We've set up a test server so that players may test and give feedback on these changes
Server: test.uosecondage.com
Port: 2593
- Archery will have a one second delayed damage
- Mounts will lose stamina while running, you will receive a warning when their stamina is low
- Mounts will not be able to move if out of stamina, you may feed a mount like any pet to restore stamina.
- Players will lose stamina when running
- Players will be able to walk at one stamina, but will not be able to run until 5% stamina
- You will lose stamina fast if you try to run when slightly overloaded, you may still walk when slightly overloaded.
- The cool-down timer between weapon swings will no longer advance while you are moving.
- Spell recast delay of 0.5 secs, down from 0.75 and applied to interrupted and fizzled spells
- "You have not yet recovered from casting a spell." message removed.
- Spell animation timings corrected
- Explosion Spell delay down to 2.0 seconds from 2.5 seconds
- Summon and Unsummon animations for creatures
- Variable Weapon swing animation based on stamina
- Archery timer restarts on equip if your swing is not ready.
- Can resurrect in houses
- NPC Healers cannot resurrect in houses
- Cap of 5000 gold for bounties
- Long Term Murder counts enabled. Long term counts do not count towrds stat loss and only cause you to be red, they will decay per 40 hours of game play.
- Upward adjustment to magic items in high end monster loot.
- There will be a (very) short prep time when equipping a weapon