Well will we ever see the removal of the autodefend feature?
If I autodefend and throw a lucky punch that does damage -- won't the person that attacked me (that I stole from) be able to recall away and have a guild buddy finish them off and issue me a count?
Even if I did run my butt off?
Search found 9 matches
- Tue Oct 14, 2008 6:55 pm
- Forum: Suggestions & Era Accuracy
- Topic: Stealing: murder counts
- Replies: 25
- Views: 4646
- Tue Oct 14, 2008 9:06 am
- Forum: Guides
- Topic: Trophy/Silver Turn-In System (DATED)
- Replies: 190
- Views: 103352
Re: Guide to Trophies and what to do with them
I remember another good item since you are offering True Black Sandals... There was a cloth known as Mare Cloth for its Nightmare like color. I think a certain amount should be a reward. I totally forgot how to get it, it might be easy and it might not be worth it, but from what I remember it was a...
- Tue Oct 14, 2008 8:08 am
- Forum: Second Age Discussion
- Topic: monster camps
- Replies: 2
- Views: 968
Re: monster camps
Actually there is a bug with camps where two chests always spawn. One is the actual chest and the other is a static chest that you cannot open. Sometimes the good one is on top... sometimes the bad one is. The way to get the good one is to hold down ctrl+shift to get the item bars and target the one...
- Mon Oct 13, 2008 7:16 pm
- Forum: Second Age Discussion
- Topic: Starting here
- Replies: 9
- Views: 1687
Re: Starting here
Wow. Yeah, I remember CmaN and Ichigo from Metro. This is Cutpurse/Sir Ossis.Wise wrote:LOL I remember CmaN from Metro! this is Ichigo of Metro, me and Cyndryn of Metro are starting to play here! Maybe I will open another Chumps Clutter!
- Sun Oct 12, 2008 11:23 pm
- Forum: In Game Bug Reports
- Topic: giving murder counts...
- Replies: 13
- Views: 3164
Re: giving murder counts...
I'm fairly sure that it always was if you dealt damage then you could get a count as long as you died before the 2 minute attack timer wore off (after the last damage dealt). If you didn't want to take a kill... then why would you attack in the first place? Just pretend you killed him and didn't get...
- Sun Oct 12, 2008 7:54 pm
- Forum: Second Age Discussion
- Topic: new spawns
- Replies: 74
- Views: 10785
Re: new spawns
I think most people are complaining, because they've been spoiled by being able to run through dungeons on "runs" not having nay problem whatsoever getting in or out after hitting a certain spawn or rolling a group of PKs. Now that it may actually take effort, all of these people who never...
- Sun Oct 12, 2008 12:00 pm
- Forum: In Game Bug Reports
- Topic: Hey, Derrick... your room in the East Brit Counselor's hall.
- Replies: 2
- Views: 1041
Re: Hey, Derrick... your room in the East Brit Counselor's hall.
That's where he keeps his toothbrush though.Maahes wrote:That is not where we keep the UOSA Staff Gold so theres no need for that much security.

He's been told what the problem is with doors that are locked with GM command instead of with a key, and I'm sure he'll be fixing it.
- Sat Oct 11, 2008 1:20 pm
- Forum: In Game Bug Reports
- Topic: Hey, Derrick... your room in the East Brit Counselor's hall.
- Replies: 2
- Views: 1041
Hey, Derrick... your room in the East Brit Counselor's hall.
It needs more security.
Let's play "Which item in Derrick's room had Flatwoods' butt rubbed on it?".
I'll let you know how when I see you.
Let's play "Which item in Derrick's room had Flatwoods' butt rubbed on it?".

I'll let you know how when I see you.
- Sat Oct 11, 2008 11:44 am
- Forum: Suggestions & Era Accuracy
- Topic: Nobles / Seeker of Adventure / Hirelings
- Replies: 0
- Views: 692
Nobles / Seeker of Adventure / Hirelings
Nobles and Seekers should have a chance to pack magic items. I remember stealing from them quite often.
Hirelings don't stop attacking when given the stop command. (They begin autodefending when hit.)
Hirelings don't stop attacking when given the stop command. (They begin autodefending when hit.)