Motion to strike town add ons for Kingdom of Ascalon

Topics related to Second Age

Should K^A keep its town add ons?

Yes
56
33%
No
113
67%
 
Total votes: 169

User avatar
BenBrawl
UOSA Donor!!
UOSA Donor!!
Posts: 867
Joined: Tue Oct 06, 2009 5:44 pm
Location: PA

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by BenBrawl »

i feel pk/pvp guilds give to the community. as stated before, without pks, we are just in trammel. every guild no matter if its pk, or pvm , or merchants offer something to the shard. maybe you dont feel pk guilds should get add ons, but i feel merchants shouldnt. but not realy up to me.

Player voting is bias. say a guild deserves add ons, but if everyone on the shard hates them, how do you thing the voting will prob go? a little one way dont you think?

I think there should be a massive add on wipe. and any guild that wants add ons should have a very thought out, and planned perposal, and bring it to the GMs. and the GMs will do what they see fit. I dont remember ever voting on OSI if paxlair should get thier duel pit.
Facebook.com/AbsoluteCustomsLLC

User avatar
ehafh
Posts: 542
Joined: Wed Nov 18, 2009 3:20 pm
Location: isle de muerte
Contact:

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by ehafh »

BenBrawl wrote:i feel pk/pvp guilds give to the community. as stated before, without pks, we are just in trammel. every guild no matter if its pk, or pvm , or merchants offer something to the shard. maybe you dont feel pk guilds should get add ons, but i feel merchants shouldnt. but not realy up to me.

Player voting is bias. say a guild deserves add ons, but if everyone on the shard hates them, how do you thing the voting will prob go? a little one way dont you think?

I think there should be a massive add on wipe. and any guild that wants add ons should have a very thought out, and planned perposal, and bring it to the GMs. and the GMs will do what they see fit. I dont remember ever voting on OSI if paxlair should get thier duel pit.

without pk's we are in trammel? :roll:

wow, you must have zero imagination if the only way to grief someone is with a big stick.

HULK SMASH


i agree, should wipe all addons and the tears of all involved should be given to EVERYONE ELSE.
Image
“Everything is changing. People are taking their comedians seriously and the politicians as a joke.”
- Will Rogers

User avatar
Smelly Ira
UOSA Donor!!
UOSA Donor!!
Posts: 313
Joined: Thu Jan 29, 2009 4:06 pm

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Smelly Ira »

BenBrawl wrote:i feel pk/pvp guilds give to the community. as stated before, without pks, we are just in trammel. every guild no matter if its pk, or pvm , or merchants offer something to the shard. maybe you dont feel pk guilds should get add ons, but i feel merchants shouldnt. but not realy up to me.
IN that sense then, everyone "gives to the server" just by playing, from pk's to anti's, to total newbs, to guys who just run around yelling fag. The point I think is that there must be a tangible contribution, not just logging on and doing your normal thing and saying you contribute.
Player voting is bias. say a guild deserves add ons, but if everyone on the shard hates them, how do you thing the voting will prob go? a little one way dont you think?
Sorry but it seems like there are tangible ways to contribute to the community whether you are a pvper, pker, pvmer, merchant ot whatever, the argument that it just doesn't "seem" like pk's contribute is pretty thin. If you guys wanna contribute, hold an event and do something...maybe you can hold a K^A miner griefing contest ;);)

User avatar
BenBrawl
UOSA Donor!!
UOSA Donor!!
Posts: 867
Joined: Tue Oct 06, 2009 5:44 pm
Location: PA

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by BenBrawl »

Whats the biggest differance between fel and tram? o ya thats right pks.....sure you can still steal loot, and scam....if thats your thing.


And how about taking a look at the Player event thread? you will see we already are having a event for next tuesday.

and thin or not, PKs still add to the game. It keeps you on your toes while your farming.

And yes i feel everyone gives something to the server, no matter who they are or what they play. If there was no thiefs the game would be totally differant. No pks, games totally differant. no tamers, guess what, the game would be totally differant. so yes everyone brings something to UOSA, no matter what
Facebook.com/AbsoluteCustomsLLC

User avatar
Smelly Ira
UOSA Donor!!
UOSA Donor!!
Posts: 313
Joined: Thu Jan 29, 2009 4:06 pm

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Smelly Ira »

I logged on today and completed 10 treasure maps, I also talked in IRC guildchat. Had a conversation with some guy about cartography in moonglow.

Add-ons please.

This is pretty much what it sounds like to me K^A asking to keep their add-ons, only insert "pk'd newbs at GY" in there somewhere.

