Pvp here on UOSA?

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Pro
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Re: Pvp here on UOSA?

Post by Pro »

Faust wrote:I play more than you and definitely much better than you too... :lol:

Apart from no one ever sees you play
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Tron
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Re: Pvp here on UOSA?

Post by Tron »

lol, faust.

you're a funny guy. you should be a comedian.
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Faust
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Re: Pvp here on UOSA?

Post by Faust »

Mikel123 wrote:Right Faust. Some things were changed from, for example, [8 * 1d5] to [1d5+1d5+1d5+1d5+1d5+1d5+1d5+1d5], which lowers the variance tremendously.
Sadly, there are some people that hasn't even tried the new variations and complain about the way that it used to be before this correction was made.

Tron is a great example.

Tron
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Re: Pvp here on UOSA?

Post by Tron »

Faust wrote:
Sadly, there are some people that hasn't even tried the new variations and complain about the way that it used to be before this correction was made.

Tron is a great example.

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farnk
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Re: Pvp here on UOSA?

Post by farnk »

once i get my chars finished i will rule the m'f'n server !!111111!!!!!!1
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farnk
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Re: Pvp here on UOSA?

Post by farnk »

Pro wrote:
Faust wrote:I play more than you and definitely much better than you too... :lol:

Apart from no one ever sees you play
mark gimme some magic weps ;]
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Pro
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Re: Pvp here on UOSA?

Post by Pro »

no dice.
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cometbus
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Re: Pvp here on UOSA?

Post by cometbus »

hey tron, where's pisces at?
miss me?

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Faust
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Re: Pvp here on UOSA?

Post by Faust »

Tron wrote:
Faust wrote:
Sadly, there are some people that hasn't even tried the new variations and complain about the way that it used to be before this correction was made.

Tron is a great example.

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see? 3590 jokes and counting.
<insert save face>

This would have been a lot easier and saved you some time to boot.

MuayThaiGuy
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Re: Pvp here on UOSA?

Post by MuayThaiGuy »

Im telling u someone teach me pvp from gound up ill become best, make a guild and there will be alot more crazy guild pvp goin on... i can cause chaos. just need the tools .

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Pristiq
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Re: Pvp here on UOSA?

Post by Pristiq »

I'm the best pvper here.
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Choppa X
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Re: Pvp here on UOSA?

Post by Choppa X »

Faust wrote:Here are too many people that expect you to cater to them just like those other shards or they're out. The learning curve for most is simply too hard.
What is this so called learning curve you are speaking of? There is one and only one way to kill people 1v1. You prep an ebolt, wait for a decent hally hit, fast cast a second ebolt, hope you get some fast hally hits. During this time you pray your opponent doesn't run up to you and attack last spam you while mini healing or you will not kill them. For there to be a learning curve it would require there to be more than one way to kill people. Currently there are no "combos" to use on people. Poison and anything other than harm and ebolt are useless.

In 1v1 tournaments, two people who are equal in skill level will almost ALWAYS go to sudden death, where it comes down to hally hits and complete luck. Something seems a bit wrong with that.

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Re: Pvp here on UOSA?

Post by zzyzx »

Choppa X wrote: In 1v1 tournaments, two people who are equal in skill level will almost ALWAYS go to sudden death, where it comes down to hally hits and complete luck. Something seems a bit wrong with that.
This is an RPG so there is going to be dice rolling. You want all skill based then go play an FPS or something.
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KydVicious
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Re: Pvp here on UOSA?

Post by KydVicious »

Choppa X wrote:
Faust wrote:Here are too many people that expect you to cater to them just like those other shards or they're out. The learning curve for most is simply too hard.
What is this so called learning curve you are speaking of? There is one and only one way to kill people 1v1. You prep an ebolt, wait for a decent hally hit, fast cast a second ebolt, hope you get some fast hally hits. During this time you pray your opponent doesn't run up to you and attack last spam you while mini healing or you will not kill them. For there to be a learning curve it would require there to be more than one way to kill people. Currently there are no "combos" to use on people. Poison and anything other than harm and ebolt are useless.

In 1v1 tournaments, two people who are equal in skill level will almost ALWAYS go to sudden death, where it comes down to hally hits and complete luck. Something seems a bit wrong with that.
Amen to that

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Faust
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Re: Pvp here on UOSA?

Post by Faust »

Choppa X wrote:
Faust wrote:Here are too many people that expect you to cater to them just like those other shards or they're out. The learning curve for most is simply too hard.
What is this so called learning curve you are speaking of? There is one and only one way to kill people 1v1. You prep an ebolt, wait for a decent hally hit, fast cast a second ebolt, hope you get some fast hally hits. During this time you pray your opponent doesn't run up to you and attack last spam you while mini healing or you will not kill them. For there to be a learning curve it would require there to be more than one way to kill people. Currently there are no "combos" to use on people. Poison and anything other than harm and ebolt are useless.

In 1v1 tournaments, two people who are equal in skill level will almost ALWAYS go to sudden death, where it comes down to hally hits and complete luck. Something seems a bit wrong with that.
Perhaps, this was the case back before you were banned until some things were fixed like spell interruptions, damage, etc... The people that fall victim to a double fast casted ebolt is typically those that aren't very good. The majority of the good pvper's don't fail to pull a greater heal off most of the time here. Sudden death needs to be removed as mentioned in my new proposal in suggestions & era accuracy forums that would require more skill than the current setup. The reason people will spam "in mani" compared to the field is that there is a plentiful never ending resource that makes it utterly pointless to not use the spell.

There are plenty of combos that people use here. I use the same explosion/ebolt combo that I used back then and it works on a lot of people even Chad(the guy who whooped your arse). I mean just because you can't use numerous of your Divinity combos that derive from event he AOS era it doesn't mean a whole lot. Sorry, but lightning didn't have a "0" damage delay until the AOS publish hit the shelves. Also, spell damage delays didn't have super fast delays that only exist in the RunUO distro packages. The list could go on and on with no end in sight. Again, this shard replicates the t2a era and there are many that dislike some of the features no differently than the same holds true for other era's. You have to take the bad with the good if you want a true authentic t2a shard.

This shard definitely isn't for everyone.

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