Mage Tank

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Avelar
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Joined: Mon Jan 25, 2010 6:13 am

Mage Tank

Post by Avelar »

What stats should i have if i use

Magery
Eval
Med
Resist
Swords
Tac
Anat

Or should i use Wrestle insted of anatomy?

Thank you!

Shenanagins
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Re: Mage Tank

Post by Shenanagins »

use wrestle instead of anat to be a hally/mage. if that's what you meant by mage tank.

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archaicsubrosa77
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Re: Mage Tank

Post by archaicsubrosa77 »

If you are solo you would want wrestling, if you are running with others you could probably risk taking anatomy and upping the dex. Some Pks are nothing but offensive because they expect you to run especially if they are part of a squad.
So you may even have an archer,hally tank amidst a bunch of PKs that doesn't have an ounce of wrestling. Two examples there.

It all falls on what the specific purpose of the template is, and what kind of playstyle you perfer.
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Avelar
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Re: Mage Tank

Post by Avelar »

yea but what str and dex and int is the best?

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archaicsubrosa77
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Re: Mage Tank

Post by archaicsubrosa77 »

If you have anatomy instead of wrestling, and this is only my opinion...you want about 40 dex 85 int, I wouldn't go higher then 50 and 75. You want to back them up to heal so you can get your casts in to combo or heal yourself. The whole idea is to get them and keep them on the defensive so that they keep losing ground in mana and hits alike.

I have seen it played out with 25 dex and 100 int as well. It takes alot of practice/patience because you have to redefine your whole concept of how to play a swords mage. It has a light dexxer element that can cause you to play it more one way then the other instead of maximizing the talents of both. Your primary weapon will most likely be one handed.

Macing should also be considered when playing a pure warrior mage for the obvious reason of being able to heal in midst of combat with gnarled staves of g-heal without dropping your defenses. It depends on what side of the fence you sit on.

I have seen it work with swords and work well, but these were people who have pvped non stop since UO came out and were testing the metal of their PK templates if push had to come to shove in the case of finding themselves cornered. Each time though the person trying this out had not been defeated at least not while I was there when another group came to challenge. I seen him fight dexxers, tanks, hybrids still no one got in on him. (Though I am not sure if they knew what they were up against)

It's an advanced template. I wouldn't start with it especially if you are using it to PVP solo at first. It's a fun toy though from what I seen and if you don't care about dying while you get to learn how to make the most of this kamikaze go for it. (There is always the test server if not)

Compare it to a Soviet Mig vs a F-16, it's not safer but it's design is a whole lot faster and deadlier then your average hally mage.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

Avelar
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Re: Mage Tank

Post by Avelar »

im not gonna use anatomy, i guess i will pvp alot by my self, ive started at the renesance, and had a hally mage... It was really kickin, alot of fun.... but that was like 11 years ago... so dont remember what stats i had...

Im going for,

Magery
Eval Int
Med
Resist
Tactics
Sword
Wrestling

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archaicsubrosa77
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Re: Mage Tank

Post by archaicsubrosa77 »

That's the rule to the average pvp caster template. If you get bored you can play around with others.
If you come up with something where you would only disarm occasionally you might only need 60 wrestling for example. There are alot of advanced templates but starting out you should learn the basics of pvp in cookie cutters first...but....BUT...I think alot of people find it alot more fun to go hybrid just because it's fun to have options. Hybrids tend to be more centered around PVE as many have high survivability, but some are geared for one function like the Anatomy Tank, or the Hally Mage Archer which would be ideal for Blue/Red Ganks. (Not saying they couldn't be stand alone in PVM they can do well actually...just in the element of a surprise party they shine better)
Everyone should have AT LEAST one dexxer, one tank, and one hybrid in my opinion.
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Sir_Cyric_of_Yew
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Re: Mage Tank

Post by Sir_Cyric_of_Yew »

Archaic, you have some really great templates and IMO the most creative. Here's a question for ya as I'm working on ideas myself. What would be the best macing hybrid to tackle tanks and dexxers? Can it be done? I mean you would need high dex to battle tanks but high int AND dex to have enough mana and swing speed to hurt a dexxer. What would be a good balance here?

The mace/med warrior? He kinda falls short against a pure dexxer doesn't he? Maybe there isn't a PVE hybrid, somehow I refuse to believe that, and you're just the person to come up with the answer. :D
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Re: Mage Tank

Post by Mikel123 »

Sir_Cyric_of_Yew wrote:Archaic, you have some really great templates and IMO the most creative. Here's a question for ya as I'm working on ideas myself. What would be the best macing hybrid to tackle tanks and dexxers? Can it be done? I mean you would need high dex to battle tanks but high int AND dex to have enough mana and swing speed to hurt a dexxer. What would be a good balance here?

The mace/med warrior? He kinda falls short against a pure dexxer doesn't he? Maybe there isn't a PVE hybrid, somehow I refuse to believe that, and you're just the person to come up with the answer. :D
Nope, just a plain ol' macer. No need to get fancy.

Dexer vs dexer is first and foremost a battle of preparedness, regardless of template. So if you're a macer with a force weapon and they're a fencer with a vanq and invulnerable armor, you're going to lose. Likewise, if you don't carry red potions, or purple potions, you're going to lose.

If both combatants are well-prepared, though, it becomes a battle of attrition. If you run out of cure potions before they run out of poison, you're in trouble. If they run out of poison and you've got a mace and they've got a kryss, you're going to win because you're sapping stamina and making them burn through red potions faster, and their armor is breaking pretty quickly and so you'll ultimately do much more damage. If you run out of purple potions, you're going to have a very hard time killing a dexer, or even a mage.

Anyways... if you want to be able to fight mages and dexers, here is what I suggest:

Magery
Macing
Tactics
Anatomy
Healing
Magic Resist

And the 7th skill is up to you.

I prefer Tracking, to find people to fight :-)

If you envision long battles, it might be best to choose Poisoning and switch to fencing or swords.

Parry will make you tough to kill, but it adds a degree of difficulty (unequipping the shield/reequipping the shield for potion use) that in my opinion is barely worth it.

Wrestling is a good call to help you actually cast some spells you'd like to cast. An emergency 3 or 4 mini-heals can help out, but not if you have 0 wrestling and are getting hit 100% of the time while you cast.

Hiding can be useful to wait out grey timers, run to the bathroom, etc.

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