What the hell is up with DP and store bought cures

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Hemperor
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Re: What the hell is up with DP and store bought cures

Post by Hemperor »

nickhimself wrote:
Orsius wrote:At GM Magery, nothing is 100% guaranteed success. It is possible to fizzle any spell, although it is highly unlikely for lower levels.
This is true (according to stratics) however I don't think the 99% chance is implemented here. Often it is related to items being used or opened, likely because of Razor.
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Re: What the hell is up with DP and store bought cures

Post by Derrick »

I fizzled recall the other day because i cast it on login just before my paperdoll opened. This is entirely related to item use, however I think some of the item uses shouldn't apply, and also I don't think you are supposed to hear the fizzle sound when the spell is interrupted by item use.
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Re: What the hell is up with DP and store bought cures

Post by Faust »

No action related to item use should be making a spell fizzle or be ruined at all. This has already been verified inside of the demo in the past with no other information to support that it ever existed. The only time a spell was ever ruined by using an item was after the removal of pre-casting in early '00 here below.
Server Publish Jan 24 2000 9:14AM CST - http://wiki.uosecondage.com/?title=2000_Patch_Notes wrote:Pre-casting

The bug involving the ability to “pre-cast” spells and then use or take items will be fixed. After casting a spell, the targeting cursor will disappear if the player does any of the following:

Equips or unequips an item.
Takes an item.
Drags an item from their backpack.
This feature simply needs to be removed altogether and it would resolve a lot of these misconceptions about spells fizzling that normally wouldn't in game.

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Re: What the hell is up with DP and store bought cures

Post by malice-tg »

Faust wrote:No action related to item use should be making a spell fizzle or be ruined at all. This has already been verified inside of the demo in the past with no other information to support that it ever existed. The only time a spell was ever ruined by using an item was after the removal of pre-casting in early '00 here below.
Server Publish Jan 24 2000 9:14AM CST - http://wiki.uosecondage.com/?title=2000_Patch_Notes wrote:Pre-casting

The bug involving the ability to “pre-cast” spells and then use or take items will be fixed. After casting a spell, the targeting cursor will disappear if the player does any of the following:

Equips or unequips an item.
Takes an item.
Drags an item from their backpack.
This feature simply needs to be removed altogether and it would resolve a lot of these misconceptions about spells fizzling that normally wouldn't in game.


the ruining of spells from using item when the cursor is already up is definitely accurate.

the type of things that would cause the spell to not work could mos easily be explained as anything you could enable with a "last object" macro.

if you cast recall and opened your backpack after the cursor was up your recall wouldn't work.
if you drank a pot with the cursor up your spell wouldn't work. if you were paralyzed and had a spell up your spell would be ruined by popping yourself out of the para.

the one exception that i can recall was opening a door. this was only the case when using the "open door" macro. if you double clicked the door and used a last object macro it would ruin your spell.

the cursor for all the ruined spells would remain up. if you targeted it nothing would happen. no fizzle noise. nothing.

this was the same before and after precasting. its not related to the arm disarm stuff precast stuff.

imagine without it in people could drink 3 pots with a gheal precasted? thats doesnt sound correct if you think about it.

if you want to test it on the demo make a last object macro. dbl click a pot or something from far away. cast a spell.. keep cursor up. hit the last object macro in range. and then target the spell. if the demo is really accurate it should do nothing at all :)

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Re: What the hell is up with DP and store bought cures

Post by Derrick »

This was not reproducable in demo using the method above. I pre-cast Harm, drank potion, and was able to complete the harm spell on myself. In retrospect I should have tested some other things such as opening backpack, etc before I closed the demo; but it apears to me that if this was the case in era something must have changed between pre-T2A (demo) and T2A in respect to this mechanic.
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Re: What the hell is up with DP and store bought cures

Post by Faust »

This is not the case at all malice and guzzling pots with a pre-casted spell may be a pathetic tactic but it's definitely accurate. Again, this only became impossible with the removal of pre-casting. All the tests that have been done on the demo shows that you can access just about any item with a pre-casted spell. The only type of function that ruins a spell is something that loads a new target up wiping out the previous target of the spell such as a greater explosion potion for example. I still have not seen one shred of evidence to suggest that this didn't persist through until the removal of pre-casting.

