Changes effective prior to this morning (Catch up):
- Ranger NPC vendors drop arrows
- Mining allowed in Dungeons, Disallowed in Tourney Arenas
- Fix for infrequent, and previously misunderstood shard crashes.
- Can't provoke creatures who cannot be harmful to each other. (This is a pretty rare scenario)
- Meditation success formula based on mana percentage, not the nominal value.
- Updated some treasure map drop levels from: http://web.archive.org/web/200012070401 ... vels.shtml
- Recalling to restricted areas such as Green Acres and Event areas is more fully prohibited.
- The list of the commands in the [helpinfo dialog has been updated. "Tips" no longer shows twice.]
- Non-free use tournaments will now allow bank access at the beginning of each match
- Time before matches in non-free use tournaments extended to 18 seconds.
- Players will face the wall at the beginning of a tournament match.
- Spawn updates in the South Lost Lands.
- Frogs and toads will appear mostly in swamps.
- Reduction of orcs overall.
- Major optimization to some timer functions
- This seems to have eliminated the reports of severe de-synchs and lag.
- This may also have resulted in fatigue working properly again, especially when mounted.
- You can only report murder for a death once in a 5 minute period. (see change below)
- Ancient Wyrm no longer Auto-Dispels
- Dragon Magery bumped up slightly.
- Detect Hidden and Reveal will no longer work on players in Survival game
- Poison food will no longer make the poisoner a criminal
- The 5 min restriction on reporting murders will be only on the same killer, it will not block you from reporting "New" murderers.
- Thief guild members will no longer display Notoriety at all in their title
- House doors auto-lock when the house is made private, and when the locks are changed.
- If your current combatant goes too far out of range it will be cleared, just as if he had hidden.
- This applies to all mobiles, both players and monsters/NPC's
- This has been tested on OSI and is correct, this resolves some flagging exploits.
- Hiding will clear your current combatant.
- Creatures who travel in packs, such as the orcs on Dagger Isle will be more aggressively protective of each other.