The Bloodrock Orc fort, issue.
Re: The Bloodrock Orc fort, issue.
what about a delay after leaving the area, dunno if it is possible but like a "criminal" type effect that lasts for 2 minutes
- MatronDeWinter
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Re: The Bloodrock Orc fort, issue.
Thats a great idea.Pacifico wrote:what about a delay after leaving the area, dunno if it is possible but like a "criminal" type effect that lasts for 2 minutes
Re: The Bloodrock Orc fort, issue.
No thanks. I would rather avoid being a talking lewt ATM.ClowN wrote:Flash Hardstar wrote:Make all orcs auto grey
problem solved
The issue was the doling out of murder counts during shard events by gimps and Matron is right, we wouldn't be able to attack others so a group of orcs would just have to watch some group of blues single out a orc one at a time or just take a count for defending guild mates.
That's a lose-lose situation.

Re: The Bloodrock Orc fort, issue.
I like it too.MatronDeWinter wrote:Thats a great idea.Pacifico wrote:what about a delay after leaving the area, dunno if it is possible but like a "criminal" type effect that lasts for 2 minutes
It's been fun at the fort lately btw.

Re: The Bloodrock Orc fort, issue.
Bah. Vrik and I (reds) aren't exactly talking lewt ATMs. Vrik doesn't talk and I only carry junk.Kraarug wrote:No thanks. I would rather avoid being a talking lewt ATM.Flash Hardstar wrote:Make all orcs auto grey
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