How many clients should Second Age allow?
How many clients should Second Age allow?
Second Age devotes itself to the T2A era however allowing players to multiclient, ruining gameplay. Ultima Online was designed for a player to roleplay a character, establish relationships with others, and serve a role in the community. However allowing 3 clients at the same time, totally makes this game too easy, risk free, and no real community. Any character can gain skills off his other character. Where is the adventure, risk or even FUN in that? If you want to have 7xGM skills, 225 stats instantly, there are servers that offer that. However, the true UO Fans, the old school gamers, respect and understand the gameplay. They don't want AFK macroers. They want what the game originally meant. Risk and adventure. Crafting is pointless now, to an extent. Allowing 3 clients at the same time, means instead of 1000 ingots an hour, you can get 3000. Not to mention 3 clients, means 15 characters (105 GM skills EVEN though there are only 55 total) Where is the need for that many characters or need to have multiple characters on at the same time? Are people that lazy? Where is fun in stealing from your other character knowing it's safe just to raise your skill. Go buy a pack horse and steal from it. It's a little riskier. "Oh no!! My Red just died, let me get my blue character to come res him." Weird... no pride, no skill required, no risk, no adventure. Multi clienting eliminates the soul essence of this game. We need to make the appropriate fix... and that's making it a 1 client server. True UO fans, the ones who loved the old times, understand and respect where I am coming from. Some admit to being lazy. "It does take the fun out of the game, but it's easier to gain skills off another one of my characters that doesn't hit back." What happened to sparring?! That is what guilds are for. But you really don't need a guild if you can have and make everything on your own with multiple clients... I suppose... "Oh no, I just got PKed!! let me Alt Tab to my other client and come get my belongings, kill the PK and rez my player before it's too late." PATHETIC.... If you can't handle losing what you have, don't have it on you. That is the purpose of this game. THAT is why the game was ruined, with insurance, blessing deeds for everything. EA eliminated the risk. I am dedicated to this era in UO. And Second Age can do it. Making it a 1 client maximum is a big step in making this happen. I could go on with reasons why it will be better, but would get too long.
Derrick realizes multiclienting is an issue in the server and says it should have been fixed in the earlier stages of its developement, but now players have invested time in other characters. He realizes this.
IF YOU ARE WILLING TO HAVE JUST ONE CLIENT, AND ABLE TO TRANSFER YOUR 5 MAIN CHARACTERS INTO 1 ACCT SELECT 1.
Derrick realizes multiclienting is an issue in the server and says it should have been fixed in the earlier stages of its developement, but now players have invested time in other characters. He realizes this.
IF YOU ARE WILLING TO HAVE JUST ONE CLIENT, AND ABLE TO TRANSFER YOUR 5 MAIN CHARACTERS INTO 1 ACCT SELECT 1.
Last edited by Ankur on Sat Aug 09, 2008 4:57 pm, edited 1 time in total.
Re: How many clients should Second Age allow?
I had 3 accounts with my brothers back in T2A so that means Second Age show allow me 3 since this is all about T2A accuracy and all. Multi UO or something was around back then
And it's not like they can delete your accounts or characters or else they'd be breaking their rules
And it's not like they can delete your accounts or characters or else they'd be breaking their rules
We will never delete your characters or accounts.
Last edited by bigcheez on Sat Aug 09, 2008 4:03 pm, edited 1 time in total.
Re: How many clients should Second Age allow?
This would help a lot. I am totally for it.
I'm sick of every single person macroing a thief and prov at the same time, so they can steal all your shit while proving everying in destard and macroing their mage at the same time.
THIS IS NOT T2A.
If we keep 3 accounts pretty soon everyone and their mothers will have every single type of character possible, the economy will further go down the drain.
Good post Ankur.
I'm sick of every single person macroing a thief and prov at the same time, so they can steal all your shit while proving everying in destard and macroing their mage at the same time.
THIS IS NOT T2A.
If we keep 3 accounts pretty soon everyone and their mothers will have every single type of character possible, the economy will further go down the drain.
