Guild Rules

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Light Shade
UOSA Subscriber!
UOSA Subscriber!
Posts: 2567
Joined: Sat Oct 23, 2010 12:42 pm
Location: Trammel

Guild Rules

Post by Light Shade »

Guild Rules

On New Players:
The Dungeon Guards, since its founding, has helped countless new players to UOSA and to the guild itself. We help and sponsor new players and hope they will be suitable members to join our ranks in the future. Please make sure that you help out our new players so that they can get out into the dungeons as soon as possible!

Candidates:
We will gladly take Candidates for the guild, and new players in general, out hunting. After participating in the guild hunts and events for a couple days to a couple of weeks, the Guildmaster will decide whether a candidate is a good fit for the guild. The GM will take into account the opinion of players in the guild, particularly the higher-ups, so make sure you interact with as many people as you can in the guild. This process can be quite quick, and is dependent on many factors. We ask that candidates be patient. Participating in hunts and guild events as much as possible certainly will help reduce this time and let Guild Members get to know you quicker.

Behavior:
Most importantly, do not do anything to bring discredit to the Dungeon Guards. Stick to this simple rule, and you’ll avoid the majority of the issues that can arise in Guild play. Be good to your fellow Guildmates. We understand that you will not always agree, but if you are found to be continually going after a particular member, you will simply be removed from the guild. This kind of behavior is not good for the guild and makes the guild look bad…and that will be the reason it is not tolerated. If you have a problem with a member, keep it private and fix it privately. Open IRC Channels and the forums are not proper venues. Discuss it in PM’s or in-game face-to-face. Do not make the Guild lose face because of your personal quarrels. DG is by no means a G-rated guild, however that does not entitle our members to do whatever they please. Simply use common sense. Blatant harassment of other players or simply unnecessary speech (such as racist or otherwise hateful remarks) will result in a quick banning.

Common Courtesy in fights is to leave your Fallen Foes with their Runes and a few recall regs to get themselves home. If there is time (and it is safe to do so); give them a rez, thank them for a Good Fight, and help them get back home. At the end of the day, this is a game folks. Don't get too bent out of shape over it. Try to be a class act and conduct yourselves accordingly.

PKing and Griefing:
Our stance on pking and griefing is quite simple: Do not harm innocents.

Harming innocents includes, but is not limited to, stealing, looting, attacking, and otherwise intentionally causing someone to be killed or harmed.

The term innocents can be rather confusing to some. Innocents are not always blue players. People accidentally go grey all the time. I think everyone here has accidentally healed the monster instead of themselves at least one time. Likewise, a blue can quite easily be a griefer. A player may also be blue to you, but not to your Guildmate. You are expected to stick up for your Guildmates first, then figure out what happened later. Being in an Anti-PK Guild, like the Dungeon Guards, does not mean you can run around killing anyone who happens to go grey. Likewise, a true Anti-PK must be ready to take counts, if the situation calls for it, and it will.

Use your best judgment and stick to the principles of the Dungeon Guards. If you simply don’t know what to do, walk away or get a hold of someone else in the guild.

DG members are expected to follow these rules at all times. If you have ALT’s, that are not in the guild, that are PK’s or Thieves we ask that you keep it separate, or you will be unceremoniously booted from the Guild. That means do not associate your illicit behavior with the Dungeon Guards in any way. Do not use your Dungeon Guards standing/characters to aid you in your nefarious deeds. We recognize that players like to role play different characters and will not ask them to stop doing this. Just make sure you can keep things separated so as to not break the most important rule, which is do NOT bring discredit to the Dungeon Guards.

Character Names:
We expect Candidates to have somewhat Roleplay-ish style names, and to use capital letters correctly. Names containing “haxxor” speak, racism, or inappropriate hateful/derogatory terms will not be accepted for future membership. We have been somewhat lenient in the past about this unwritten rule, and we will "Grandfather" those members with inappropriate names.

However, moving forward, we intend to enforce this rule diligently and ask that you take this into consideration if you are creating a new character for the guild. Again, this is done so as to not bring discredit to the Dungeon Guards.

Communication:
Communication is vital in a guild. This is why we ask that all members frequent the forums and login to IRC and join our Channel at #DG. We also have a Ventrilo Server that we ask members to get setup with. There is a link to the Ventrilo Server Info here. Even if you do not have a microphone, or simply don't wish to talk, it is quite helpful in coordinating Guild Hunts and Dungeon Crawls if you are at least able to listen.
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[20:08] <@Kaivan> We have a ridable Maahes in Green Acres.
[10:00] <TheBreadman> leeds did a takeover on secondage
[10:00] <@Derrick> hax


Tom: Get bad bro

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