Why the hell should you guys get addons like the cotton fields etc.? Your town is totally empty minus the few of you that hang around pking whoever comes through. Seems like your addons were granted under the assumption that you would be a larger, active guild with a fair number of new players...whatever you are now...it doesn't seem like you fit that definition.

I hope your event works out, and maybe i'm totally wrong about you guys, but it looks pretty damn transparent to me.

IMO the whole addons thing seems like a double edged sword, I agree that they add something to the shard, they also detract when you run through screens and screens of empty towns where nothing but remnants of acitvity remain.

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by BlackFoot »

Eulogy wrote:
BlackFoot wrote:from gettin a feel for waht im reading there was a few per shard
i found a ton of dead end links also to player run establshiment/town webpages
Not every town or establishment was blessed.

Many people formed these towns or establishments on their own will without expecting one thing from GMs.

These blessed add-ons were few and far between.
Thats what I mean by there was 2 or 3 per server, just based on what the actual GMs of osi servers were talking about. There was dozens of guild towns on each server but only a few had blessings. Some were pretty awesome too like red devils.

The GMs decided which ones got add ons, and they did that from advice of 'seers'. These people were professionally paid to hang out in the uo world all day and run the shards events and PRTs extras. Admin dont have that luxury here, the admin here need to take the players opinions into consideration the same way GM's took seers advice on osi.

Also wiping all players towns would be literally deleting thousands of hours of work and play time from those guildmates that spent their time and money collecting the Millions of resources necessary to buy add ons as well as a large amount of shard history.
Last edited by BlackFoot on Tue Mar 23, 2010 8:06 pm, edited 1 time in total.
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

User avatar
BenBrawl
UOSA Donor!!
UOSA Donor!!
Posts: 867
Joined: Tue Oct 06, 2009 5:44 pm
Location: PA

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by BenBrawl »

LOL what you did today is exactly why tram was made, so you could do all that, but with no real danger!

and we arnt asking to keep them, look at my recent posts, ive said delete them all, but delete all on the shard. But dont single our a guild because noone likes them. If we are voting on K^As add ons then why not any other guilds?

and how would you suggest we make our town look more active? i mean realy man? You want me to log my 3 accounts on all day and just let them stand around the town to make it look like people are there? Im sorry, i just dont know how your to make a town look active. Ive been to pretty much every player town on the server, and very rarely is there anyone there. DOes that make them inactive? No it just means i came at a bad time.

and K^A pre-dateds the current add on system. and once again, yes we pk people in our town, but only after being prevoked or anyone thats a know enemy.


And tough luck. K^A collected recources to, and everyone wants ours deleted. Whats good to do to us is good to do to the server.
Facebook.com/AbsoluteCustomsLLC

User avatar
Smelly Ira
UOSA Donor!!
UOSA Donor!!
Posts: 313
Joined: Thu Jan 29, 2009 4:06 pm

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Smelly Ira »

BenBrawl wrote:LOL what you did today is exactly why tram was made, so you could do all that, but with no real danger!
That's not all I do, just what I did today...even so, so what? I play here rather than demise for the element of danger, and I have no problem with people being pk's, you are totally correct that is a vital part of the game. But it is only a part, and not something you should get some kind of community credit for just for logging on and doing. Frankly, it's also an over represented playstyle on UOSA, just look at the skill breakdown Wise posted. The dungeons are not facing a pk shortage.
and we arnt asking to keep them, look at my recent posts, ive said delete them all, but delete all on the shard. But dont single our a guild because noone likes them. If we are voting on K^As add ons then why not any other guilds?
It's not just because no one likes you, you have addons that are wholely undeserved, you guys don't even seem like a guild, just a loose affiliation of a few people. Look, all one has to do is look the the K^A forums and see what it looks like the guild is supposed to be, and what it actually is, to question whether or not you guys should have access to stuff like cotton fields.

and K^A pre-dateds the current add on system. and once again, yes we pk people in our town, but only after being prevoked or anyone thats a know enemy.


You guys have been blue PK's and griefers as far back as anyone can remember, including in your town, all the damn time. My FIRST TIME getting pk'd on UOSA was by blue K^A members. I'm not knocking it, this game is about doing whatever you want... but please saying you guys don't do this is 100% untrue. The basic thing is, i'm sorry but being a loose affiliation of pk'ers doesn't really seem like enough to warrant the whole "contribution" thing for addons.
And tough luck. K^A collected recources to, and everyone wants ours deleted. Whats good to do to us is good to do to the server.
Well GL with the event, and maybe it'll get you somewhere, and you guys will prove the naysayers wrong. Again from my standpoint I understand 100% why people don't think you specifically deserve your addons. It's pretty clear that whatever is lef tof K^A, it isn't the entity it was when the addons were put in.

