The PK problem

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benny-
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Re: The PK problem

Post by benny- »

Downs wrote: Lol archerbot exploiters... Check with the staff, we're not bots. They have checked in on us.

It's Shard policy to allow multiclienting, you shoulda read the front page before u started playing. There's like 100 other threads on this, why junk up the forums with another one?
Regardless you're using multiple clients, thus the point stands that you're using an inaccurate game mechanic to further yourselves ingame.

I'm aware of the shard's policy on mutliclienting. I can still disagree with it. Furthermore it has been said time and time again that multiclienting has only been allowed thus far because limitations that have been suggested previously would prevent legitimate multiple user households.

Furthermore, this thread was started in regards to multiclienting/ghosting so I am not "junking" this one up.

Lastly, I've been playing here for years...I'm not sure what your crack about "before I started playing" was supposed to mean, but I'm well aware of the shard's current and past stance is/has been. I'm also aware that this is the only shard to take accuracy seriously....doesn't it then make sense that if any place were to discuss eliminating multiclienting, it would be here?....people are coming to an era accurate shard wanting accuracy? what nerve...
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Oswald
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Re: The PK problem

Post by Oswald »

benny- wrote:
Downs wrote: Lol archerbot exploiters... Check with the staff, we're not bots. They have checked in on us.

It's Shard policy to allow multiclienting, you shoulda read the front page before u started playing. There's like 100 other threads on this, why junk up the forums with another one?
Regardless you're using multiple clients, thus the point stands that you're using an inaccurate game mechanic to further yourselves ingame.

I'm aware of the shard's policy on mutliclienting. I can still disagree with it. Furthermore it has been said time and time again that multiclienting has only been allowed thus far because limitations that have been suggested previously would prevent legitimate multiple user households.

Furthermore, this thread was started in regards to multiclienting/ghosting so I am not "junking" this one up.

Lastly, I've been playing here for years...I'm not sure what your crack about "before I started playing" was supposed to mean, but I'm well aware of the shard's current and past stance is/has been. I'm also aware that this is the only shard to take accuracy seriously....doesn't it then make sense that if any place were to discuss eliminating multiclienting, it would be here?....people are coming to an era accurate shard wanting accuracy? what nerve...
I only brought up multiclienting as one of the big culprits for why you can't go anywhere with 3 reds jumping down your throat.

Heskey
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Re: The PK problem

Post by Heskey »

Multi-clienting isn't just a "PK Problem", it creates other things, such as real estate monopolying.

In an ideal world I would lobby for UOSA to restrict accounts to 1 per person/ip (and having to put forth an application if you have more than 1 UO player on 1 IP; hey everyone has a camera and a birth certificate, right?)

I myself have 2 older brothers; all three of us play UOSA in the same house on the same IP; and have an account each on the server. I know that restricting accounts to 1 per IP would cause problems for me and my brothers until we could prove I'm not just claiming to have 3 brothers; but that's the price I'm prepared to pay if it will stop people from using ghost-scouts, archer bots, monopolising entire areas of housing availability.

Unfortunately, I feel it may be more trouble than it's worth - If not from a technical standpoint, then simply because the ability to have 3 accounts has been so well-rooted into this shard now, and that there's too many people who have found nice ways to exploit the system that will just say "stop flogging a dead horse" everytime this subject is raised to save their own hide; because they've worked out a system that works for them, regardless of the effect it will have on the wider community (and thus the servers potential to attract new players).
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[quote="jono1994"]ok i really think that u should add on the Elves race but still keep the original format of the game and also put in Necromancy :D[/quote]

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Re: The PK problem

Post by Arkosh Kovasz »

Downs wrote:
horse.gif
adapt..... move on....
This says it perfectly.

Karik Verlee
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Re: The PK problem

Post by Karik Verlee »

Photo and birth certificate nice! Getting rid of multi-client wont do anything to the housing issue. Getting rid of multi accounts would.


Currently I love the way this server is ran and the way players play.

Pk's do keep farming fun. I can spend an hour killing lichs make a ton of gold with no threat of getting them to kill me, yet a red walks in it adds a whole lot of excitement.

The major rule of UO: Anything out of your bank box is expendable.

Also getting rid of multi client wouldn't do much. At home I have 2 laptops side by side running UO.
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Oswald
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Re: The PK problem

Post by Oswald »

Arkosh Kovasz wrote:
Downs wrote:
horse.gif
adapt..... move on....
This says it perfectly.
Yeah this is a really clever mantra to spew with a sense of superiority but this is about discussing the issue rather than whining about it.

Nobody would be here if they couldn't handle being PK'd.

Mikel123
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Re: The PK problem

Post by Mikel123 »

Why is multi-clienting always lumped in with PKing?

They're two separate things.

You will never have multi-clienting removed because it leads to a ton of PKing. This just won't happen; it's against the very purpose of the shard.

And for that matter, multi-clienting only has a small impact on PKing anyways. I'm sure a few people ghost, and I know a ton of people gate their PKs around with alts... but I killed 300 of y'all in a few weeks, and that was with 1 account. No ghosting, no gating, no multi-clients, no gank squads, just one guy recalling around, tracking people, and fighting them. Multi-clienting might offer 10% more efficiency in PKing, and so people do it, because why not be more efficient... but let's face it... if you complain about the level of PKing as it is right now, you'll also complain if it was only 9/10ths as prevalent as well.

