Any suggestions for getting last 5 points in lockpicking to GM without using hiding or stealth?
I have 3 accounts with a bard almost completed, 7x gm mage, and 7x gm archer to assist with three computer boxing the lockpicker, who atm only has 100 cartography, 94.9 lockpicking, and 50 magery.
Search found 42 matches
- Sat Jan 30, 2016 6:56 pm
- Forum: Second Age Discussion
- Topic: Lockpicking 95-GM
- Replies: 36
- Views: 8512
- Thu Jan 07, 2016 9:30 pm
- Forum: Second Age Discussion
- Topic: Reflections after one day in Ultima Online
- Replies: 27
- Views: 8714
Re: Reflections after one day in Ultima Online
One day evaluation, really? Any game on the market requires more than a 24 hour time sink in reading up on it alone, let alone playing it. After almost two decades of playing/experimenting UO on different servers, and hundreds of hours of reading research, I'm still not only learning new perks, but ...
- Fri Jan 01, 2016 8:10 am
- Forum: Other
- Topic: Buying T Maps lvl 3+
- Replies: 2
- Views: 1790
Re: Buying T Maps lvl 3+
What do T4 and T5 maps go for now a days?
- Fri Jan 01, 2016 8:08 am
- Forum: Second Age Discussion
- Topic: From one year to the next.
- Replies: 9
- Views: 4970
Re: From one year to the next.
New Year's resolution = get all 15 characters to 7x GM
- Sat Dec 26, 2015 7:14 am
- Forum: Second Age Discussion
- Topic: Stats based skills
- Replies: 7
- Views: 2867
Re: Stats based skills
Again the purpose of this post is to find out lowest STR/Dex/INT allowable to get fastest skill gains. Getting toon to 6x GM, then will raise stats to 225 total while GMing 7th skill. Lowering how stats effect real skill levels to get more skill gains per hour, due to diminishing gains as you approa...
- Thu Dec 24, 2015 5:53 pm
- Forum: Second Age Discussion
- Topic: Stats based skills
- Replies: 7
- Views: 2867
Re: Stats based skills
Thanks but not requiring this info for raising stats, but raising skills with lowest stats possible to save on time and resources.
Seem INT affects mining btw even tho sheet stats STR only
Seem INT affects mining btw even tho sheet stats STR only
- Sat Dec 19, 2015 11:54 pm
- Forum: Second Age Discussion
- Topic: Stats based skills
- Replies: 7
- Views: 2867
Stats based skills
Anybody have a link or can post what stats ( Strength, Dex, Int ) are raised by what skills? Looking for a complete list for every stat/skill Needing to know what two stats effect what skills for leveling purposes Found this post not sure if it is 2nd age effective http://uo2.stratics.com/skill-guid...
- Tue Nov 17, 2015 4:32 pm
- Forum: Second Age Discussion
- Topic: Evaluating INT
- Replies: 5
- Views: 1941
Evaluating INT
Does the skill Evaluating Intelligence affect the amount of damage done by summoned creatures, like Energy Vortex or Blade Spirits?
- Sun Nov 15, 2015 7:11 pm
- Forum: Second Age Discussion
- Topic: Where to train 30s
- Replies: 2
- Views: 1224
Where to train 30s
Anybody have a list of what towns and what npcs will train each and every skill to 30?
- Sun Nov 15, 2015 10:02 am
- Forum: Second Age Discussion
- Topic: Better than 7x GM
- Replies: 2
- Views: 1275
Better than 7x GM
My crafting mule wouldn't benefit from using a weapon to get over 100 skill. In that case is there any advantage to having crafting real skills 100 if stats get those unreal skills to 100? Like Tinkering, smith, tailor, alchemist, carpenter, mining, lumberjack. If the case then couldn't you have a 7...
- Sun Nov 15, 2015 8:14 am
- Forum: Second Age Discussion
- Topic: Town Vendor Respawns
- Replies: 2
- Views: 1194
Town Vendor Respawns
I have seen a one hour re-spawn on vendors selling items in town like regents, is this accurate to the minute? How does the server going down for 40 minutes affect this timer? Do I subtract/add 40 minutes or is it the same time on new items available for sale in the hour cycle? Also I have seen othe...
- Sat Nov 14, 2015 5:50 am
- Forum: Second Age Discussion
- Topic: Alchemy
- Replies: 6
- Views: 1554
Re: Alchemy
Some make their Alchemist a poisoner as well.
I made a separate character as poisoner so that it can be done in the field and didn't want karma issues on my main craftier.
Switching to DP was based on when the poisoner was ready for them, around 95 skill.
I made a separate character as poisoner so that it can be done in the field and didn't want karma issues on my main craftier.
Switching to DP was based on when the poisoner was ready for them, around 95 skill.
- Fri Nov 13, 2015 3:16 pm
- Forum: Second Age Discussion
- Topic: GM Tailoring
- Replies: 1
- Views: 1814
GM Tailoring
Thank you for the info on the forum skills guide
however I'm afraid it's too much info for me
What do I make and when at unreal skill to go from 50 to 100 tailoring please?
however I'm afraid it's too much info for me
What do I make and when at unreal skill to go from 50 to 100 tailoring please?
- Sun Nov 08, 2015 11:39 am
- Forum: Second Age Discussion
- Topic: Hiding vs. Dex
- Replies: 2
- Views: 916
Hiding vs. Dex
Is there a difference on a successful hide attempt at 100 skill with 25 dex vs. 100 dex?
- Sat Nov 07, 2015 5:42 am
- Forum: Second Age Discussion
- Topic: Anatomy vs. Healing
- Replies: 3
- Views: 1176
Anatomy vs. Healing
How much does anatomy help healing? Bandages Does it effect resurrection ability with bandages? Will training anatomy to GM before Healing change any skill up chances or vise versa? Does it effect gm healing potions? I'm considering dropping anatomy for another skill I have magery and potions to com...