Good post Ankur.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: How many clients should Second Age allow?
bigcheez wrote:I had 3 accounts with my brothers back in T2A so that means Second Age show allow me 3 since this is all about T2A accuracy and all
And it's not like they can delete your accounts or characters or else they'd be breaking their rulesWe will never delete your characters or accounts.
You sure as hell did not have 3 account unelss you had 3 subscriptions and were really that desperate. And you sure as hell could only run one client back in T2A times.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: How many clients should Second Age allow?
change it to one client per IP and you're going to see "WOW 45 PEOPLE ONLINE TONIGHT WOOO WE'RE MOVING ON UP!"
A.K.A. All Skill
Great Lakes Veteran.
Currently residing on the Cho'gall World of Warcraft server.
http://www.vqguild.net - World class.
Great Lakes Veteran.
Currently residing on the Cho'gall World of Warcraft server.
http://www.vqguild.net - World class.
Re: How many clients should Second Age allow?
Best thing ever done was how Siege had 1 Char per account. Many of us had 2-3 accounts but thats still only 3 CHARACTERS. We somehow survived.
Re: How many clients should Second Age allow?
While I am for the 1 account idea, I have a question. My friends and I often nerd it up and drag puters over to each others house to all play together. I'm a newb on how IPs work. Would this change effect our geek nights?
Thanks,
Seb
Thanks,
Seb
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- Posts: 189
- Joined: Wed Jul 30, 2008 1:27 pm
Re: How many clients should Second Age allow?
I've made the same point elsewhere, that it's hard to make a livingas a crafter on a shard where everyone can multi account and make their own. I'm all for one account so guys that craft have a fighting chance at making a decent living and serve a higher purpose than simply keeping my own PvPer whichI likely won't ever have) in gear.
Re: How many clients should Second Age allow?
Me and my brother play on the same router as well, so I'd be interested to see how this would be changed (if it was
)


[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: How many clients should Second Age allow?
a router splits up the IP from your provider, so respectively each computer will have it's own IP, don't worry... you can have as many computers connected at once.
Re: How many clients should Second Age allow?
This is probably something that was decided when the server was launched in the first place. Changing it now will just deter new players since so many others already took advantage of multi-clienting.
Re: How many clients should Second Age allow?
trueMazer wrote:This is probably something that was decided when the server was launched in the first place. Changing it now will just deter new players since so many others already took advantage of multi-clienting.
Re: How many clients should Second Age allow?
I don't really think so.Mazer wrote:This is probably something that was decided when the server was launched in the first place. Changing it now will just deter new players since so many others already took advantage of multi-clienting.
So what you're saying is, new players won't want to play because they can't 7x overnight like everyone else has.
This server is far from T2A replica just because. Like I said in IRC, Derek might as well make a 7x skill stone to start with and save everyones power from macroing over night. There really isn't too much of a difference.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: How many clients should Second Age allow?
I had multiple accounts in t2a as well, and knew others that did as well.
I'm not sure I see the lack of community that you do, nor that crafters fail to make money. My crafter vendors were cleared a week ago and have hundreds of thousands in gold on them, in toto, and I have no doubt that as the shard grows, repairs and taking orders at the N. Brit smith will be a lucrative career as well.
Just my impressions.
I'm not sure I see the lack of community that you do, nor that crafters fail to make money. My crafter vendors were cleared a week ago and have hundreds of thousands in gold on them, in toto, and I have no doubt that as the shard grows, repairs and taking orders at the N. Brit smith will be a lucrative career as well.
Just my impressions.
Re: How many clients should Second Age allow?
Loth where are youLothain wrote:I had multiple accounts in t2a as well, and knew others that did as well.
I'm not sure I see the lack of community that you do, nor that crafters fail to make money. My crafter vendors were cleared a week ago and have hundreds of thousands in gold on them, in toto, and I have no doubt that as the shard grows, repairs and taking orders at the N. Brit smith will be a lucrative career as well.
Just my impressions.
I miss you <3
A.K.A. All Skill
Great Lakes Veteran.
Currently residing on the Cho'gall World of Warcraft server.
http://www.vqguild.net - World class.
Great Lakes Veteran.
Currently residing on the Cho'gall World of Warcraft server.
http://www.vqguild.net - World class.