Wow, definietly true, you had to use bugs in order to get EV's to NOT get instantly dispelled. Map elevation spots/bugs, like the ledge in deciet or the pillar near the Poison el spawn in shame. That was one of the big reasons lich lords where so popular easy to kill if you used the right method. You dont remember that stuff? WowGilgamesh wrote:Definitely false. Only high level mobs could dispel and I seem to remember your ability to withstand their dispelling having to do with either your magery or eval. I remember dragons could insta-dispel occasionally but also sometimes you could bang out two ev's and take them down before they dispelled either of them. I don't think daemons dispelled them at all. Balrons might dispel or might just beat them with melee, same with wyrms. I don't think blood/poison ele's or anything lower could dispel at all, or maybe they just couldn't dispel against a GM mage. Sometimes you would see their failed dispel spell, it was like blue orbs on the summon.Artemis wrote:Casting mobs should also be instantly dispelling any summoned creatures upon being attack by the summoned creatures, if they have the mana to do so
Using blade spirits was essential in killing big mobs like wryms because of their instant dispels(but the dispels would cost the mobs mana). The blades would get one hit in, guarenteeing a greater poison on the mob, then they would instantly dispel them. Why blade poison? Cause it lasted unusually long compared to the 3rd level spell even for a GM magery, and one poison from blade could take anywhere from 1/5 to 1/3 of an ancient wryms life bar over the course of 1-3 min before it wore off. Super safe, super easy to land and super cheap to use and was the solution for killing virtually any mob in the game that people would usually have trouble with. EV's never poisoned so it was a waste to use them until after you had drained their mana. Maybe thats what you remember, draining their mana 1st, THEN you could EV stuff an kill it. If a mob had the mana they would dispel everytime, later in this era they added a one shot resist to dispels on Summoned Deamons only. Meaning they would resist one dispel everytime but the 2nd dispel was guarenteed to work.
Which Lich lords had 500-ish mana but using the elevation bug it could kill lich lords without needing to drain mana cause they couldnt get LoS on the EV's but the EV's could still hit them. That how I made 99% of all my money, EV bug used on Lich Lords in deciet. Perhaps the fastest money spawn on the shards.
In the T2a era mobs had finite mana, if this shard is set like Divinty, mobs have nearly infinite mana which is totally wrong. No mobs should have any meditation skill what so ever. With infinite mana mobs you couldnt drain enough mana to prevent dispels as when mobs used to get very low on mana, they would keep wasting all their mana on low level spells 1st level ect. and never regen enough mana to cast higher level spells like dispel, ect.
Also infinite mana mobs make bards insanely powerful
Having an open discussion and not totally dismissing input can be valuable to getting the right settings since there is no concrete evidence on a lot of this stuff.
I would also like to point out I only played this era of UO and I was in my 20's and not 8-12 when I played so my memory is significantly better than most on this subject as I dissected every aspect of this game.
And judging from the detail of my posts that should validate some of what I say, Im not making this up, I remember some of this stuff like it was yesterday.
The more I read on the boards the more I realize this is just a Divinty clone with the exact same problems Divinity has. Very frustrating, mobs, loot, melee combat and spell timers set wrong. The only real difference I hear of is mounts