User avatar
BenBrawl
UOSA Donor!!
UOSA Donor!!
Posts: 867
Joined: Tue Oct 06, 2009 5:44 pm
Location: PA

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by BenBrawl »

my only thing is, everyone keeps saying add ons. what you mean? our road and cotton field? lol if it was up to me by all means take them if it shuts everyone up. its a game guys, so who realy cares?

im done arguing and bickering. theres no point to it. but i feel from now on, if everyone thinks K^A pks randoms in our town, i am going to start....


And im sure we have had some bad apples in guild, but as of the last few months, there has not been any random pking in K^A, as far as i know
Facebook.com/AbsoluteCustomsLLC

platypus
Posts: 168
Joined: Mon Aug 18, 2008 11:25 pm

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by platypus »

I voted no, simply because waaaay too many inactive guilds still have add-ons nearly two years since they were active guilds. K^A, shadowmire, etc. I think there should be some sort of requirement, like guilds with add-ons must either:

1. Host a major shard-wide event at least twice per year
or
2. Pay "rent" every 6 months for the add-ons they have, equal to about half of what they originally paid for the add-ons

in order to keep the add-ons. This would encourage more events AND act as a gold sink while allowing filthy rich guilds that never play to keep their add-ons.

Eulogy
Posts: 481
Joined: Thu Apr 16, 2009 1:28 am

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Eulogy »

BlackFoot wrote:The GMs decided which ones got add ons, and they did that from advice of 'seers'. These people were professionally paid to hang out in the uo world all day and run the shards events and PRTs extras. Admin dont have that luxury here, the admin here need to take the players opinions into consideration the same way GM's took seers advice on osi.
You are correct in the statement that the Admins here do not have the luxury to pay people to be a seer. That would be silly.
The admins do not need to take the players opinions into consideration when considering PRT add-ons. They choose to do so.


BlackFoot wrote:Also wiping all players towns would be literally deleting thousands of hours of work and play time from those guildmates that spent their time and money collecting the Millions of resources necessary to buy add ons as well as a large amount of shard history.
A very small percentage of PRT add-ons are used and enjoyed by the founding members of whatever guild received them. Also, if said guild was to become less active enough so to warrant the deletion of add-ons, isn't that the same thing?


Not all add-ons were "bought" with resources.
Image

Fede
Posts: 741
Joined: Thu Feb 18, 2010 12:23 am

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Fede »

BenBrawl wrote:my only thing is, everyone keeps saying add ons. what you mean? our road and cotton field? lol if it was up to me by all means take them if it shuts everyone up. its a game guys, so who realy cares?

im done arguing and bickering. theres no point to it. but i feel from now on, if everyone thinks K^A pks randoms in our town, i am going to start....


And im sure we have had some bad apples in guild, but as of the last few months, there has not been any random pking in K^A, as far as i know
I am going to add my final words also Ben. What we have experienced with this thread is a bunch of jealousy, ignorance, and a handful of people retaliating after they get their ass's handed to them on a silver platter. Whether or not you selected individals, you know who you are, can't tell a simple distinction between defending the K^A area, and getting pk'd is not our problem. You individuals all had a choice, abide by the rules at the K^A castle, or be killed! Simple as that. Also, I can promise you that it will continue when you guys continue to come and still not follow the rules. I look forward for you guys to continue to come and challenge K^A at our castle. We look at it as entertainment and free loot.

Best wishes,

Fede

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by BlackFoot »

platypus wrote:I voted no, simply because waaaay too many inactive guilds still have add-ons nearly two years since they were active guilds. K^A, shadowmire, etc. I think there should be some sort of requirement, like guilds with add-ons must either:

1. Host a major shard-wide event at least twice per year
or
2. Pay "rent" every 6 months for the add-ons they have, equal to about half of what they originally paid for the add-ons

in order to keep the add-ons. This would encourage more events AND act as a gold sink while allowing filthy rich guilds that never play to keep their add-ons.
shadowmire was voluntarily taken down by its caretakers as it wasnt able to be maintained to its potential (some pieces still remain purely for shard history/nostalgia)
more inactive guilds should follow this example
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by MatronDeWinter »

I have never once heard an actual number (of resources, gold ect) paid for these addons? Can someone enlighten me on what the cost may be?

I don't think anyone should be throwing around "we paid for this" until everyone has had the chance to evaluate the "cost".

Oderus Urungus
Posts: 99
Joined: Wed Nov 18, 2009 8:34 pm

Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Oderus Urungus »

I accidently voted yes, but im drunk so... I really vote no

Post Reply