SPOILER ALERT!!!Derrick wrote:All that needs to be done here is log out and log in to be transported to shore. With a saved password this can be done fast enough that you'd probably survive. Same for being stuck in other players houses.Hicha wrote:That wouldn't help these people
Player stuck menu. Whats the reasoning behind it?
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Re: Player stuck menu. Whats the reasoning behind it?
Re: Player stuck menu. Whats the reasoning behind it?
I agree, sorry to post this, but like most things that have player solutions that people can't see, this is something that is just going to get out of control on the forums with demands for staff intervention when there is zero justification for us getting involved.Mikel123 wrote:SPOILER ALERT!!!

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Re: Player stuck menu. Whats the reasoning behind it?
2 stuck options per 24 hours is plenty, Derrick. If people manage to get themselves stuck more than twice a day, they can deal with the consequences of being immobile for 24 hours until the option becomes available again.Derrick wrote:I agree, sorry to post this, but like most things that have player solutions that people can't see, this is something that is just going to get out of control on the forums with demands for staff intervention when there is zero justification for us getting involved.Mikel123 wrote:SPOILER ALERT!!!

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Re: Player stuck menu. Whats the reasoning behind it?
What about increasing the delay on use of "help-stuck"? If it took 30-1hr every time it was used, people would think twice about using it unless they were legitimately stuck.
After all, this would simulate the time it takes a "staff" member to get to them and move them.
After all, this would simulate the time it takes a "staff" member to get to them and move them.
Re: Player stuck menu. Whats the reasoning behind it?
Don't worry about it, it was a joke.
Of course, irony of ironies... back when I used to gate people into a room in my tower, I would take my sweet time killing them. I had trapped chests just sitting there, and it was far more fun to stay hidden and watch them open one and die than it was to simply start chucking arrows and energy bolts at them. But, one guy used the Log Out trick, and I think, of all irony, I ended up paging a GM to see if there was some kind of Help --> Stuck way to do it - because as far as I saw, they just stood still for a few seconds and then disappeared to outside the tower. Good times.
Of course, irony of ironies... back when I used to gate people into a room in my tower, I would take my sweet time killing them. I had trapped chests just sitting there, and it was far more fun to stay hidden and watch them open one and die than it was to simply start chucking arrows and energy bolts at them. But, one guy used the Log Out trick, and I think, of all irony, I ended up paging a GM to see if there was some kind of Help --> Stuck way to do it - because as far as I saw, they just stood still for a few seconds and then disappeared to outside the tower. Good times.
Re: Player stuck menu. Whats the reasoning behind it?
Btw, Matron, that still sucks if you just use 1 account and legitimately got stuck. I guess you could just get up from the computer and do something IRL for an hour... but who wants to do that
There's no non-human way to tell who's "abusing" the system and who's not. The best automated suggestion I could make would be to put a weekly or monthly cap on usage as well. Say, max of 2 times per day, max of 5 times per month. I bet if you looked at the stats, there's a lot of people using it 1-2 times per day on many of the days they log in to play the game.
Lastly... and I realize this is just as much an argument against Help Stuck, but I'll still put it out there... I'm a fan of it because of the interaction it helps. If we had 3,000 to 5,000 people logged on at once, that would be one thing. But to have 500 or so, and really only 100-200 active players, moving around in the world, it's kind of empty sometimes. So something like Help Stuck, instead of waiting for a GM, and even though it can be "abused" in about the most minor sense of the term possible, does help people get back into the game and actively playing again, instead of sitting and waiting around as an invisible ghost that doesn't talk to anyone, doesn't do anything, etc.

Lastly... and I realize this is just as much an argument against Help Stuck, but I'll still put it out there... I'm a fan of it because of the interaction it helps. If we had 3,000 to 5,000 people logged on at once, that would be one thing. But to have 500 or so, and really only 100-200 active players, moving around in the world, it's kind of empty sometimes. So something like Help Stuck, instead of waiting for a GM, and even though it can be "abused" in about the most minor sense of the term possible, does help people get back into the game and actively playing again, instead of sitting and waiting around as an invisible ghost that doesn't talk to anyone, doesn't do anything, etc.
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Re: Player stuck menu. Whats the reasoning behind it?
Fact: If you got stuck in T2A, you had to wait more than an hour for someone to move you.
If you have another character that can rescue you, good. You can always ask on IRC and usually someone will help you out. The truth is, this system is probably exploited 95% of the time. If you are on an island, with no recall runes, dead or alive, but CAN walk, you are NOT stuck.
If you have another character that can rescue you, good. You can always ask on IRC and usually someone will help you out. The truth is, this system is probably exploited 95% of the time. If you are on an island, with no recall runes, dead or alive, but CAN walk, you are NOT stuck.
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Re: Player stuck menu. Whats the reasoning behind it?
True dat! I've used it when I get killed in the middle of nowhere. I just say screw it and wait. But yes I would be for removing it.MatronDeWinter wrote:Fact: If you got stuck in T2A, you had to wait more than an hour for someone to move you.
If you have another character that can rescue you, good. You can always ask on IRC and usually someone will help you out. The truth is, this system is probably exploited 95% of the time. If you are on an island, with no recall runes, dead or alive, but CAN walk, you are NOT stuck.
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Re: Player stuck menu. Whats the reasoning behind it?
For discussion:
I think this would be significant progress. The suggestion on tracking abuse is a good one.
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Re: Player stuck menu. Whats the reasoning behind it?
I'd like to suggest that if the random towns include island towns, it should only include those with a public moongate. Being moved from stuck in the terrain to stranded on an island, while useful, would be a bit of a pain for some of my characters.
(I have become stuck in the terrain twice here, or think I did, it might've been a synch issue but I didn't know about that when it happened).
(I have become stuck in the terrain twice here, or think I did, it might've been a synch issue but I didn't know about that when it happened).
Last edited by Jill Stihl on Tue May 18, 2010 3:45 pm, edited 1 time in total.
Re: Player stuck menu. Whats the reasoning behind it?
If you haven't already, I would consider Rendar's point about not getting sent to Buc's Den or a making sure a red does go there.
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Re: Player stuck menu. Whats the reasoning behind it?
The towns list is the list from EA, it is:
Britain, Trinsic, Vesper, Minoc, Yew, Cove if in Britainnia
Papua or Delucia is in Lost lands.
Reds always go to the Chaos Shrine
Britain, Trinsic, Vesper, Minoc, Yew, Cove if in Britainnia
Papua or Delucia is in Lost lands.
Reds always go to the Chaos Shrine

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Re: Player stuck menu. Whats the reasoning behind it?
Maybe we should mix it up so getting stuck in Lost Lands can take you randomly to Felucca(Is this the right name?), and Felucca can take you to Lost Lands
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Re: Player stuck menu. Whats the reasoning behind it?
This looks really good so far.Derrick wrote:For discussion:I think this would be significant progress. The suggestion on tracking abuse is a good one.
Still hoping you follow through with the tracking and enforce it when abuse takes place though.
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Re: Player stuck menu. Whats the reasoning behind it?
What the hell constitutes abuse? If I'm dead and I use it but I could walk for 20 mins or login on alt and gate, is that abuse?

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