Mage Tower Initiates Requirements

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Jupiter
Posts: 379
Joined: Wed Sep 07, 2011 11:19 pm
Location: The Mage Tower

Mage Tower Initiates Requirements

Post by Jupiter »

Basic Requirements
1 weapon Skill of choice (GM not required)

Magery 72+ (enter Wind) (GM not required, but will help you advance in rank quicker)

Intent for RP / semi-RP interaction

Self-sufficient
-- this means you will be expected to provide the basic needs
for your wizard by your own means. This doesn't mean
that fellow guildmates won't help you, but it does mean that
we will remove leeches immediately or people who are constantly
asking for hand outs.

Maturity level above 25 in game (in IRC or on forums
there will be no regulation)
-- this means keep conversation in game respectful.
Most of us do not want to hear about your sexual escapades
from last night or EVER. We also do not appreciate frequent
references to male and female anatomy. If you cannot complete
a single solitary sentence without incorporating crass language consider other opportunities.
-- no whining

No dependency on pix-elated items (if you cannot stand to lose
items due to dying while trying crazy adventures, this guild is not
for you)

Basic knowledge of mage class

INITIATION
All initiates will be given a very fun, but challenging task to
complete. Upon completion of the task in game we will
begin consideration for your entrance into the ranks of the Mage Tower


RANK UP
Once you have gained entrance, we will reveal to you many
options and ways to increase in rank ranging from Initiate, Mage, Wizard, to High Wizards, and more.


If you are interested in joining send a PM to Jupiter and we will arrange to meet in game.
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