Multi-clienting is BY FAR more helpful to the very people who are targeted by the "multi-clienting" PKs. And for me, it was by far more helpful than it was to the people here who just play red PKs and blue gate-alts. I have a dozen characters, all with different templates, who I've played with. They all interact with this game & population differently, and the way I was able to make them all in 6 months time was via the ability to macro & multi-client macro. I think this is an overwhelming positive for the shard. If I was limited to one account, I'd have had 4 or 5 templates rather than 12, and I'd have interacted with much less of you all. I'd have "accomplished" less, and I'd have enjoyed playing less, and probably would have played less.

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applejack
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Re: The PK problem

Post by applejack »

benny- wrote: Regardless you're using multiple clients, thus the point stands that you're using an inaccurate game mechanic to further yourselves ingame.
lol. no.
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Oswald
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Re: The PK problem

Post by Oswald »

Mikel123 wrote:Why is multi-clienting always lumped in with PKing?

They're two separate things.

You will never have multi-clienting removed because it leads to a ton of PKing. This just won't happen; it's against the very purpose of the shard.

And for that matter, multi-clienting only has a small impact on PKing anyways. I'm sure a few people ghost, and I know a ton of people gate their PKs around with alts... but I killed 300 of y'all in a few weeks, and that was with 1 account. No ghosting, no gating, no multi-clients, no gank squads, just one guy recalling around, tracking people, and fighting them. Multi-clienting might offer 10% more efficiency in PKing, and so people do it, because why not be more efficient... but let's face it... if you complain about the level of PKing as it is right now, you'll also complain if it was only 9/10ths as prevalent as well.

Multi-clienting is BY FAR more helpful to the very people who are targeted by the "multi-clienting" PKs. And for me, it was by far more helpful than it was to the people here who just play red PKs and blue gate-alts. I have a dozen characters, all with different templates, who I've played with. They all interact with this game & population differently, and the way I was able to make them all in 6 months time was via the ability to macro & multi-client macro. I think this is an overwhelming positive for the shard. If I was limited to one account, I'd have had 4 or 5 templates rather than 12, and I'd have interacted with much less of you all. I'd have "accomplished" less, and I'd have enjoyed playing less, and probably would have played less.
You're wrong, and I'll tell you why.

Multi-clienting allows PKs to play other characters exclusive of their PK - you can do this on a single account only if you never get killed and have to macro off a murder count.

In this case you either take a stat loss, macro that up while not getting to play, or macro off your murder counts while not getting to play.

In either case multi-clienting severely diminishes the punishments that go along with being a murderer. Personally I think the stat loss thing is a bit extreme and led to other problems (like PKs cheating) back on OSI, but the current multi-clienting system allows people to PK with very little risk.

So what if you die as a red? Macro off your counts or macro your skills back up while you keep playing the game on other characters. Cant really do that with one account or your red just gets semi-retired.

uofuntime
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Re: The PK problem

Post by uofuntime »

This shard is perfect in every possible way. I love it and there are no problems.

Mikel123
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Re: The PK problem

Post by Mikel123 »

Yes and no. If I play for 2 hours a day, that's still 22 hours with which I can macro off counts. So yeah, I'm losing the ability to macro off counts for 2/24ths of the time, so it will take me about 10% longer to macro off counts. Big deal.

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saltyclappers
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Re: The PK problem

Post by saltyclappers »

uofuntime wrote:This shard is perfect in every possible way. I love it and there are no problems.
Yay! ^^ is right... everyone that complains about this crap is retarded.

I cant even imagine starting a post like this... waaahh waahh waaahh! Multiclienting!! Waaah... im a baby! Waaaah! PLEASE HELP US GMs! I would feel like such a little bitch... esp since there are already 123871237630842043 posts like this.

There is just NO WAY you can fix it right now... so, there is no other choice than to adapt. Delete people accounts? NO WAY. Only allow 1 account to log on per IP? What about that guys brother that plays with him, or dudes roomate, or l33t old fashion UO lan parties???

I never seen solutions spoken about or heavily discussed... it appears to only be whines, whines, wwwhhhhiiinnnneeessssss....
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Smelly Ira
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Re: The PK problem

Post by Smelly Ira »


I never seen solutions spoken about or heavily discussed... it appears to only be whines, whines, wwwhhhhiiinnnneeessssss....

Also whiny little whines about other people's alleged whining, those seem pretty common as well.

Heskey
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Re: The PK problem

Post by Heskey »

Karik Verlee wrote:Getting rid of multi-client wont do anything to the housing issue. Getting rid of multi accounts would.
Apologies I meant multi-account; but multi-clienting also has its part to play.
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[quote="jono1994"]ok i really think that u should add on the Elves race but still keep the original format of the game and also put in Necromancy :D[/quote]

Pat
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Re: The PK problem

Post by Pat »

Multi clienting isnt inaccurate... it was done back then and it will be done forever.

I know that i would stop playing if accounts were cut back, im like mike and have many different characters that interact with people in different ways.

UOSA is not for panzys, we play this game because there is risk. Your loot is never safe forever. UO has some of the nicest people along with some of the rudest... thats whats so great about it - diversity. Multiple clients helps the crafters just as much as it helps the pvpers. Stop yelling about the PKs, this is not trammel.

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