NPC containers!

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
burger queen
Posts: 4
Joined: Mon Feb 08, 2010 11:02 am

NPC containers!

Post by burger queen »

Before I had a house on OSI, I was always stashin' stuff in (and stealin' stuff from) chests in the inns and what-have-you to transfer it between characters. I found out yesterday that you can't do that here! What gives?
Phoenix
Le Knight Club - Guildmaster

User avatar
kill drizitz
UOSA Donor!!
UOSA Donor!!
Posts: 824
Joined: Sat Mar 29, 2008 10:07 pm

Re: NPC containers!

Post by kill drizitz »

burger queen wrote:Before I had a house on OSI, I was always stashin' stuff in (and stealin' stuff from) chests in the inns and what-have-you to transfer it between characters. I found out yesterday that you can't do that here! What gives?
qft. and im pretty sure that the barrels ontop of lord british's castle had armor in them. u could take them (might have had to steal them) and sell them to npcs. i think this was in era.
Image

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: NPC containers!

Post by MatronDeWinter »

There was a chest in serps hold that spawned plate armor, I remember reading a uo-comic during the era and learning about it. Then taking advantage of it myself.

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: NPC containers!

Post by Derrick »

Indeed. We don't have this system quite right yet, however items do spawn in the chests in town, it's just not yet possible to store your own stuff in them
Image
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."

burger queen
Posts: 4
Joined: Mon Feb 08, 2010 11:02 am

Re: NPC containers!

Post by burger queen »

It also seems like you've got some post-T2A player trade rules in place :(
Phoenix
Le Knight Club - Guildmaster

User avatar
nightshark
UOSA Subscriber!
UOSA Subscriber!
Posts: 4550
Joined: Mon Apr 20, 2009 10:47 pm

Re: NPC containers!

Post by nightshark »

also i noticed there's no books on NPC bookshelves. pretty sure i've seen the old books documented somewhere. blank books used to spawn on the shelves too, and you could write in them. the first time i ever played uo, i did 2 things

make a make with 10 str in magincia, and get killed by a rat after i couldnt outrun it (and obviously my char was too crap to kill it)

write in one of the books.. which was full of stuff from other clueless nubs as well.. lol
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: NPC containers!

Post by Derrick »

Empty books should currently be spawning in library bookcases, and they should be writable.
Image
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: NPC containers!

Post by MatronDeWinter »

I remember seeing a bunch of books, one that comes to mind was called "Dimensional Travel". They had some various UO-lore, often relating to hunting simple animals or moongate travel. I know for sure they spawned in the Brit library.

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: NPC containers!

Post by Kraarug »

Derrick wrote:Indeed. We don't have this system quite right yet, however items do spawn in the chests in town, it's just not yet possible to store your own stuff in them
Derrick

Items did spawn in NPC containers and players could easily take them out. You didn't have to 'steal them'. They made that change with CUB phase III came about.

As far as using NPC containers, yes players could place things in them but it worked like placing them on the ground as far as decay.

A player could place whatever he or she wanted in a container, bookcase, barrel and it could be retrieved later.

This was a favorite trick of mine with my GM Tinker.

I would 'hop' a trapped box full of junk and go into a busy prov shop to drop the box into a container pretending I was a n00b just begging to have my stuff taken.

Players would open the container and then open my trapped box killing them instantly. I couldn't loot them in town of course but the purpose was just to kill greedy fools.

In short though:
  • Yes, stuff like bacon, armor, and other semi rares like herbs would spawn in NPC containers (Moonglow specifically for herbs).

    Yes, players could drop things in these containers and remove them without that still "this container doesn't belong to you n00b" message.

    This was changed all when CUB Phase III came about and thus would make restoring this function a true T2A era accurate change.
Image

User avatar
Akanigit
UOSA Donor!!
UOSA Donor!!
Posts: 108
Joined: Sun Dec 14, 2008 3:04 am

Re: NPC containers!

Post by Akanigit »

If I remember correctly the roof of the castle had armor in the barrels you could steal. You could also fill the empty ones with water from a pitcher and then you could steal them. I used to do that in Skara Brae all the time for giggles.

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: NPC containers!

Post by Kraarug »

Akanigit wrote:If I remember correctly the roof of the castle had armor in the barrels you could steal. You could also fill the empty ones with water from a pitcher and then you could steal them. I used to do that in Skara Brae all the time for giggles.
You didn't have to steal them.

And your right, there was a bug that allowed you to get the barrels by filling them or draining them of water. Once they changed from their spawned status (from spawned filled to player drianed or vice versa) they became available to take.

(You always had to drain the barrels because they weight over 400 stones. There was some trick you could do allowing you to fill a barrel in your pack and be very very very over weight. I forget the details though)
Image

User avatar
Akanigit
UOSA Donor!!
UOSA Donor!!
Posts: 108
Joined: Sun Dec 14, 2008 3:04 am

Re: NPC containers!

Post by Akanigit »

Now that I think about it I had to get on the roof with my mage and I could take things. I think I went up there looking for cannonballs or hanging armor.

Kaivan
UOSA Donor!!
UOSA Donor!!
Posts: 2923
Joined: Wed Aug 13, 2008 11:07 pm

Re: NPC containers!

Post by Kaivan »

By T2A, in-town containers had been standardized into 2 categories: spawning containers and containers that could hold items. All spawning containers in a given area would spawn items that needed to be stolen, provided the container was within guard zone. Otherwise, the items could be freely taken (the whips in Skara Brae, or the barrels in the Blacksmith shop of Bucs Den are good examples). The other containers were simply standard containers that people could put items in to and take items out of. This, of course, was later changed to disallow storage of any items in town containers.
UOSA Historian and former staff member: August 11, 2008 - June 19, 2016

Useful links for researching T2A Mechanics

Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: NPC containers!

Post by MatronDeWinter »

Can you comment on whether or not these containers were "lockable" ? Not that they were "locked", just "lockable".

User avatar
Direwolf
Posts: 30
Joined: Wed Mar 31, 2010 9:08 pm

Re: NPC containers!

Post by Direwolf »

When I first started this server I noticed barrels on docks don't have the stuff in them to loot like in the "old days"

Post Reply