ps: who are you in-game?

ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
I think it give newer players a chance to compete, but it does completely change things you are correct. I notice several people run with macros in the events that chug whatever they need the second they are debuffed. If make pots be consumed though I want to use poisoned weapons. Also, you might as well allow paralyze and teleport. Make people bring their own pouches and give them a non-pot escape when low on stam. That is IF you want to change anything. Currently I like the balance and simply avoid tournaments.benny- wrote:Id personally prefer consumable resources in events....the unlimited pots means every dexxer continously chugs buffs/cures and mages can keep chugging tr's to keep from ever losing stam....I do like the pots, but the infinite useage def changes the pvp
Dude, your timeline references are out of control. Alchemy wasn't a difficult skill to gain during OSI T2A, it just required cash which may have been in short supply for some folks. I spent about a week working on it in late '98 and was able to make deadly poison potions and apply them for my swords mage.Artemis wrote:Here's your equalizer, pots were not very popular in this era. Why? Because the skill of alchemy was a bitch to GM. So this all goes back to gimpy, easy skill gain and easy gold making is what is changing this to a typical player run shard rather than T2a.
You want to un-popularize pots? Make alchemy actually hard to gain, but if many already have GM alchemy, then damage is done and its too late.
It should take massive resources and time to GM alchemy
You can also run for 1000 screens, jump through moongates, use guard zones, house hide, and more. But seeing as how these are events designed to showcase and test fighting skill, it doesn't make sense to include any of those, or hiding for that matter, or pets for another. Hiding is merely a timeout (or sign of submission) in the same way running is. Also, I wouldn't include hiding if for no other reason than people are waiting on matches to finish.johttenn wrote:except you can hide in the field...
if you are going to allow everything, then allow everything
They were not popular, they were a pain in the ass. Dungeon hopping I would rarely run across anyone chugging potions, towards the end of T2a I carried Gheals when I could find them cheap on a vendor but I never used them. They were never as popular as they are on player run shards. And auto chugging potions? Didnt exist either, its all more player run shard BS thats keeping things from feeling like they should. Cash was much harder to come by on OSI shard compared to the loot dropped by mobs on player run shards. Having easy cash makes all the difference and you even agree on that point.Lajon wrote:Dude, your timeline references are out of control. Alchemy wasn't a difficult skill to gain during OSI T2A, it just required cash which may have been in short supply for some folks. I spent about a week working on it in late '98 and was able to make deadly poison potions and apply them for my swords mage.Artemis wrote:Here's your equalizer, pots were not very popular in this era. Why? Because the skill of alchemy was a bitch to GM. So this all goes back to gimpy, easy skill gain and easy gold making is what is changing this to a typical player run shard rather than T2a.
You want to un-popularize pots? Make alchemy actually hard to gain, but if many already have GM alchemy, then damage is done and its too late.
It should take massive resources and time to GM alchemy
Any PvPer worth his salt had an alch mule or access to one. Pots were extremely popular during OSI T2A. A few years later during AoS they were looked at unfavorably by the dueling community because PvP had evolved far enough that potions became a crutch for poor players.
I can't agree with you at all on this one Artemis. GMing alchemy was easy during T2A and many people had alchemists and used potions. I don't know what shard you played on, but on Baja it was VERY prevalent. Even pre-T2A potions were popular, back when you could drink a potion while holding bow and such.Artemis wrote:They were not popular, they were a pain in the ass. Dungeon hopping I would rarely run across anyone chugging potions, towards the end of T2a I carried Gheals when I could find them cheap on a vendor but I never used them. They were never as popular as they are on player run shards. And auto chugging potions? Didnt exist either, its all more player run shard BS thats keeping things from feeling like they should. Cash was much harder to come by on OSI shard compared to the loot dropped by mobs on player run shards. Having easy cash makes all the difference and you even agree on that point.Lajon wrote:Dude, your timeline references are out of control. Alchemy wasn't a difficult skill to gain during OSI T2A, it just required cash which may have been in short supply for some folks. I spent about a week working on it in late '98 and was able to make deadly poison potions and apply them for my swords mage.Artemis wrote:Here's your equalizer, pots were not very popular in this era. Why? Because the skill of alchemy was a bitch to GM. So this all goes back to gimpy, easy skill gain and easy gold making is what is changing this to a typical player run shard rather than T2a.
You want to un-popularize pots? Make alchemy actually hard to gain, but if many already have GM alchemy, then damage is done and its too late.
It should take massive resources and time to GM alchemy
Any PvPer worth his salt had an alch mule or access to one. Pots were extremely popular during OSI T2A. A few years later during AoS they were looked at unfavorably by the dueling community because PvP had evolved far enough that potions became a crutch for poor players.
To GM alchemy it cost more than it took to GM magery and resist, and when you were making Deadly poison there was a chance(small chance) you would poison yourself and die. Ive yet to see a player run shard where you have the possibility of getting DP'ed while making it. And Ive yet to see proper tough skill gain, which many skills not having proper tough skill gain makes the entire experience distorted and watered down, mostly unpopular skills become popular because of easy gains. An people still wondering why they dont feel like its T2a, hmm maybe because its not?
The chance to poison yourself with a poison potion was in applying it to a weapon, not in making the potion.Artemis wrote: They were not popular, they were a pain in the ass. Dungeon hopping I would rarely run across anyone chugging potions, towards the end of T2a I carried Gheals when I could find them cheap on a vendor but I never used them. They were never as popular as they are on player run shards. And auto chugging potions? Didnt exist either, its all more player run shard BS thats keeping things from feeling like they should. Cash was much harder to come by on OSI shard compared to the loot dropped by mobs on player run shards. Having easy cash makes all the difference and you even agree on that point.
To GM alchemy it cost more than it took to GM magery and resist, and when you were making Deadly poison there was a chance(small chance) you would poison yourself and die. Ive yet to see a player run shard where you have the possibility of getting DP'ed while making it. And Ive yet to see proper tough skill gain, which many skills not having proper tough skill gain makes the entire experience distorted and watered down, mostly unpopular skills become popular because of easy gains. An people still wondering why they dont feel like its T2a, hmm maybe because its not?