Search found 200 matches

by ~|~Damaja
Wed Jan 28, 2009 10:28 am
Forum: Patch Notes
Topic: Patch 82 - Jan 28, 2009: Lich Lord Room, bug fixes
Replies: 7
Views: 2891

Re: Patch 82 - Jan 28, 2009: Lich Lord Room, bug fixes

whats the lich lord room info?
by ~|~Damaja
Sun Nov 30, 2008 12:28 pm
Forum: Patch Notes
Topic: Patch 74 - Nov 30, 2008: Poisoned food, Stamina Loss, Mounts
Replies: 15
Views: 5308

Re: Patch 74 - Nov 30, 2008: Poisoned food, Stamina Loss, Mounts

still had to give up on tiring my horse out. I still can't get it to run out of stamina even after minutes of nonstop running. I think the resting period and fatigue drain = rate of stam loss would need to be implemented in order to solve this problem in the end. What are horses dex here? like the s...
by ~|~Damaja
Mon Nov 24, 2008 9:31 pm
Forum: In Game Bug Reports
Topic: 2 things I observed since I joined
Replies: 6
Views: 1637

Re: 2 things I observed since I joined

stamina definetely dropped at a rapid rate if you were low on HPs. I used to die to liches on my warrior if I wasnt paying attention and tried to run at below 10hps id run out of stamina after only making it half a screen or so. This was evident in pvp as well when someone used to try and run away w...
by ~|~Damaja
Wed Nov 19, 2008 11:40 pm
Forum: Patch Notes
Topic: Patch 71 - Nove 19,2008: Skills, New IRC Features
Replies: 2
Views: 2122

Re: Patch 71 - Nove 19,2008: Skills, New IRC Features

Med actually only gained when you actively used the skill. And you needed to target your skill area with your mana pool % so example you have 10 med skill you should target using med skill under 90% mana left. at 50 med skill you should look at using med skill at or below 50% mana pool left and so o...
by ~|~Damaja
Sun Nov 16, 2008 1:38 pm
Forum: Patch Notes
Topic: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more
Replies: 34
Views: 9543

Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

brilliant patch.
Do you still have to stop moving in order to fire your readied arrow?
by ~|~Damaja
Thu Oct 16, 2008 1:27 am
Forum: Patch Notes
Topic: Patch 65 - Oct 15, 2008
Replies: 16
Views: 7961

Re: Patch 65 - Oct 15, 2008

world spawns doubled = inside dungeons as well?
by ~|~Damaja
Fri Oct 10, 2008 8:44 pm
Forum: Patch Notes
Topic: Patch 64 - Oct 9, 2008
Replies: 45
Views: 18592

Re: Patch 64 - Oct 9, 2008

well what I was noticing since day one playing here was i was able to get off alot more hally hits then I was expecting to. The main problem that I found after testing with someone was the previous wep (including wrestling) determines what your next wep delay is no matter how fast or slow that next ...
by ~|~Damaja
Fri Oct 10, 2008 10:02 am
Forum: Patch Notes
Topic: Patch 64 - Oct 9, 2008
Replies: 45
Views: 18592

Re: Patch 64 - Oct 9, 2008

you bastards! :o I've tried to get that bandage system in since I started with insanely negative feedback and resistance from the population. Even though I provided the same proof since the beginning as well :P haha good to see it finally put in It completely makes sense to use this new healing sys...
by ~|~Damaja
Fri Oct 10, 2008 9:59 am
Forum: Patch Notes
Topic: Patch 64 - Oct 9, 2008
Replies: 45
Views: 18592

Re: Patch 64 - Oct 9, 2008

you guys don't be ridiculous and "convert" your dexxers... jesus. Dexxers without magery and these bandage timers worked back then it was just absolutely necessary to have pots with you to survive a mage fight but was never ever the best template. Back in the day my warrior had magery just...
by ~|~Damaja
Fri Oct 10, 2008 9:38 am
Forum: Patch Notes
Topic: Patch 64 - Oct 9, 2008
Replies: 45
Views: 18592

Re: Patch 64 - Oct 9, 2008

you bastards! :o I've tried to get that bandage system in since I started with insanely negative feedback and resistance from the population. Even though I provided the same proof since the beginning as well :P haha good to see it finally put in
by ~|~Damaja
Thu Oct 02, 2008 8:29 pm
Forum: Patch Notes
Topic: Patch 63 - Oct 2, 2008
Replies: 19
Views: 5504

Re: Patch 63 - Oct 2, 2008

i do remember them actually being a guarded zone to ( you have entered the protection of guards) well i doubt i ever walked through all of them but the ones I did definetely were like moongate guarded zones.
by ~|~Damaja
Wed Oct 01, 2008 7:40 pm
Forum: Patch Notes
Topic: Patch 62 - Sept 30 2008: Stamina, Combat, Long term counts
Replies: 20
Views: 6040

Re: Patch 62 - September 30 2008

After reading through the patch notes and shard news, I didn't see anything about boosting melee damage. Has anyone else noticed melee doing more damage against mobs? I was fighting some air/water/fire elementals in shame to raise resist and noticed that I was taking them down in 4-5 hits with a br...
by ~|~Damaja
Tue Sep 30, 2008 10:27 pm
Forum: Patch Notes
Topic: Patch 62 - Sept 30 2008: Stamina, Combat, Long term counts
Replies: 20
Views: 6040

Re: Patch 62 - September 30 2008

hey faust I remember you and I trying to explain this to the dev at novus opiate years and years ago. Can you believe someone has finally done it after all these years someone has actually replicated the real pvp system.
by ~|~Damaja
Tue Sep 30, 2008 8:11 pm
Forum: Patch Notes
Topic: Patch 62 - Sept 30 2008: Stamina, Combat, Long term counts
Replies: 20
Views: 6040

Re: Patch 62 - September 30 2008

i also ran my horse around for a really long time and couldnt get it to run out of stamina or get the message I eventually gave up. Also curious why the spell delay was reduced to .5 secs instead of .75 the .75 seemed right on the money
by ~|~Damaja
Tue Sep 23, 2008 12:30 am
Forum: Shard News
Topic: Stamina Loss and Swing TImer
Replies: 82
Views: 20370

Re: Stamina Loss and Swing TImer

Damaja you do know that patches made to t2a were made for the betterment of the community right? Your acting like OSI/EA did NOTHING to benefit the game while we played- simply not true. Your telling all of us that we are now tainted by the "other" t2a shards that we've played: i've playe...