Blessed Items should break from damage REDUX!

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iamreallysquall
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Blessed Items should break from damage REDUX!

Post by iamreallysquall »

viewtopic.php?f=8&t=32702&start=165 revived
+1 for era accuracy left the NEA gf bleesed stuff break already
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

Hicha
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Re: Blessed Items should break from damage REDUX!

Post by Hicha »

As a reminder, here are the following resources providing evidence that blessed items should break:

http://groups.google.com/group/rec.game ... b641471db5

http://groups.google.com/group/rec.game ... da1b29414d

http://groups.google.com/group/rec.game ... 08ab753917

http://groups.google.com/group/rec.game ... dda0d23ee4

[direct reference to masks breaking]
http://groups.google.com/group/rec.game ... 7a7d4b9130

http://groups.google.com/group/rec.game ... 56fae85abb

http://groups.google.com/group/rec.game ... f72a7fbdac

http://groups.google.com/group/rec.game ... 7a7d4b9130

http://groups.google.com/group/rec.game ... dda0d23ee4

Please keep all responses mature and civil as this is not a debate but a realization that based on the references I've listed above (please ensure you've read each thread before commenting) and for the sake of era accuracy which UO Second Age strives to achieve, blessed items should break from damage.
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Robbbb
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Re: Blessed Items should break from damage REDUX!

Post by Robbbb »

Hicha wrote:As a reminder, here are the following resources providing evidence that blessed items should break:

http://groups.google.com/group/rec.game ... b641471db5

http://groups.google.com/group/rec.game ... da1b29414d

http://groups.google.com/group/rec.game ... 08ab753917

http://groups.google.com/group/rec.game ... dda0d23ee4

[direct reference to masks breaking]
http://groups.google.com/group/rec.game ... 7a7d4b9130

http://groups.google.com/group/rec.game ... 56fae85abb

http://groups.google.com/group/rec.game ... f72a7fbdac

http://groups.google.com/group/rec.game ... 7a7d4b9130

http://groups.google.com/group/rec.game ... dda0d23ee4

Please keep all responses mature and civil as this is not a debate but a realization that based on the references I've listed above (please ensure you've read each thread before commenting) and for the sake of era accuracy which UO Second Age strives to achieve, blessed items should break from damage.

The only reference you need is the one where Derrick said they would never break. He is a man of his word and they will never break. Get over it already!

Hicha
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Re: Blessed Items should break from damage REDUX!

Post by Hicha »

Robbbb wrote:
Hicha wrote:As a reminder, here are the following resources providing evidence that blessed items should break:

http://groups.google.com/group/rec.game ... b641471db5

http://groups.google.com/group/rec.game ... da1b29414d

http://groups.google.com/group/rec.game ... 08ab753917

http://groups.google.com/group/rec.game ... dda0d23ee4

[direct reference to masks breaking]
http://groups.google.com/group/rec.game ... 7a7d4b9130

http://groups.google.com/group/rec.game ... 56fae85abb

http://groups.google.com/group/rec.game ... f72a7fbdac

http://groups.google.com/group/rec.game ... 7a7d4b9130

http://groups.google.com/group/rec.game ... dda0d23ee4

Please keep all responses mature and civil as this is not a debate but a realization that based on the references I've listed above (please ensure you've read each thread before commenting) and for the sake of era accuracy which UO Second Age strives to achieve, blessed items should break from damage.

The only reference you need is the one where Derrick said they would never break. He is a man of his word and they will never break. Get over it already!
Please refrain from posting personal opinions as this thread is designed as a platform to present factual evidence of changes that need to be made for the server to remain consistent with its goal of era accuracy.
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"I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter

iamreallysquall
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Re: Blessed Items should break from damage REDUX!

Post by iamreallysquall »

rob forgot ," read here viewtopic.php?f=7&t=26471
" All previously blessed clothing is grandfathered for now as non-destroyable.
This effectively corrects a broken mechanic without violation of many previous statements both public and private by the administration that blessed items cannot be destroyed. I don't expect that this will end the debate on the destroy-ability of these grandfathered items, but this change is offered for now as at least a first step in correcting this previously inaccurate mechanic."
Time for step 2 in my opinion let them take damage."
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

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Abyz
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Re: Blessed Items should break from damage REDUX!

