver system in place to subsitute for an immediate hand out of a peice of clothing, as a result of winning an event, and an opportunity for the winner to trade his or her silver for gold.
I don't mind at all continuing this discussion with you, but in addition to this, I don't want to run to far off topic. Is everyone on this shard happy that the events got cut in half, or however much they did? I would like to hear from everyone personally, and get a solid yes or no answer. And ultimately, I would like to see the administrators make a change if need be.
Re: EVENTS GETTING CUT OUT
Why is "Ultima Online" exclusively non-automated events? In my opinion, if you use the UO client and connect to a server acting as a shard through RunUO you are playing Ultima Online regardless of if you do it to play in automated events. Calling event players "trammies" (paraquote) simply because they enjoy organization is a misrepresentation of their viewpoints just to get others to agree with your viewpoint.nightshark wrote: You are completely right. Players who don't participate in the actual Ultima world are completely expendable from the server, and are more or less the "trammel" players of OSI. Except events are even worse than trammel in the fact they are 100% grief proof.
If you don't enjoy playing Ultima, then why are you here in the first place? I don't get it.
At least be forthright and transparent in your statements.
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<Layt> do not magic arrow braden
<Zebulone> He has inf reflect
<Layt> more like reflect and amplify
<Layt> it was a death sequence unlike any other i had ever seen