Search found 200 matches
- Wed Aug 20, 2008 9:24 am
- Forum: Second Age Discussion
- Topic: Afk Killers/Griefers.
- Replies: 53
- Views: 5905
Re: Afk Killers/Griefers.
well. I got news for all of you. I have been searching for this info since I joined the server Because I never got blown up in town or remember seeing anyone else. Finally the lost patch notes show the evidence. Patch notes for october 1 1998 Explosion potions no longer set off other explosion potio...
- Mon Aug 18, 2008 1:25 am
- Forum: In Game Bug Reports
- Topic: Ev's and blade spirits in houses
- Replies: 10
- Views: 1728
Re: Ev's and blade spirits in houses
ya and before that was a bladespirit one during t2a. But I remember the Efield one to in uor
- Sun Aug 17, 2008 12:06 pm
- Forum: In Game Bug Reports
- Topic: More bugs added August 17
- Replies: 28
- Views: 3937
Re: More bugs added August 17
bump aug 17
- Sat Aug 16, 2008 11:24 am
- Forum: In Game Bug Reports
- Topic: A Problem with Stealing
- Replies: 11
- Views: 2202
Re: A Problem with Stealing
I used to see npcs call guards from inside buildings. If that had to do with windows or not I didnt even think of it. Seems to be working as intended
- Sat Aug 16, 2008 11:04 am
- Forum: In Game Bug Reports
- Topic: Ev's and blade spirits in houses
- Replies: 10
- Views: 1728
Re: Ev's and blade spirits in houses
well I know you could cast bladespirits and field spells inside houses because each had a resist gain bug that took multli story houses to do them in.. I imagine ev would have the same property as blades when it came to houses... unless this was some sort of bug that only worked in multiple story ho...
- Thu Aug 14, 2008 9:13 am
- Forum: Suggestions & Era Accuracy
- Topic: monster speeds/AI
- Replies: 53
- Views: 7082
Re: monster speeds/AI
I will back gilgamesh on this one. I have been talking about monster ai since joining here as it was one of those big things I noticed change right when the UOR patch went in. Since UOR patch - AI tracked you longer and moved around objects more then 2 tiles wide and the spawns were basically double...
- Wed Aug 13, 2008 12:56 am
- Forum: Suggestions & Era Accuracy
- Topic: PVP Balance
- Replies: 12
- Views: 1307
Re: PVP Balance
always carry 5 or more pouches, and always use a fast weapon. Stay on their asses. Also even thoguh your template is a warrior.. having atleast 60 magery for greaterhealing purposes will save your ass more times then you can think. Or you can wait for no magic damage towns and be a townie :P and lea...
- Wed Aug 13, 2008 12:51 am
- Forum: Suggestions & Era Accuracy
- Topic: Patch 5 and the downfall of UO
- Replies: 21
- Views: 4365
Re: Patch 5 and the downfall of UO
I don't know the first thing about coding for UO free shards but I was told by a programmer for another shard that with RunUO you can't make archery work the way it's supposed to in t2a. Something about insta-hit (which archery didn't have during t2a). I have also mentioned this about archery to. B...
- Tue Aug 12, 2008 9:27 am
- Forum: Suggestions & Era Accuracy
- Topic: Patch 5 and the downfall of UO
- Replies: 21
- Views: 4365
Re: Patch 5 and the downfall of UO
In fact you wouldnt gain healing at all past 60 unless you cured. As the same with ressing past 80. You also had to heal at the lower end of the health bar to gain skill as you got closer to the 60 mark. This is not the only skill that does not follow accurate t2a gain procedures. Meditation was ver...
- Tue Aug 12, 2008 9:09 am
- Forum: Second Age Discussion
- Topic: Destard: Ancient Wyrm
- Replies: 18
- Views: 4245
Re: Destard: Ancient Wyrm
Beleive me. I'd rather see it walled off so that poison ele isnt running around like a maniac. But here are some Screenshots on deceit from greatlakes.
http://picasaweb.google.com/GoDsWrathCl ... 6015259458
http://picasaweb.google.com/GoDsWrathCl ... 6015259458
- Mon Aug 11, 2008 8:41 pm
- Forum: Second Age Discussion
- Topic: New to the shard and healing question
- Replies: 4
- Views: 1009
Re: New to the shard and healing question
on osi you healed to 60 past that point you had to gain by
cured 60- 80
ressed 80-100
when I gmed healing I was gianing off damage heals to 80. But started macroing res after that just to gm it.
cured 60- 80
ressed 80-100
when I gmed healing I was gianing off damage heals to 80. But started macroing res after that just to gm it.
- Sat Aug 09, 2008 12:36 pm
- Forum: Second Age Discussion
- Topic: mobs lost lands
- Replies: 10
- Views: 1614
Re: mobs lost lands
ya like 9 out of 10 warriors had a magic wep in their loot. Or lets say it was rare to open a warrior corpse and not see a magic wep on it. The weps Ranged all the way from very worst to the very best. (I got an exceedingly silver vanq katana off one on Greatlakes) avengers and mats gave alot more $...
- Wed Aug 06, 2008 11:56 pm
- Forum: Second Age Discussion
- Topic: Interrupt casting!
- Replies: 18
- Views: 2430
Re: Interrupt casting!
i would like to see you had to disarm before casting, releasing spells is wrong. Because I can guarantee you during t2a there was no auto unequip for casting spells or drinking potions why you think its an option in razor? because no uo has ever supported it until UOR and it was not an option in UOA...
- Wed Aug 06, 2008 8:39 pm
- Forum: Second Age Discussion
- Topic: Interrupt casting!
- Replies: 18
- Views: 2430
Re: Interrupt casting!
I actually misunderstood the poll question and should have voted no. I dont want to hijack this thread but this tells how it was. I will explain how it was during T2A era as listed ... If you try and cast a spell with a weapon equiped you will not cast and get a message your hands must be free to do...
- Wed Aug 06, 2008 9:28 am
- Forum: Suggestions & Era Accuracy
- Topic: Respawn Rate For Monsters
- Replies: 7
- Views: 1547
Re: Respawn Rate For Monsters
if anything they are actually fast lol. Lots of them seem ok but I remember always waiting around for respawns in t2a. It was a bit of a rare occurance to see another spawn pop up if the body from the previous one hadn't disappeared yet. Also what used to come into play was the amount of loot you to...