Post by Abyz »

You know what they say about opinions...
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Re: Blessed Items should break from damage REDUX!

Post by Hicha »

Bump!

Discussing this earlier with some companions, we came up with the following two suggestions:

1. Reset all blessed items to 100% durability, this allows players a head start on whether to continue PVPing with blessed gear, layering up with armor, or only wearing the gear when not in combat.
2. Refund the cost of the clothing bless deed and special hue in silver based on silver system rewards
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Soulbreak
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Re: Blessed Items should break from damage REDUX!

Post by Soulbreak »

I lost a pair of blessed blacks in the day to a macer in t2a.
Would be nice to see that back here.
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Take a wild guess.
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Robbbb
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Re: Blessed Items should break from damage REDUX!

Post by Robbbb »

Hicha wrote:Bump!

Discussing this earlier with some companions, we came up with the following two suggestions:

1. Reset all blessed items to 100% durability, this allows players a head start on whether to continue PVPing with blessed gear, layering up with armor, or only wearing the gear when not in combat.
2. Refund the cost of the clothing bless deed and special hue in silver based on silver system rewards

Sounds like you guys have too much time on your hands if you are sitting around discussing things that you know will never happen...

Maybe you should use your time more constructively, like to grief Vega for example...

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Re: Blessed Items should break from damage REDUX!

Post by Hicha »

Robbbb wrote:
Hicha wrote:Bump!

Discussing this earlier with some companions, we came up with the following two suggestions:

1. Reset all blessed items to 100% durability, this allows players a head start on whether to continue PVPing with blessed gear, layering up with armor, or only wearing the gear when not in combat.
2. Refund the cost of the clothing bless deed and special hue in silver based on silver system rewards

Sounds like you guys have too much time on your hands if you are sitting around discussing things that you know will never happen...

Maybe you should use your time more constructively, like to grief Vega for example...
We've discussed quite a few things in the past which were heavily debated and still made it into the game, I don't see how this topic is any different. Its an inaccurate feature and no amount of wishes, rants, threats or broken promises will change that.

Im sorry if this directly affects you, but the proof is there and this needs to be corrected. However insignificant you feel it may be, its still inaccurate.
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Robbbb
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Re: Blessed Items should break from damage REDUX!

Post by Robbbb »

Hicha wrote:
Robbbb wrote:
Hicha wrote:As a reminder, here are the following resources providing evidence that blessed items should break:

http://groups.google.com/group/rec.game ... b641471db5

http://groups.google.com/group/rec.game ... da1b29414d

http://groups.google.com/group/rec.game ... 08ab753917

http://groups.google.com/group/rec.game ... dda0d23ee4

[direct reference to masks breaking]
http://groups.google.com/group/rec.game ... 7a7d4b9130

http://groups.google.com/group/rec.game ... 56fae85abb

http://groups.google.com/group/rec.game ... f72a7fbdac

http://groups.google.com/group/rec.game ... 7a7d4b9130

http://groups.google.com/group/rec.game ... dda0d23ee4

Please keep all responses mature and civil as this is not a debate but a realization that based on the references I've listed above (please ensure you've read each thread before commenting) and for the sake of era accuracy which UO Second Age strives to achieve, blessed items should break from damage.

The only reference you need is the one where Derrick said they would never break. He is a man of his word and they will never break. Get over it already!
Please refrain from posting personal opinions as this thread is designed as a platform to present factual evidence of changes that need to be made for the server to remain consistent with its goal of era accuracy.

Actually Derrick did say that they would never break. That is a fact. When the silver system came about it was asked about cbd's and items breaking, they were told that the items will never break. So I wasn't stating an opinion...unless you were talking about how I said Derrick was a man of his word, then I apologize for the confusion...

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Re: Blessed Items should break from damage REDUX!

Post by Boondock_Saint »

I'd love to see them break, if not just for pure comedic value.
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Abyz
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Re: Blessed Items should break from damage REDUX!

Post by Abyz »

Derrick also said at one point that they wouldn't cancel automated events. If you're going to do era accuracy, then do it. Cancel the silver system and gf blessed items.
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Re: Blessed Items should break from damage REDUX!

Post by MatronDeWinter »

I still feel this should happen!

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Soma
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Re: Blessed Items should break from damage REDUX!

Post by Soma »

Can I get IBD's too?
Please choose a more appropriate signature.

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