Guide : Macroing Magery - Some Helpful Hints

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NefariousEgg
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Re: Guide : Macroing Magery - Some Helpful Hints

Post by NefariousEgg »

My resist is at 58.1 and hasn't moved at all from casting on myself. I macro'd lightning for hours and hours and it didn't budge, now i'm doing energy bolt and it hasn't moved .1 yet... I have 7 skill on raise and all other skills on lower, what's the deal? P.S., i've been macroing in town.

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Re: Guide : Macroing Magery - Some Helpful Hints

Post by Used Kotex »

NefariousEgg wrote:My resist is at 58.1 and hasn't moved at all from casting on myself. I macro'd lightning for hours and hours and it didn't budge, now i'm doing energy bolt and it hasn't moved .1 yet... I have 7 skill on raise and all other skills on lower, what's the deal? P.S., i've been macroing in town.

No resist gains in town. To gain you have to take damage. Macro in a small house with a bandaid healer.
Yeah, I'm still in DCT... So's yer sister !

Teravel
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Re: Guide : Macroing Magery - Some Helpful Hints

Post by Teravel »

If you're doing it in a "safe spot" in your house (the center tile of a small, or any tile 2 spaces away from the walls of any other private building) you can probably skip the restock agent, and just load yourself up with regs. Use a separate cchar for healing with bandages.
Maybe I am 'Old School', but if you aren't raising your Resisting Spells and you want to do this outside of town... You can always target a Rune. They were created to absorb magical energies cast at them, and thus they are the perfect tool for the upcoming mage.

~No healer friends required.


Also, I don't believe you are safe in any house smaller than a Keep. While mages cannot hit you with Chain Lightning and Meteor Swarm by targeting your walls, they should be able to hit you by targeting the foundation of the building.

ekielusiak
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Re: Guide : Macroing Magery - Some Helpful Hints

Post by ekielusiak »

Im raising resist on my warrior, mage casting flame strike. Is there anything i can add in the mages macro to not cast fs if my warriors health is too low? The if statements only work on your own character right? if hp <=

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Re: Guide : Macroing Magery - Some Helpful Hints

Post by Fireball »

Double post.

Sorry, the board is SO slow recently that I wasn't sure if I had successfully clicked submit so I clicked again and double posted.

Anyone else experiencing delays or is it my connection?

FB
Last edited by Fireball on Thu May 01, 2014 7:02 am, edited 2 times in total.
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Re: Guide : Macroing Magery - Some Helpful Hints

Post by Fireball »

ekielusiak wrote:Im raising resist on my warrior, mage casting flame strike. Is there anything i can add in the mages macro to not cast fs if my warriors health is too low? The if statements only work on your own character right? if hp <=
There are a few tricks, but you could set the warrior's macro to do something like attack the mage if his health gets too low. The mage will get the message "joe is attacking you!" or similar and you can set a condition in the mage macro to check for system message "attacking you" which will make the mage wait and or heal before casting the next offensive spell.

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Re: Guide : Macroing Magery - Some Helpful Hints

Post by Fireball »

I would like to add a 2014 update as this is quite an old thread now.

Firstly, if you are raising resist with magery (by far the best method) then you need to raise Eval Int to 100 by macroing first because this will make resist rise faster.

Secondly, whether doing resist or not, get 100 meditation (or close to 100) first, using the liquor method in the Wiki here. If you take it to 90, you will probably GM it while running your magery macro but, frankly, meditation is pretty easy using the liquor method and 100 meditation will make your magery gains more efficient with less time failing meditation and waiting for mana. Not beer, as you need to drink way more of that, buy liquor.

Third, I believe the info here on lightning/e-bolt is inaccurate. I've done magery on a few toons now and you should switch to e-bolt at about 59-60 because the gains in magery and resist fizzle out from lightning way before 62 or whatever was mentioned. You will fail more casting e-bolt, but you will notice a jump in gains when you switch at 59 ish.

Using this method you will likely end up with about 80+ resist. I normally switch to 8th circle when near to GM magery (like 98) and EV stuff like demons which raises magery quicker and also brings in a good amount of cash and gets you some fame/karma. Then go back and GM resist with Flamestrike at night when you have the time. It takes a lot of Flamestrikes to GM resist and I expect like me, you want to actually enjoy the game :)

Edit: Lastly, I wanted to add the importance of holding as little reagents as possible and using a restock agent to do this whether or not you are in the bank or in your home. It is no hardship at all this way and you protect your investment from mistakes. For example, even though I was in my tower last year macroing in what one might expect to be complete safety, a frenzied that one of the macroers was sitting on went wild during the early hours of the morning and killed all the macroers :-) Had they all been holding reagents or bandaids or whatever, it would have been a very expensive lesson! So rule number one: ALWAYS use an agent and depending on your macro never hold more than say 10 of each reagent. Don't carry anything that you would not just put on the ground at a bank and walk away from. Just not worth the risk.

FB
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FearItself
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Re: Guide : Macroing Magery - Some Helpful Hints

Post by FearItself »

Excellent macro, I tweaked it a bit for my own style but as a foundation to start from I thoroughly appreciate this piece of art.
Thanks

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