You want to post a warning before patching?
Re: You want to post a warning before patching?
when you buy a horse and issue no commands to it before getting on, next time you dismount its AI will tell it to go back to the stables you bought it from, so it will immediately take off in some general direction and not stop until its dead or lost.
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- MatronDeWinter
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Re: You want to post a warning before patching?
I noticed this with monster spawn, if you lure a monster anywhere, once the aggressor disapears (hides or whatever) it will try it's best to pathfind back to its spawn point. This can be pretty frustrating sometimes.Sym wrote:when you buy a horse and issue no commands to it before getting on, next time you dismount its AI will tell it to go back to the stables you bought it from, so it will immediately take off in some general direction and not stop until its dead or lost.
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Re: You want to post a warning before patching?
Hm, I consider that normal for monster spawn, I'm pretty sure it worked like that on OSI too. But horses definitely did not try to run back to their "spawn point". They'd just randomly walk around, very slowly.MatronDeWinter wrote:I noticed this with monster spawn, if you lure a monster anywhere, once the aggressor disapears (hides or whatever) it will try it's best to pathfind back to its spawn point. This can be pretty frustrating sometimes.Sym wrote:when you buy a horse and issue no commands to it before getting on, next time you dismount its AI will tell it to go back to the stables you bought it from, so it will immediately take off in some general direction and not stop until its dead or lost.
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Re: You want to post a warning before patching?
NPC's should wander around randomly when they are no longer in range of their home location.
This has been an issue for quite some time now.
This has been an issue for quite some time now.
Re: You want to post a warning before patching?
This wasn't posted as a patch notes because it wasn't a patch, but still, sorry for the lack of notice.
We re-erected the signs around the effected portals a few days ahead of time, and made the changes throughout the day on Thursday. The ability to restrict pet travel through the Lost Lands teleporters has been active for some time, we just didn't have it turned on.
Your mare didn't disappear when you traveled, it was left behind, but where is went after that is anyone's guess.
We re-erected the signs around the effected portals a few days ahead of time, and made the changes throughout the day on Thursday. The ability to restrict pet travel through the Lost Lands teleporters has been active for some time, we just didn't have it turned on.
Your mare didn't disappear when you traveled, it was left behind, but where is went after that is anyone's guess.

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Re: You want to post a warning before patching?
It is very noticeable when clearing treasure chest spawn; lure them away and hide, they'll pause for a minute, then head back to the chest.MatronDeWinter wrote:I noticed this with monster spawn, if you lure a monster anywhere, once the aggressor disapears (hides or whatever) it will try it's best to pathfind back to its spawn point. This can be pretty frustrating sometimes.Sym wrote:when you buy a horse and issue no commands to it before getting on, next time you dismount its AI will tell it to go back to the stables you bought it from, so it will immediately take off in some general direction and not stop until its dead or lost.

"I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter