I think i have this correct, as this is a new format shard to me but here is my template:
100 str
100 dex
25 int
GM anat
GM swords
GM parry
GM tactics
GM healing
GM resist
GM magery
That a decent template? seemed logical to me, using magery from dropping the cures and heals i there to supplement the bandies, I have already made my poison alchy so poisoned weps are ok too, as are pots?
Some ideas on tactics to use with this template would be great too guys
Cheers
Big Purple
Help on char template please guys
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- Posts: 34
- Joined: Thu Aug 14, 2008 2:19 pm
- Location: Huddersfield - England
Re: Help on char template please guys
Drop parry and pick up something else. It is really annoying to have to unequip 2 items just to cast a spell.
I'd suggest going with either wrestling or med. If you go the med route, bear in mind the armor limitations.
I'd suggest going with either wrestling or med. If you go the med route, bear in mind the armor limitations.
Re: Help on char template please guys
do you have to manually unequipt on here or do spells auto unequipt you?
Re: Help on char template please guys
You have to "manually" do it, but there is a Razor option that will do that for you. However, this will only work for 1 item at a time. Carrying a weapon/shield will result in annoying delays.
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- Posts: 34
- Joined: Thu Aug 14, 2008 2:19 pm
- Location: Huddersfield - England
Re: Help on char template please guys
I just press the spell button twice (castspell GH /waitfortarg/targetself) coupled with the arm/disarm command for one hand
It does it as fast anyway, would i benefit from having wrestling? - just with parry it adds a massive amount of armour and takes a fair chunk of the hally attack away too, coupled with gm resistance and a dp'd katana and hally, it seems to work ok? (i only use magery to cure and heal if my bandies and pots are sucking lol) would it still be worthwhile?
I'll take your advice COffee, your my Mistress
It does it as fast anyway, would i benefit from having wrestling? - just with parry it adds a massive amount of armour and takes a fair chunk of the hally attack away too, coupled with gm resistance and a dp'd katana and hally, it seems to work ok? (i only use magery to cure and heal if my bandies and pots are sucking lol) would it still be worthwhile?
I'll take your advice COffee, your my Mistress