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Re: What the hell is up with DP and store bought cures

Post by ClowN »

safe to say this topic has once again been derailed. fix poison/cure plz

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Re: What the hell is up with DP and store bought cures

Post by Faust »

What is there to fix?

No information has been provided to suggest a fix/change is required.

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Re: What the hell is up with DP and store bought cures

Post by son »

How about the memory of nearly every person who played in era you freaking nerd
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Re: What the hell is up with DP and store bought cures

Post by Faust »

After joining this shard the cure and poison issue was one of the first oddities that stood out to me. I pointed this out to Derrick and he showed me the information that the system was based off from which kept me quiet for a little while until actually looking into the problem. Being required to cure deadly poison with the Arch Cure spell was something that never happened during this era. It wasn't until another good friend of mine pointed this weird issue out for me to even deicde to start looking into it. It didn't take long for me to disect and piece together the inaccuracies.

The cure spell existed the way it does now on the shard all the way up until the AOS publish that added the boost to the Arch Cure spell. This is a well documented changed that lists the EXACT percentage rates before the patch that happens to MATCH up with the exact same formula the demo uses. The cure potions are documented in the UOR publish that was already listed here previously.

I really don't care if every single person remembers something else. When you have such mounting evidence that supports the opposite side of the argument it's hard to believe a "memory" in this situation. The majority of the people saying this could be mistaking the UOR era for all we know.

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Re: What the hell is up with DP and store bought cures

Post by Hicha »

malice-tg wrote:if you were paralyzed and had a spell up your spell would be ruined by popping yourself out of the para.
This applied to long duration spells as well; if you accidentally casted Blade Spirit, you could interrupt yourself by popping trapped pouches, which doesn't seem to work here.
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Re: What the hell is up with DP and store bought cures

Post by Biohazard »

hiicha wrote:
malice-tg wrote:if you were paralyzed and had a spell up your spell would be ruined by popping yourself out of the para.
This applied to long duration spells as well; if you accidentally casted Blade Spirit, you could interrupt yourself by popping trapped pouches, which doesn't seem to work here.
agreed.. something is up with that.

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Re: What the hell is up with DP and store bought cures

Post by malice-tg »

Faust wrote:This is not the case at all malice and guzzling pots with a pre-casted spell may be a pathetic tactic but it's definitely accurate. Again, this only became impossible with the removal of pre-casting. All the tests that have been done on the demo shows that you can access just about any item with a pre-casted spell. The only type of function that ruins a spell is something that loads a new target up wiping out the previous target of the spell such as a greater explosion potion for example. I still have not seen one shred of evidence to suggest that this didn't persist through until the removal of pre-casting.
when i was a noob i had to recall from pks alot.

I remember my macro for backpack was alt I. I also remember that if I finished my recall and then hit the alt i my recall wouldnt work. that was something you didn't overlook twice because it caused you to die.

you could open it before or during cast and be ok but once the cursor was up you were done.

if it doesn't work on the demo i guess pk stories on google would be the only way to find evidence.

the ruining of the spell should be more accurately described as impotence. the cursor would just not do anything and give no explanation of why.

this is similar to how the spell cursor would go impotent after the spell had been casted and cursor up for too long. once the spell timed out you had a cursor still but it wouldn't do anything if you targeted the spell.

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Re: What the hell is up with DP and store bought cures

Post by Sandro »

Malice is correct from my recollection. No evidence to attempt to back up either side though, just throwing my $.02.
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Re: What the hell is up with DP and store bought cures

Post by Faust »

This was just something the players crafted up here early on based out of hatred for the lame tactic of pre-casting and guzzling a potion.

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